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Blender: The LOD viewer with true min/max distance capability
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Topic: Blender: The LOD viewer with true min/max distance capability (Read 485 times)
Xjazz
Gold Member
Posts: 2653
Blender: The LOD viewer with true min/max distance capability
«
on:
September 07, 2007, 03:24:25 AM »
Hi
1st. Sorry for the yet another blender this & that spam. No more for some(coding)time.
Thanks to the Crouch's 'Layer Keyframe' script, this setup could save the LOD-objects min/max distance adjusting workload.
The designer can have a first glimpse with functional LOD's already in 'design table'. No more extensive OE-3D loop. Of course some fine rounds may are needed.
Sample video (~620k)
http://warezhouze.1g.fi/Here/Blender3d/pics/Blender_LOD_viewer.wmv
The camera lens setting in this setup is 35mm (~49degree) but it's possible to change.
For the demonstration purpose I setup very short min/max distances. L1:300ft, L2:300ft, L3:600ft
Fully functional sample.blend file with imported fub2.ac (fuel truck) object.
http://warezhouze.1g.fi/Here/Blender3d/Samples/pscc4_layers_fub2_test01.blend
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croduh
Gold Member
Posts: 2509
Blender: The LOD viewer with true min/max distance capability
«
Reply #1 on:
September 07, 2007, 03:37:02 AM »
That is a nice option, working and then importing objects to oe can be a pain.
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Blender: The LOD viewer with true min/max distance capability