Author Topic: Radar"please read me"  (Read 1148 times)

Offline swoop777

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Radar"please read me"
« on: September 04, 2007, 05:34:32 AM »
Ok here goes, I got to thinking about this the other night while trying to capture a base.  First off here is what I know about radar (I think) and please correct me if I am wrong.  First,  dar bar limit is 500 ft. and second is circle dar is 200 ft., so here is where the thoughts came into play.  If I have myself or a squaddie go take out radar tower at a base (tower clearly destroyed) and we are NOE, technically the radar is out at that given base so why does the base flash as soon as you hit the broken down non operational radar circle?  I could see if there were an enemy within 6.0k which is the current con range, (again I think) then it would be ok for the base to flash but I think the flashes should go if nobody is there to see ya. just think that would be  a little more realistic.  I know this post isnt gonna change it but just wanted some more opinions.

Offline Kami

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Radar"please read me"
« Reply #1 on: September 04, 2007, 05:38:31 AM »
AFAIK both radars are 500ft. and the reason for base under attack flashing is because otherwise gv's could attack undefended bases without any warning what so ever.  Besides it's not fun to take a base without ANY opposition.

Offline LYNX

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Re: Radar"please read me"
« Reply #2 on: September 04, 2007, 05:47:44 AM »
Quote
Originally posted by swoop777
Ok here goes, I got to thinking about this the other night while trying to capture a base.  First off here is what I know about radar (I think) and please correct me if I am wrong.  First,  dar bar limit is 500 ft. and second is circle dar is 200 ft., so here is where the thoughts came into play.  If I have myself or a squaddie go take out radar tower at a base (tower clearly destroyed) and we are NOE, technically the radar is out at that given base so why does the base flash as soon as you hit the broken down non operational radar circle?  I could see if there were an enemy within 6.0k which is the current con range, (again I think) then it would be ok for the base to flash but I think the flashes should go if nobody is there to see ya. just think that would be  a little more realistic.  I know this post isnt gonna change it but just wanted some more opinions.


It's 500 ft in or out of dar circle.

I used to have this opinion also but on reflection it's not realistic.  If bases never flashed the chance of stopping or knowing of an attack, would fall to happenstance IE a guy taking off and seeing the attack.  

In the real word threes eyes everywhere and someone would be on the blower to fighter command from the get go.

Offline swoop777

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Radar"please read me"
« Reply #3 on: September 04, 2007, 06:27:07 AM »
perhaps It sould not flash the base until the first shot is fired on it? or the town?

Offline Ghosth

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Radar"please read me"
« Reply #4 on: September 04, 2007, 07:03:00 AM »
Much harder to coad, this is simple, effective, and 3 out of 5 times you can get to target before being intercepted. It really helps if you are very careful about what target you pick.

Offline hammer

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Re: Re: Radar"please read me"
« Reply #5 on: September 04, 2007, 08:07:54 AM »
Quote
Originally posted by LYNX
...In the real word threes eyes everywhere and someone would be on the blower to fighter command from the get go.
That's the key to the whole idea of the flashing base. Planes at any altitude are observable.  You could argue that a plane within vis range of a base should show up on dot dar whether radar is up or not to simulate reports from ground-based observers..

GVs would pass through the front line on the way to hitting a base. Their location would be reported and any nearby base warned.

I think the game accounts for these aspects fairly well while maintaining playability.

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Offline Simaril

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Radar"please read me"
« Reply #6 on: September 04, 2007, 08:55:05 AM »
Related question:

Many a time I've found bases that are obviously under attack, with huge DAR bars and radar circle down, that are simply not flashing. Assumed that there was some rule about degree of damage that neutralized all flashing, but now I'm wondering if its something else.

Is it related to base condition when I log in? I guess that what I've observed would make sense if AH only signalled "base start flashing" and "base stop flashing," and I came into the arena after the start signal was given. But since the warning matters at least as much as Dar circle info, why wouldn't it also be coded as a base condition and passed on during log in, same as current ownership or barracks condition?
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Offline Lusche

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Radar"please read me"
« Reply #7 on: September 04, 2007, 08:58:50 AM »
Quote
Originally posted by Simaril
Related question:

Many a time I've found bases that are obviously under attack, with huge DAR bars and radar circle down, that are simply not flashing. Assumed that there was some rule about degree of damage that neutralized all flashing, but now I'm wondering if its something else.

Is it related to base condition when I log in?  



Yes. It's an old flashing bug.

When you log in, abse that already is under attack will not flash. Only when every enemy has left the "trigger range" (which is different for GV and planes), it's status is kinda reset. A new enemy entering that range will now make it flash normally.
For that very reason, each time I log into low populated EW/MW arenas, I hop from tower to tower at all frontline bases to visually check towns if something is going on there.
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Offline dedalos

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Re: Radar"please read me"
« Reply #8 on: September 04, 2007, 09:35:34 AM »
Quote
Originally posted by swoop777
Ok here goes, I got to thinking about this the other night while trying to capture a base.  First off here is what I know about radar (I think) and please correct me if I am wrong.  First,  dar bar limit is 500 ft. and second is circle dar is 200 ft., so here is where the thoughts came into play.  If I have myself or a squaddie go take out radar tower at a base (tower clearly destroyed) and we are NOE, technically the radar is out at that given base so why does the base flash as soon as you hit the broken down non operational radar circle?  I could see if there were an enemy within 6.0k which is the current con range, (again I think) then it would be ok for the base to flash but I think the flashes should go if nobody is there to see ya. just think that would be  a little more realistic.  I know this post isnt gonna change it but just wanted some more opinions.


Don't hit the radar tower.  If you are coming NOE, all hitting the tower does is tell the enemy there is a mission coming.

That, and there is no opposition off line.  You could try that too.
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Offline Xargos

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Radar"please read me"
« Reply #9 on: September 04, 2007, 09:43:16 AM »
Quote
Originally posted by Lusche
Yes. It's an old flashing bug.

When you log in, abse that already is under attack will not flash. Only when every enemy has left the "trigger range" (which is different for GV and planes), it's status is kinda reset. A new enemy entering that range will now make it flash normally.
For that very reason, each time I log into low populated EW/MW arenas, I hop from tower to tower at all frontline bases to visually check towns if something is going on there.


How do you always figure these things out?
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Offline Lusche

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Radar"please read me"
« Reply #10 on: September 04, 2007, 09:48:09 AM »
Quote
Originally posted by Xargos
How do you always figure these things out?


I spend too much time online.
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Offline yanksfan

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Radar"please read me"
« Reply #11 on: September 04, 2007, 10:07:55 AM »
Quote
Originally posted by Simaril
Related question:

Many a time I've found bases that are obviously under attack, with huge DAR bars and radar circle down, that are simply not flashing.
 


This happens to me constantly. i lost a jug last night when i went into a24 just a minute b4 it was captured, not flashing on my map, i had lost my engine and glided down to about 20 rooks licking their chops at the sight of me, lol

And "Sax" ya need work on your gunnery bro,LOL

quote:
--------------------------------------------------------------------------------
Originally posted by Lusche
Yes. It's an old flashing bug.

When you log in, abse that already is under attack will not flash. Only when every enemy has left the "trigger range" (which is different for GV and planes), it's status is kinda reset. A new enemy entering that range will now make it flash normally.
For that very reason, each time I log into low populated EW/MW arenas, I hop from tower to tower at all frontline bases to visually check towns if something is going on there.
--------------------------------------------------------------------------------

i have so many problems with base's not flashing when they should, and base's flashing for no reason, i almost always ignore the info altogether, it has to be more then just when you log on as squadies maps will flash or not and my map is the opposite even when i have been logged on for an hour.
« Last Edit: September 04, 2007, 10:14:20 AM by yanksfan »
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Offline Lusche

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Radar"please read me"
« Reply #12 on: September 04, 2007, 10:28:12 AM »
Quote
Originally posted by yanksfan
Tit has to be more then just when you log on as squadies maps will flash or not and my map is the opposite even when i have been logged on for an hour.


Some bases are under continous attack for a lot longer than just one hour...
If your squadie was online before, base will flash on his map.

I have spend quite some time looking for this thing. I have never experienced a base failing to flash when I was already online when the first enemy entered the range. Never.
Any base not flashing was always under attack already when i logged on.

BTW, there is another bug that will make a base continue to flash even when no enemy is around. That can happen when an enemy disco's while being inside the alarm range.
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Offline Shuffler

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Re: Radar"please read me"
« Reply #13 on: September 04, 2007, 10:40:41 AM »
Quote
Originally posted by swoop777
Ok here goes, I got to thinking about this the other night while trying to capture a base.  First off here is what I know about radar (I think) and please correct me if I am wrong.  First,  dar bar limit is 500 ft. and second is circle dar is 200 ft., so here is where the thoughts came into play.  If I have myself or a squaddie go take out radar tower at a base (tower clearly destroyed) and we are NOE, technically the radar is out at that given base so why does the base flash as soon as you hit the broken down non operational radar circle?  I could see if there were an enemy within 6.0k which is the current con range, (again I think) then it would be ok for the base to flash but I think the flashes should go if nobody is there to see ya. just think that would be  a little more realistic.  I know this post isnt gonna change it but just wanted some more opinions.


While dar is out you still have folks on the ground (farmers, ranchers, homes in the sticks, lookouts) that report activity. So it's not as much of a problem as one might first think. It actually is more realistic.
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Offline Tiger

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Radar"please read me"
« Reply #14 on: September 04, 2007, 12:05:20 PM »
Always designate 1 or 2 guys to fly LA-7s in front of your mission to the next closest base to set off the warning there before you get to your actualy target.  Deception is your friend.