Author Topic: Best zombie guns?  (Read 5234 times)

Offline AWMac

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Best zombie guns?
« Reply #90 on: September 20, 2007, 12:49:11 PM »

I Still Hate this Movie!

:confused:

Mac

Man I just scared the crap outta myself again in the 1st five minutes.

« Last Edit: September 20, 2007, 12:53:34 PM by AWMac »

Offline Maverick

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Best zombie guns?
« Reply #91 on: September 20, 2007, 01:55:45 PM »
Quote
Originally posted by AWMac
:confused:

Mac

Man I just scared the crap outta myself again in the 1st five minutes.



Did you achieve weightlessness then??:confused:





























:p :D
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Offline Dichotomy

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Best zombie guns?
« Reply #92 on: September 20, 2007, 04:07:29 PM »
I suppose I can tell the US geologial society there wasn't an earthquake in Oklahoma after all.  Did your hat size go down? :D
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Offline bozon

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Best zombie guns?
« Reply #93 on: September 20, 2007, 04:16:53 PM »
Sawed off shot gun and a chainsaw - Evil Dead style!
Mosquito VI - twice the spitfire, four times the ENY.

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Offline lazs2

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Best zombie guns?
« Reply #94 on: September 21, 2007, 08:42:43 AM »
diesel lasts long enough..  what with stabilizers and all... just make sure you have a crapload of filters.

propane would be fine but you have to have a generator to get it out of the storage tanks.

An island still seems the best bet for long term.   You have to have a base.


lazs

Offline DoNKeY

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Best zombie guns?
« Reply #95 on: September 21, 2007, 08:00:21 PM »
Zombies can't attack you in a zero g environment, just saying.
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Offline AKIron

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Best zombie guns?
« Reply #96 on: September 21, 2007, 08:37:36 PM »
Quote
Originally posted by lazs2
An island still seems the best bet for long term.   You have to have a base.


lazs


Did you not stay for the credits in Dawn of the Dead?!?
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Offline vorticon

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Best zombie guns?
« Reply #97 on: September 21, 2007, 09:11:11 PM »
zombie guns? hell with guns, what you need is some napalm (gasoline and styrofoam?). napalm and the flat-roof of a brick or otherwise reasonably fireproof building.

a wal-mart or some such would be perfect. only one set of doors to board up, and enough supplies to last until food starts to be a problem, and by then most of the area zombies will be in a burned heap around the base of the building anyway...

from there it takes guns and good transportation. doesnt really matter what type, as long as its something you can use and wont break before you can find another one.

Offline Dichotomy

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Best zombie guns?
« Reply #98 on: September 21, 2007, 11:26:49 PM »
Quote
Originally posted by DoNKeY
Zombies can't attack you in a zero g environment, just saying.


Interesting premise.. back it up :p
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Offline bozon

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Best zombie guns?
« Reply #99 on: September 22, 2007, 02:04:29 AM »
Quote
Originally posted by DoNKeY
Zombies can't attack you in a zero g environment, just saying.

That is an interesting approach. If zombie main weapon is melee, hitting someone in zero gravity without bracing yourself against something heavy is very ineffective.

First, the swing will be awkward as it will rotate the entire body of the hitter, reducing both accuracy and hitting power. Then, assuming zombies are normal human mass on average, they will recoil back from the impact just as much as their victim. They will have to push back against something to move toward their victim again and have a second swing.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Maverick

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Best zombie guns?
« Reply #100 on: September 22, 2007, 07:28:20 AM »
It's not a melee situation. It's a grapple and bite situation followed by heavy feeding for the zombie. Your premise doesn't follow. BTW how DID the zombies get into orbit?
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Offline Engine

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Best zombie guns?
« Reply #101 on: September 22, 2007, 09:59:33 AM »
Chinese space program.

Offline lazs2

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« Reply #102 on: September 23, 2007, 10:22:12 AM »
akiron.. yes.. I did see the credits for dawn of the dead.   The island thing works.

you need to stand off a bit with lots of ammo... ring the dinner bell and shoot the idiot zombies as they come to the slaughter..  they can't harm you but you can turn barrels red hot shooting em... much like groundhog shooting but.... easier.

you need to have fuel and you need to have food and you need to have lots of ammo tho...  but only for a few days... a couple of good days shooting should get just about every zombie on the island... nothing but a little cleanup work after that.

It would be childs play to headshoot a couple thousand in a few days.

lazs

Offline AKIron

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« Reply #103 on: September 23, 2007, 11:37:59 AM »
An island would seem like a safe haven assuming that zombies can't swim or walk on the bottom of the ocean/lake. What if the movies are wrong and zombies can sense you far away and get to an island. Perhaps cornering yourself isn't such a good idea?
Here we put salt on Margaritas, not sidewalks.

Offline hubsonfire

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« Reply #104 on: September 23, 2007, 11:38:07 AM »
There are some really solid strategies here, and some interesting adaptations to them, but you could be overlooking a serious risk. It is not safe to assume that no-one in the O'club will be turned (in fact, it is quite possible that several of you already are zombies). As such, by sharing your ideas, choices for transport, types of shelter you might seek, etc, you are unwittingly giving information to potential (ney, future )zombies which might be used against you at a later date.

Just sayin'.

Here in the midwest, Wal Mart stocks pretty much everything you need in the way of small caliber rifles, shotguns, and all the accessories, spare parts, and ammo you might want. Also, their distribution centers will rival or even eclipse the Nat. Guard armories, and won't be defended by professional soldiers.

Spare tires, jerry cans, jacks, batteries, food, survival gear, etc etc- all in one place. All you need is the transportation there, and you could probably score a ride from the service bays if you lack a proper vehicle. Also, should you get trapped in the store, there's always the roof. As has been mentioned, the only real achilles heal of such stores are the large front entries, which could be barricaded pretty easily if you're resourceful, and don't get caught completely unprepared. If you're really sharp, you'll have made your way to a Walmart in a smaller area, where the number of potential zombies you'll be facing initially is much smaller than a store in a larger metro area.

edit: Got completely offtopic there. Ruger 10/22, backpack full of mags, couple bricks of HP, maybe some CCI minimags, although their louder report may be more of a liability than an asset. Perhaps distribute those to other survivors, causing them to attract more per capita zombies? hmmm

Standard gauge shotgun, like a 500 with pistol grips and a shorter barrel for close in work, and probably another with a standard stock and slug barrel. Ammo for both of course, and probably grab the old Field Commander and all the 9mm ball I could scavenge.

For the hand to undead hand stuff, I'm a big fan of Fiskars, and they make a really nice set of hatchets and camp axes- unbreakable handles (read that, can't be gnawed through by zombies, and can be jammed into door handles in a pinch), and can be sharpened easily in a matter of minutes with their sharpening tool. A machete or a kukri would round out the set nicely, I think.

All off the shelf items, and should I get caught by the rise of the undead when I'm not at home, I wouldn't be up a creek.
« Last Edit: September 23, 2007, 11:49:01 AM by hubsonfire »
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