Author Topic: "report connection"....  (Read 1181 times)

Offline humble

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"report connection"....
« on: August 31, 2007, 11:29:01 AM »
We seem to have an ever growing number of players with "connection issues". Far be it from me to be able to accurately articulate all the complex variables involved (thats what skuzzy is for:)). At some point it does effect gameplay for the rest of us...and yet ALL of us occasionally have a fubar connection.

We have a variety of "report" functions...could we add one for "connection". Every time I log in it seems we have a few players...dont know if its always the same guys or not. But if a guy accumulated a 100+ connection "reports" in a tour it would give HT and crew (if they are interested) a starting place to examine the issue.

It's becoming more and more common for me to encounter a "warper" on almost every flight. Today on 3 hops in a row I was involved with multiple cons in a 1 on many and invariably my 1st "target" convientely went warpy 15 seconds into the fight. Given the reality that you need to knock down your 1st target before your engaged by the next two this is an issue. And of course your SA goes to hell since you dont really know where the guy is.

It's impossible for me to say with any certainty that an individual pilot (or squad) has a higher instance of this problem...but a reporting system would provide HTC with the raw data to determine the nature of the problem and provide technical help to those constantly afflicted...which would greatly increase the enjoyment of the vast majority who seem able to avoid this problem 99.8% of the time.

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Offline scottydawg

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"report connection"....
« Reply #1 on: August 31, 2007, 11:32:31 AM »
Lately I've been seeing a whole lot more 'sky skippers' that seem to bounce around quite a bit.

The weird thing is that it's never any green ones.

Maybe it's a game code or server issue.

Offline WMLute

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« Reply #2 on: August 31, 2007, 11:34:04 AM »
whole lota stutters after the last update and patch.

was the smoothing code tweaked any?
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Offline FX1

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"report connection"....
« Reply #3 on: August 31, 2007, 11:37:12 AM »
I have notice this also. It seams to deterioted over the past month. Last night i couldn't take the warping for them same three guys over and over i just logged off. I pm'ed more than once to inform them that they need to re log but got no reply.

Warps are something we all deal with but if your connection is that bad you must resolve the issue for the health of the main environment.

Offline humble

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"report connection"....
« Reply #4 on: August 31, 2007, 11:37:27 AM »
Me to, and just hauling out the accusations isnt fair and might not be correct. But I do think its reached a point where its affecting game play alot. When something reaches a point that its a common ongoing almost unrelenting topic on range, ch4 and even 200 then I think its prudent to at least try and offer meaningful suggestions. If the collected data shows a true random distribution then its simply life on the net. If we see clusters then HTC might be able to isolate anything from a specific service provider or hardware comonent or driver combination...or might find other factors involved.

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline evenhaim

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"report connection"....
« Reply #5 on: August 31, 2007, 11:37:56 AM »
agreed lots more warps and, stuff like guys on your 6 warping like mad while still getting hits on you, and your not able to pfreform any evasive manouvers
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Offline Krusty

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"report connection"....
« Reply #6 on: August 31, 2007, 11:39:28 AM »
How ya gonna report when all you see on the icon is "P51" or "spit" ?

You kinda need a name to report, and that's not usually available on warpers. If you kill 'em you get the name, but most times their "warps" allow them to avoid death, so you don't get the name in the buffer to use in the report.

Offline Roidrage

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"report connection"....
« Reply #7 on: August 31, 2007, 11:41:47 AM »
Film it and find out in film viewer.

Offline FX1

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"report connection"....
« Reply #8 on: August 31, 2007, 11:41:48 AM »
Quote
Originally posted by Krusty
How ya gonna report when all you see on the icon is "P51" or "spit" ?

You kinda need a name to report, and that's not usually available on warpers. If you kill 'em you get the name, but most times their "warps" allow them to avoid death, so you don't get the name in the buffer to use in the report.



When their dead...

Offline humble

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"report connection"....
« Reply #9 on: August 31, 2007, 11:44:52 AM »
No question that can be an issue. you can film it and take a quick peek after the sortie...also a majority of guys are identified...many times just by asking. I'm viewing this as a "technical issue"....

If a subscriber reaches a point where he hits the "threshhold" then maybe he gets a request for info on ISP, build, OS, drivers etc...over a few tours you'd get enough info to see the statistical distribution of the probelm with enough accuracy to gauge the scope and possible source of the "problem" IMO....

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline scottydawg

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"report connection"....
« Reply #10 on: August 31, 2007, 11:55:53 AM »
Quote
Originally posted by humble
No question that can be an issue. you can film it and take a quick peek after the sortie...also a majority of guys are identified...many times just by asking. I'm viewing this as a "technical issue"....

If a subscriber reaches a point where he hits the "threshhold" then maybe he gets a request for info on ISP, build, OS, drivers etc...over a few tours you'd get enough info to see the statistical distribution of the probelm with enough accuracy to gauge the scope and possible source of the "problem" IMO....


While I agree that this is a serious issue,  this really puts a lot of work and responsibility on a very small software shop.

Offline Krusty

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« Reply #11 on: August 31, 2007, 12:01:45 PM »
If it's not linked to the TIME you witness it, it's going to be abused 100% I promise you.

If you have to film it, quit, go to the film viewer, look up a name, what's to say you can't forget about it and report it the next day?

Or to just report people you dislike? This has happened several times with the existing report tools and certain individuals, and certain squadrons.


It's not a good system, IMO.

Offline humble

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"report connection"....
« Reply #12 on: August 31, 2007, 12:12:05 PM »
Quote
Originally posted by scottydawg
While I agree that this is a serious issue,  this really puts a lot of work and responsibility on a very small software shop.


There is zero work (or almost zero) involved in collecting data. Can it be abused....sure. However the underlying reality is the issue is real and growing IMO...

Once you have some data then you can evaluate the nature & scope of the problem. All i'm doing is suggesting a way to have the community collect the data...if its not usable to do abuse etc then so be it....

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline Tilt

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"report connection"....
« Reply #13 on: August 31, 2007, 12:14:20 PM »
Quote
Originally posted by Krusty
How ya gonna report when all you see on the icon is "P51" or "spit" ?

You kinda need a name to report, and that's not usually available on warpers. If you kill 'em you get the name, but most times their "warps" allow them to avoid death, so you don't get the name in the buffer to use in the report.


Select the player concerned by tagging his ac then hit the report connection function. Your FE has all the data the server needs to identify the player once you have told your FE which player you are on about.
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Offline SKJohn

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« Reply #14 on: August 31, 2007, 12:15:28 PM »
As others have mentioned, it usually seems to be the red guys that warp - very rarely the green ones.  
Also, and this is just my observation, it seems like they start warping when you come into gun range or have them in your sights - not when you're 3k out or so . . .