Author Topic: Strats/HQ  (Read 840 times)

Offline Tiger

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Strats/HQ
« Reply #15 on: September 20, 2007, 10:15:14 AM »
Quote
Originally posted by Rich46yo
Whatever the system in place it should respect the fact that during the war it was very effective to bomb one component of an enemies war machine. For instance the last two nights Ive been attacking Radars. Radar factories and radar sights. Another option would be to go after the fuel supply, as has been mentioned.

                          Thus an organized strategy of crippling one vital aspect of an enemies war machine should be allowed to have impact in the game.




Going the fuel route is a waste... worse case scenario you drop them to 75%, whoop-tee-doo.




Here's TigerGuy's list of effective strategic warfare given the current MA setup:

1) Always keep the enemy City flattened, it does you little good to hit anything else if their city is up

2) Radar, darbars can be misleading, a full dar bar can be 8 fighters or 80.  Dropping the radar factory then killing bases radars will leave them dot blind for a few hours.

3) AAA, Taking the AAA factory down drops the respawn rate of AAA at bases.  This is more of a target of opportunity if the AAA factory is easily reachable.  It's not difficult for 1 or 2 people to deack a field, but by taking out their AAA factory, it will make the respawn times for those AAA's very long.  ****Sample:  If you have AAA factory down, send 2 or 3 guys to deack, then leave the field alone for about 5-10 mins.  Enemy will think you gave up on the field after they don't see anymore action there.  Since you won;t have to worry about AAA respawning very fast, now launch your assault to take the base.  Your attackers can work on the town and setup the CAP without having to deal with deacking.  

4) [This one is the most advanced and will take alot of coordiantion and time, but if you can pull it off, the whines on 200 and the BBS will be worth is.]
Step 1 -  Be sure City is down.
Step 2 -  Take out troop training facility
Step 3 - Tactical strike on all barracks at all bases near HQ
Step 4 -  Level the HQ.
This wil take alot of co-ordiated effort from many people.  But the results will be the country will be completely blind, they will not be able to launch C-47's to resupply HQ from any nearby bases.

Offline Iron_Cross

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Strats/HQ
« Reply #16 on: September 20, 2007, 11:58:06 PM »
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Originally posted by DaddyAck
Personally i feel if the fuel gets porked 25-50% is adequate since that is what most take anyway.  Of course I see the largest wines probably coming from the La7 weenies.


Let the f***ers whine.  Personally I'm tired of all the eL gAy-7's.  That plane has over-ballanced the game on so many levels(I WISH IT WAS PERKED).  If they want to defend their fuel let them get something with legs and fight away from the base, that is what I say.  Finally something that will lay low the all powerful La-7.

Offline Lusche

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Strats/HQ
« Reply #17 on: September 21, 2007, 12:24:30 AM »
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Originally posted by Iron_Cross
Let the f***ers whine.  Personally I'm tired of all the eL gAy-7's.  That plane has over-ballanced the game on so many levels(I WISH IT WAS PERKED).  


Speaking about whining...
The impact of the La-7 on game has often been grossly overestimated. Neither the pure numbers, nor it's impact (K/D) justifies a perk status.

That being said, I would like to see fuel more porkable, but not under current fuel management.

Porked fuel down to, let's say 25 or 50%, should result in actual less fuel being distributed to the individual planes on a gallons per plane base. In current system, planes with small tanks do suffer more than large gas-guzzlers. Pork fuel down to 50% and not only the 1800HP La7 but also the the 1030HP Hurricane I or the 1400HP Spitfire V have to stay in hangar, while a 2800 HP P47N (or a N1K, Ki-84, etc) can still fly & fight.
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Offline Rich46yo

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Strats/HQ
« Reply #18 on: September 21, 2007, 06:28:56 AM »
How about front line bases being affected by a systematic and concentrated strat war? If gas supplies are attacked successfully why not limit the gas available at all bases on the front line?

                            It would leave the rear bases fully gassed and would allow a team to launch Jabos and Bombers to target the other teams supplies and strats, thus evening out the war.
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Offline Tilt

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Strats/HQ
« Reply #19 on: September 21, 2007, 07:43:37 AM »
The strat system is just old IMO...........

Its fundamenatally the same system as was used 10 years ago in AW with tweaks. I would not change it drastically now unless part of a review relating to the whole methodology of creating gameplay through land grab.

The fuel situation really goes back to the use of a 2x fuel burn multiplier in  the arenas. When fuel was attritted it had a drastic impact on game play particularly with respect to shorter range aircraft..........the situation was addressed by limiting the level of fuel attrition possible. This is still the case.

My view is that the % of tank methodology is wrong. If fuel is scarce then it is rationed and its the gas guzzlers that have their effective endurance reduced not those that have little tanks in the 1st place. I am with Lusche.... fuel should be rationed by volume not % to make it equitable I would ratio it out on a volume per engine basis to stop porkers taking bombers out by fuel porking.

I fly the La7 ...alot........... but I dont see so many others agin me that I see any game inbalance .............its just urban myth IMO popularised by a strong case of NIH.

I believe that when it is remodeled the La7 could still enjoy meeting all the historical performance curves it does now

Speed, climb rate, roll rate, turn rate, stall characturistic all seem pretty accurate............

However more realistic use of pure drag modelling may effect its present acceleration and dive characturistics. The La7 achieved top speed under WEP by also feathering its engine cooling (as well as increasing rpm). Feathering alone contributed to the top 15km/hr yet at slower speeds would have caused more rapid temperature increases for example during climb or when trying to accelerate away from combat low and slow.

Equally WEP @ 2500 rpm was locked out during the 2nd stage of boost (above 14000ft) as its use would almost instantly destroy the engine.

AH has a simple on off WEP button however I believe that when in WEP the AH LA7 (and even more so the La5FN) could heat up quicker below a chosen IAS. (ideally inverse proportionally) Above circa 14K WEP should not function. Pure drag could be increased from that of the present model (equivilent to the 15km/hr figure) whilst balancing other stuff to still hit the speed and climb rate data already met.

The result of this is that the La7 would quickly run out of WEP in tight combat below 250IAS. It would not accelerate quite as well as it does now with no WEP. It would not be the uber diver it is now. It would have a little  less zoom when not in WEP. It would however be able to scrub e quickly to lessen overshoot. It will still have all the top speed, climb rate, turn rate etc as the present model.

Of course when HTC are able to perk ordinance loadouts the 3 cannon option would be an obvious candidate.
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Offline Tiger

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Strats/HQ
« Reply #20 on: September 21, 2007, 12:06:01 PM »
Quote
Originally posted by Rich46yo
How about front line bases being affected by a systematic and concentrated strat war? If gas supplies are attacked successfully why not limit the gas available at all bases on the front line?

                            It would leave the rear bases fully gassed and would allow a team to launch Jabos and Bombers to target the other teams supplies and strats, thus evening out the war.


This was basically what the old tactical system was.  You pork the front line bases down to 25% and they can still up fully fulled from the rear bases.