.accept GameID
.cstat
.decline GameID
.f GameID
.p GameID Text
.radio Number Channel
.report GameID
.s GameID
.showjoin State
.sqdaccept
.sqddecline
.sqddisband
.sqdeject GameID
.sqdinvite GameID
.sqdname SquadName
.sqdpermission GameID Permissions
.sqdwebpage WebPageAddress
.sqdwithdraw
.squelch GameID
.sr
.unsquelch GameID or ALL
.vreport GameID
.vsquelch
.vunsquelch
.ef (End flight)
.speed MPH (Speed between 100 and 400 MPH)
.salvo Dropcount (Valid range between 0 and 100)
.delay TimeInSecs (Valid range between 0.05 - 1.0)
.fly
.country Number (1 is Bishops, 2 is Knights, 3 is Rooks)
.move Number (Number is the field number)
.handle YourHandle
.plane Number
.fuel FuelLoad (The fuel load must be from 0 to 3.)
.score
.sqdupload (Squad CO only: used to upload nose art)
.join GameID
.unjoin GameID
.changeid NewGameID (Only case may be changed)
.ord GroupNumber LoadoutNumber
.det ObjectName CountryNumber
.restore ObjectName
.load [planes|fields|var|filter] no parameter loads all
.save [planes|fields|var|filter] no parameter loads all
.vset VariableName Value
.eject GameID
.time HH MM Multiplier
.wind wind alt heading speed {rise} Sets all alts above the Entered Alt
.icon 0 or 1 (0 = FarIconSetting, 1 = NearIconSetting)
.reset CountryNumber (1, 2, or 3)
.jumptg TaskGroupNumber (Offline, 8 Player host, CM)
.setdowntime ObjectType Downtime
.sethardness ObjectType Hardness
.objdefault