Author Topic: Solution to hoing  (Read 1375 times)

Offline Latrobe

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Solution to hoing
« Reply #15 on: September 12, 2007, 08:05:31 AM »
Quote
Originally posted by waystin2
:aok

Works pretty good in a Spit Mark 8 also.  My first tour it was a collision or two a night.  I might have Ho'd others myself (apologies to all) but I did not know at the time that it is counter-productive.  After I began adjusting my tactics, collisions have virtually dissappeared.  Someone whining about being HO'd is someone who failed to properly manage the merge.



Very well put my good man. :aok

Offline Latrobe

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Solution to hoing
« Reply #16 on: September 12, 2007, 08:07:08 AM »
Quote
Originally posted by Nimrod45
Yep Latrobe, it was sarcasm, I don't know how to add smily faces to my post.


When you're typing out your post to the left there is a box that says "Smilies". There are a couple emoticons in it. Just click the one you want to add and it will be automaticlly added. :) ;) :D :aok








:t

Offline Nimrod45

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Solution to hoing
« Reply #17 on: September 12, 2007, 08:11:15 AM »
Cool thanks Latrobe.  :aok

Offline Scca

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Solution to hoing
« Reply #18 on: September 12, 2007, 08:33:12 AM »
I don't care what ANYONE says.  It takes 2 to HO.  

Whine all you want, but I deserve what I get if I am stupid enough to fly straight into someones guns..

I almost never get or give a HO because I try to fly AWAY from the front of a red icon.  

The "solution to hoing" is better ACM on your part.  No offence LCPD23, it's a fact.
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Offline Bronk

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Re: Solution to hoing
« Reply #19 on: September 12, 2007, 03:20:19 PM »
Quote
Originally posted by LCPD23
In real life if two planes collide both would go down so lets make it like that.


One more time.
Quote
Originally posted by Bronk
Slappy, it's my personal windmill.:D

Tangle's external from his front end the moment of impact.





Same basic angle external, tangle's view from my front end moment of impact.




How would you feel taking damage looking at your film and seeing tangles front end view, hmmmmmm?


I know I'd be pretty POed.

Bronk

Edit: This also works nicely for the "none should take damage" people.

Yea I should be able to put the nose of my ac through another.:furious :furious :furious :rolleyes: :rolleyes:



Bronk
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Offline Spikes

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Solution to hoing
« Reply #20 on: September 12, 2007, 03:21:34 PM »
I get lines up...shoot 30 rounds from 1K out them dive...if you do it right it kills them. :D
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Offline Tiger

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Solution to hoing
« Reply #21 on: September 12, 2007, 03:53:19 PM »
http://en.wikipedia.org/wiki/Lavochkin_La-7

Someone from Aces High "Colbert'd" the La-7 page.


Operational history
The La-7 earned itself a superb combat record by the end of the war, and was flown by the top two Soviet aces of the conflict one of which was, Ivan Nikitovich Kozhedub. Turning a full circle took 19-21 seconds. The aircraft was also used as a testbed to explore advanced propulsion systems, including a tail-mounted liquid-fuelled rocket engine (La-7R), two under-wing pulsejets (La-7D), and two under-wing ramjets (La-7S). None of these variants proved worth pursuing, and turbojet technology quickly overtook them.

In AcesHigh, the LA-7 is used to Ho and Ram, or to simply run away due to it's cannon loadout and high speed engine at low altitude.

Offline BaldEagl

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Re: Re: Solution to hoing
« Reply #22 on: September 12, 2007, 05:10:46 PM »
Quote
Originally posted by Bronk
One more time.


Uhuh.  Sure.
I edit a lot of my posts.  Get used to it.

Offline Nimrod45

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Solution to hoing
« Reply #23 on: September 12, 2007, 05:20:25 PM »
Quote
Originally posted by Tiger
[

In AcesHigh, the LA-7 is used to Ho and Ram, or to simply run away due to it's cannon loadout and high speed engine at low altitude.


Oh give it a break, doesn't anyone get tired of compaining about the LA-7.

Tigerguy I would expect a P-51 stick to not like the LA since it is one of the few that can run them down when they tuck tail.

Offline Solar10

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Solution to hoing
« Reply #24 on: September 12, 2007, 05:48:57 PM »
I love it when people go for a ho on the merge.  It means I have a great chance to reverse and kill them.

:t
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Solar10

Offline PanzerIV

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Re: Solution to hoing
« Reply #25 on: September 12, 2007, 06:18:57 PM »
Quote
Originally posted by LCPD23
I was wondering if there would be anyway that when somebody hoes another person that both planes would go down and neither one would be rewarded a kill. I think if that was done then that would force alot of ppl to stop hoing and dogfight like it should be done. I don't think it is right for there to be a head on collision and one plane go down and the other get the kill. In real life if two planes collide both would go down so lets make it like that. I am sure it would force all of these lil ppl who can't dogfight to learn how to. If anyone would like this to happen please leave comments on it. Thanks

PanzerIV's solution to head on attacks, don't go head on with them, it is very easy. This simple yet effective maneuver can be executed it many ways, try turning out of the way, diving underneath the head oner, you can also climb above them, the evasive maneuvers that will keep you from getting a gun solution on your opponent while he has one on you can really help in avoiding head on shots.

Offline Vudak

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Solution to hoing
« Reply #26 on: September 12, 2007, 06:28:03 PM »
Quote
Originally posted by Scca
I don't care what ANYONE says.  It takes 2 to HO.  



Correct.  

Too bad 99.9% of the whines regarding "HO's" are really about HMs (Hot Merges).  It only takes one to do that :aok
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Offline hubsonfire

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Solution to hoing
« Reply #27 on: September 12, 2007, 07:07:07 PM »
HOing is only a bad idea if the other guy is a better pilot than you. Ironically, the only way to find out whether or not he is better, is to HO him.


ps: This is a really stupid wish.
mook
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Offline Ghosth

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Solution to hoing
« Reply #28 on: September 12, 2007, 07:39:52 PM »
If you go back far enough, and talk to enough of the old vets. Eventually you will come up with a good definition of a HO.

2 people coming nose to nose at each other from at least 3k out (ie playing chicken) pass into range with each other guns firing. Or alternatively, a true "HO" is where two aircraft are choosing to fly directly straight at each other for a period of time until the point where they're in guns range or pass each other closely. To be a true "HO" and not necessarily just a head-on merge, they are both firing at each other.

A "hot merge" where one or both pilots have forward quarter shots in a manuver or energy fight is NOT and never WILL be a HO.

The one is a low class, low skill, low percentage move. And yes it takes 2.  Either plane is fully capable of maneuvering, diving under, corkscrewing, setting up separation for a lead turn or other maneuver intended to get the drop on the guy trying to setup a HO pass.

Notice the "straight at each other" its important.  Taking a forward quarter shot in the middle of a fight is NOT the same as a HO. If I just finished an immelman to come back at you, its not a HO any longer. You give me a target in a turn or energy fight, and I'll take it. Any target, any direction, any which way, any time. They are all fair game, and I won't lose any sleep about it either. You call me a HO'er for that shot and I'll call you a fool, and a dead man.

Its past time the AH community accepted that a forward quarter shot in a energy or turn fight is NOT a HO. Part of that is actually defining what a true HO is. And understanding why its a low class tactic as it takes little or no skill.

Offline hubsonfire

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Solution to hoing
« Reply #29 on: September 13, 2007, 12:32:37 AM »
Low class? Class? It might not be a move which requires a great deal of ACM or stragety, but saying people lack class for taking an easy shot is going overboard. Really Ghost, it's just cartoon airplanes.

I will agree that most "HOs" aren't really HO shots, but facts have never stood in the way of people griping about losing their cartoon plane.
mook
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