Author Topic: spys  (Read 5007 times)

Offline DREDIOCK

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spys
« Reply #15 on: September 18, 2007, 03:01:02 PM »
« Last Edit: September 18, 2007, 03:05:22 PM by DREDIOCK »
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Offline shamroc

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spys
« Reply #16 on: September 18, 2007, 03:02:55 PM »
Quote
Originally posted by MajIssue
1. The mission upped at a secure base far from any cons.
2. It was out of visual range of the shore when busted.
3. There was a friendly CV on the other side of the grid square (In between the main body and shore) also out of visual range of the mission.
4. ALL mission aircraft were below 200 ' MSL and beyond any shore based radar circles.
5. The aircraft that busted the mission flew directly through the CV radar coverage and corrected course toward the mission while beyond visual range TWICE.
AND
6. I personally encountered a pilot that was in the mission list later flying for the country that busted the mission.

My accusations are not baseless and this isn't the first time I've suspected spying. It is only the first time that spying has been so blatent and poorly executed.


In my experience, it happens most often when you run an NOE mission more than once with a lot of strangers - after two or three of them, invariably, one or more strangers leave the mission, then come back on the other side to bust it.

I've also met a few people who have admitted to me privately that they run two accounts - mainly to track enemy CVs -  as to vector in and bomb them, but they will also bust NOE missions from time to time when they see 'em.

The trick is to never run NOE missions all night long - never do more than 1 or 2 in a row, and keep it to your squad preferably (public NOE missions are dangerous).  Also, keep them short range if at all possible, and never hit the same place twice.

Doing NOE missions constantly, over great distances is a recipe for disaster (and great boredom).

So yeah, there is spying and there always will be - luckily, it's not widespread...  I've learned to accept that it will happen from time to time (as it did in the war) so I live with it - and institute the above measures to counter it.

Also - you can have fun counter-busting the busters - go NOE with a bunch of 109s then pop (with WEP) as soon as you see a dar bar heading your way - the three or four dweebs coming out to bust you will soon get much more than they bargained for.   I also found that cheatin types only cheat because they suck - skilled players don't need to waste their time with that BS to get kills - so when you do counter-bust them, it's great fun slaughtering them.

If you happen to be in a squad that loves capturing unmanned bases via NOE missions, your best bet is to stay out of the Late War arenas and stick to Early/Mid ones where there's less people (since your goal is to fight and capture inanimate objects, it makes no sense to do these missions in the popular arenas).  A lot of good players will make fun of you, of course, but I'm of the opinion that people should play the game in whatever way entertains them (to each his own).

Will also finish by saying - 99% of the time you get busted, it was just bad luck - bona fide spies are a lot rarer than most people think.

Shamroc

Offline Bronk

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« Reply #17 on: September 18, 2007, 03:04:17 PM »
Quote
Originally posted by Guppy35
It was me.....I confess.

I was sitting here with two computers bored out of my mind and started talking to myself.

it occured to me that I could at least productively talk to myself by logging on to Aces High with two accounts and spying.

That way I could tell myself something important, like where the enemy fleet was.

I was confused for a bit though as I couldn't quite explain to myself how it was the enemy since one of me was on that side.  

After pondering this for a few minutes, I flipped a coin and decided that one of me would have to be the enemy.

I then tied myself to a chair and tortured myself until I broke and let myself know where the enemy fleet was.

After that it was only a matter of working to get myself untied so I could break up the impending attack by my side against my side.

I hope this helps.

I won't ever do it again.....



I feel so ashamed:cry


So we should blame you and not masher?
:D :noid

Bronk
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Offline hammer

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« Reply #18 on: September 18, 2007, 03:26:11 PM »
If you would worry more about finding a fight instead of avoiding one, all would be well.

Regards,

Hammer
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Offline The Fugitive

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Re: spys
« Reply #19 on: September 18, 2007, 03:45:10 PM »
Quote
Originally posted by MajIssue
How does an offshore mission that has no "dar bar" and is out of site of land get busted?

  Spys thats how.

   A player having more than one account or a "side switcher" that communicated with squaddies on his (or her) "real" team should not be tolerated as it causes real anger among players that follow norms of ethical behavior and fair play.
   During a "busted" mission yesterday I heard several good sticks say that they would not renew their subscriptions because of obvious spying by the Rooks. I was inclined toward the "turn about is fair play" solution of spying on the country that had done so to us, but didn't do it so that I wouldn't compromise my own integrity.
   We all need to police ourselves on this and on cheating in general or it will destroy this great game for all of us and drive away large numbers of pilots that make it a great game.


I'll read this post when you post your ingame name.  If you hide behind a shade your just as bad as somebody who spies.

Offline jamusta

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« Reply #20 on: September 18, 2007, 03:52:24 PM »
I always happen upon missions. No spies are needed. Usually Im chasing someone and they fly directly to a NOE mission looking for help. CLASSIC!!!

Offline Scca

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« Reply #21 on: September 18, 2007, 03:52:54 PM »
Quote
Originally posted by hammer
If you would worry more about finding a fight instead of avoiding one, all would be well.

Regards,

Hammer

All due respect, I think they were, but in their own way.  

Taking "undefended" bases in EW and MW are easy because there isn't anyone available to defend them.  Doing it in LW is, to me, a valid tactic.  

For some, it's about playing the game as if they were in WWII (armchair generals).  Every base, until down, can defend itself. Doing an NOE run to take a rear base isn't running from a fight, it's bringing a fight to an unexpected place.  This pulls resources from the front (if you will) to defend that base and keeps the "war effort" moving.  I spent all last night killing and dieing attempting to do just that.  It was a great time for both sides (I think).

Each can choose to play the game they want to play.  If it's furballing that makes you happy then do it.  For those who like to win the war, noe runs to move that process along is part of the game.  I am not into 20k bomb runs that take over an hour, but that option exists if that's your play style.

Personally, I would like it to be a little more difficult to spy.  In RL, which this game appears to be modeled after, spying was hard to get away with.  If it were possible to eliminate cross country private communication, I think it would make it a little harder.  Of course, those who want to can get around that (teamspeak, cell phones etc), but it would close the easy hole.
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Offline Scca

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Re: Re: spys
« Reply #22 on: September 18, 2007, 03:55:05 PM »
Quote
Originally posted by The Fugitive
I'll read this post when you post your ingame name.  If you hide behind a shade your just as bad as somebody who spies.

That IS his in game name...  Here are his stats MAJissue
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Offline Curval

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« Reply #23 on: September 18, 2007, 04:00:19 PM »
There were no spies in WW2...ever.  To have them in AH2 is so unrealistic.  That's it...I'm quitting.
Some will fall in love with life and drink it from a fountain that is pouring like an avalanche coming down the mountain

Offline shamroc

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« Reply #24 on: September 18, 2007, 04:13:43 PM »
Quote
Originally posted by Scca

Each can choose to play the game they want to play.  If it's furballing that makes you happy then do it.  For those who like to win the war, noe runs to move that process along is part of the game.  I am not into 20k bomb runs that take over an hour, but that option exists if that's your play style.
 


I personally love the diverse (let's call it) "Ecosystem" that is the Main Arenas.  

Makes for many wonderful possibilities and permutations of death, mayhem and destruction.

Anything can happen, and that's what makes it interesting.

I like playing all aspects of the game, and get bored if I do the same thing over and over again.  On a real slow night, I'll ever resupply.

Besides - have none of you ever experienced the carnal pleasure of coming across a flight of obnoxious squeakers doing some proverbial milk run in (let's say) stukas ?  

Every now and then, it's satisfying to floss your teeth with milkrunners :t

Shamroc

Offline Guppy35

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« Reply #25 on: September 18, 2007, 04:20:56 PM »
Quote
Originally posted by Scca
All due respect, I think they were, but in their own way.  

Taking "undefended" bases in EW and MW are easy because there isn't anyone available to defend them.  Doing it in LW is, to me, a valid tactic.  

For some, it's about playing the game as if they were in WWII (armchair generals).  Every base, until down, can defend itself. Doing an NOE run to take a rear base isn't running from a fight, it's bringing a fight to an unexpected place.  This pulls resources from the front (if you will) to defend that base and keeps the "war effort" moving.  I spent all last night killing and dieing attempting to do just that.  It was a great time for both sides (I think).

Each can choose to play the game they want to play.  If it's furballing that makes you happy then do it.  For those who like to win the war, noe runs to move that process along is part of the game.  I am not into 20k bomb runs that take over an hour, but that option exists if that's your play style.

Personally, I would like it to be a little more difficult to spy.  In RL, which this game appears to be modeled after, spying was hard to get away with.  If it were possible to eliminate cross country private communication, I think it would make it a little harder.  Of course, those who want to can get around that (teamspeak, cell phones etc), but it would close the easy hole.


Based on your logic then, the 'spies' were just playing the game their way.  They were pretending they were the Allies and they'd broken Ultra and the Japanese code.

They can't lose that way :)
Dan/CorkyJr
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Offline Shuffler

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« Reply #26 on: September 18, 2007, 04:21:30 PM »
Just because someone moves to another team... doesn't make them a spy.
The 80th generally flies on low number teams. We find fights easier that way.

There are good and bad folks on all the teams out there..... we know this first hand.   :aok
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Offline MotorOil1

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« Reply #27 on: September 18, 2007, 04:22:02 PM »
15 minutes of AH life ruined forever!  

I want names, addresses and phone numbers so I can put a Jay and Silent Bob on them.

:rolleyes: :furious
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Offline waystin2

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« Reply #28 on: September 18, 2007, 04:32:57 PM »
Man up!  So you got busted, what did you do then?  Just die, because it did not go unopposed?  It was inevitable that someone would become aware of the raid.  Fight it out!  That's the fun part.  Who cares if folks switch?  I flew Bish at first, then began switching between Bish & Nit depending on who had the lower numbers.  As far as spies...little or no consequence to the game.
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Offline Nilsen

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Re: spys
« Reply #29 on: September 18, 2007, 04:53:16 PM »
Quote
Originally posted by MajIssue

   During a "busted" mission yesterday I heard several good sticks say that they would not renew their subscriptions because of obvious spying by the Rooks.


yeah right.. :rolleyes: