Author Topic: Strats/HQ  (Read 841 times)

Offline BaldEagl

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Strats/HQ
« on: September 18, 2007, 01:07:01 PM »
Make strats and HQ unable to be resupplied by players so only field level strat can be re-supplied.

Bring back the staged loss of radar from HQ destruction.
 
Bring back the 25 and 50% fuel levels at fields when the fuels been porked.

Make it so when VB ord is down no HE rounds are available (analogus to losing bombs for planes) in addition to the loss of rockets and torps for PT's.

Create 2 strat zones per country.  One on each side.

These changes might help bring the importance of strats back into the game and, with the exception of VB ord, have already been programmed.
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Offline Rich46yo

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Strats/HQ
« Reply #1 on: September 18, 2007, 02:17:18 PM »
We have the same general post going on in several different threads. For the record I support your opinion 100%. I think without question that this game would be awesome if it leaned more towards a strat war. And it wouldnt be just bombers that would benefit as Jabos can raise all kinds of heck with strats,and, I never met a fighter stick that didn't like attacking bombers.

                       Even if the game turned over a couple times a day due to a team fighting an organized war with strategic vision? So what? Reset the game and lets go again.

                      I also think AH should look at this entire dar bar situation too. Theres no reason dar bars should be going off, as well as targets lights, that show the progression of 260 mph heavies towards a strat. If a sector doesn't have a target then why would it have dar bars? And the targets shouldn't light until the attacking planes are closer. That way bombers wont be setting off target lights even when they aren't going to attack that particular target.
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Offline SlapShot

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Strats/HQ
« Reply #2 on: September 18, 2007, 02:47:42 PM »
Do whatever ya want ... just leave the fuel alone.
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Offline Tiger

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« Reply #3 on: September 18, 2007, 03:39:07 PM »
I too miss the old strat system.

Offline VansCrew1

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Re: Strats/HQ
« Reply #4 on: September 18, 2007, 06:24:49 PM »
Quote
Originally posted by BaldEagl
Bring back the 25 and 50% fuel levels at fields when the fuels been porked.



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Offline DoNKeY

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Strats/HQ
« Reply #5 on: September 18, 2007, 07:22:14 PM »
Could someone please explain the two strat zones?  Thank you.
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Offline BaldEagl

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« Reply #6 on: September 19, 2007, 12:37:53 AM »
Quote
Originally posted by DoNKeY
Could someone please explain the two strat zones?  Thank you.


When we still had the big maps there were several strat zones per country.  Each included a full set of strats (city, ammo factory, radar factory, troop training, fuel refinery and ack factory) which supported a specific group of bases included in the strat zone.

Taking out the strats in a specific zone only affected the bases in that zone.  The bases in other zones were unaffected.  What this meant in terms of gameplay was that people attempting base captures in a specific zone would often try to reduce the strats in that zone first making the captures easier.

The way it is now, if any strat goes down it affects the entire country, therefore, you may actually be helping the other (3rd) country win the war if you go after a specific countries strats.  Under the proposed 2 zone system, the war on the other side wouldn't be affected.
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Offline DaddyAck

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« Reply #7 on: September 19, 2007, 04:44:52 AM »
I like the old strat system. I like the old big maps with miltiple zones.  Need both back.  Personally i feel if the fuel gets porked 25-50% is adequate since that is what most take anyway.  Of course I see the largest wines probably coming from the La7 weenies.

Offline Tiger

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« Reply #8 on: September 19, 2007, 11:40:46 AM »
Quote
Originally posted by DaddyAck
Personally i feel if the fuel gets porked 25-50% is adequate since that is what most take anyway.  Of course I see the largest wines probably coming from the La7 weenies.


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Offline Rich46yo

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« Reply #9 on: September 19, 2007, 05:14:37 PM »
Whatever the system in place it should respect the fact that during the war it was very effective to bomb one component of an enemies war machine. For instance the last two nights Ive been attacking Radars. Radar factories and radar sights. Another option would be to go after the fuel supply, as has been mentioned.

                          Thus an organized strategy of crippling one vital aspect of an enemies war machine should be allowed to have impact in the game.
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Offline A8TOOL

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Strats/HQ
« Reply #10 on: September 20, 2007, 06:32:29 AM »
A lot of good Ideas and I do remember the old strat maps of 2001 2002 but there was the problem of fuel. Fuel is the most important thing any base needs and poking it caused a lot of frustration. 25% fuel in any other plane except bombers is almost intolerable. The reasons for HTC removing fuel degradation was called for getting rid of Strat almost entirely was not. I do remember how easy it was to roll base after base using Strat tho. Basically, the squad i flew with then could take a undefended to lightly defended base in one pass. I used to kill a whole town by myself with a hvy F-6 in 4-5 passes with ammo left to make a kill or 2.

Offline AAolds

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« Reply #11 on: September 20, 2007, 06:45:47 AM »
It would be interesting to see Strats and HQ have more importance, but I'm doubtful such ever come to pass.   Have plane factories too.  I can see it now, the LA7 factory would be a permanent heap of fire  LOL :rofl
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Offline BlauK

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« Reply #12 on: September 20, 2007, 07:00:47 AM »
Quote
Originally posted by DaddyAck
Personally i feel if the fuel gets porked 25-50% is adequate since that is what most take anyway.


That depends a lot on what planes one likes to fly. E.g. Spits and 109s will not fly too far with 25% or 50%.
IMO it is unreasonable that a damaged base will give percentages of fuel instead of gallons or litres. If the fuel is limited, every fighter should receive a same amount regardless of the size of its fuel tank. Bombers could have some larger amounts.

Maybe the amounts could be calculated from the max of the largest fighter fuel tank and largest bomber fuel tank for each category... or define the categories according to amount of engines.

This amount of fuel given to each plane should also affect the refueling planes, not only the new plane taken from that base.


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Offline BaldEagl

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« Reply #13 on: September 20, 2007, 09:51:27 AM »
Another way to impact the fuel issue would be to bump the burn modifiers down in the arenas to maybe 1.5 or something instead of 2 or to leave it as it is but leave drop tanks enabled for additional fuel (filled at the lower percentage of course).
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Offline SlapShot

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« Reply #14 on: September 20, 2007, 10:04:34 AM »
Quote
Originally posted by DaddyAck
Personally i feel if the fuel gets porked 25-50% is adequate since that is what most take anyway.


I always take 75% percent ... 25%-50% will get you nowhere ... unless you have a habit of dieing fast.
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