Author Topic: 2-side SEA maps to the Early and Mid Milking arenas  (Read 1115 times)

Offline Xjazz

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2-side SEA maps to the Early and Mid Milking arenas
« on: September 21, 2007, 05:57:21 PM »
Hi HTC

Seriously

With two side maps those annoying gutless milkers can't hide that easy.

Please, support the people who are paying for the fighting  instead of the gutless milking & rank padding.

Offline SFCHONDO

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #1 on: September 21, 2007, 07:49:55 PM »
With as few people that go there, 2 sides would be better. Never thought about it, but I like your idea.
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Offline Lusche

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #2 on: September 21, 2007, 09:09:07 PM »
Quote
Originally posted by SFCHONDO
With as few people that go there, 2 sides would be better. Never thought about it, but I like your idea.


Result: Country A 18 players - Country B 2

Country A happily resetting map after map.

Not much of a change ;)
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Offline AAolds

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #3 on: September 21, 2007, 11:07:13 PM »
Why not just make all the MA 2 sided, it would nullify ganging, the need for uncapturable bases and maybe even ENY could go the way of the dodo.
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Offline Lusche

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #4 on: September 21, 2007, 11:14:29 PM »
Quote
Originally posted by AAolds
Why not just make all the MA 2 sided, it would nullify ganging, the need for uncapturable bases and maybe even ENY could go the way of the dodo.


And how exactly would a two-sided MA nullify ganging and making balancing tools like ENY unneccesary? What would be improved?
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Offline AAolds

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #5 on: September 21, 2007, 11:31:48 PM »
Cant gang if only 2 sides since there is only 1 enemy side to be dealt with.  I said ENY might be able to go away, since I suspect if the game was two sided that both sides would end up rather even in #s.  

At the time of this post the Rooks in both Blue and Orange are being ganged and are backed into a corner.  This is becoming more common and annoying.  I just log now when it is happening, not much fun being outnumbered regurlarly and nowhere to go to find a decent fight without a GD horde showing up.
The AArch AAngelz is its own country, we owe loyalty only unto ourselves and those we fly with at the moment.---AAolds AArch AAngelz XO.

I love to GV and do Jabo missions vs GVs, get used to it.  Being good at one helps in the other.

Offline Lusche

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #6 on: September 21, 2007, 11:37:28 PM »
Quote
Originally posted by AAolds
Cant gang if only 2 sides since there is only 1 enemy side to be dealt with.  I said ENY might be able to go away, since I suspect if the game was two sided that both sides would end up rather even in #s.  
 


Numbers wouldn't end up even just like they don't do now. People would join the "stronger" team just like they do now. Of course there would not be ganging of two teams vs one - but the numerical disparity would be at least as great.
There is no reason players would change their behavior. Results would probably be much mroe worse than with one three countries.

Quote
Originally posted by AAolds
At the time of this post the Rooks in both Blue and Orange are being ganged and are backed into a corner


That happens to every country now and then. If you switch countries from time to time, you can read the same on every country channel once in a while.

Knits believe they are more often ganged by Rook/Bish ("They almost  never fight each other!"), Rook believe Bish and Knits always join their forces and of course the Bish are convinced they are mostly the victim of an evil Knit/Rook alliance...

Many players do note disadvantages in number or circumstances only when they are being hurt by them.
« Last Edit: September 21, 2007, 11:44:36 PM by Lusche »
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Offline NoBaddy

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #7 on: September 21, 2007, 11:45:02 PM »
Quote
Originally posted by AAolds
Cant gang if only 2 sides since there is only 1 enemy side to be dealt with.  I said ENY might be able to go away, since I suspect if the game was two sided that both sides would end up rather even in #s.


What on earth makes you think there wouldn't be ganging or a need for ENY with only 2 sides? Previous experience says you are incorrect in your assumption. Just curious, if there were 300 people in this arena, what makes you believe that the odds wouldn't be something like 200 vs 100?

Quote
Originally posted by AAolds
At the time of this post the Rooks in both Blue and Orange are being ganged and are backed into a corner.  This is becoming more common and annoying.  I just log now when it is happening, not much fun being outnumbered regurlarly and nowhere to go to find a decent fight without a GD horde showing up.


...and the Rooks "ruled the roost" all afternoon with near even odds on the Bish and Knits combined. Just wanted to make sure no one was feeling sorry for the poor Rooks. :D
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Offline AAolds

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #8 on: September 21, 2007, 11:53:24 PM »
Only time I switch sides is when my squaddies go with or they are not on to fly with.  Otherwise, I'm staying rook.  

I was on this afternoon and the Rooks then too were being ganged and backed into corner in Orange at least, (did not make it to blue arena this afternoon)

As for the 2 sides and people switching to be on winning team, HT could just implement code so that if you switch sides, you dont get benifit of that side resetting a map until being on that side fr at least 24 hours.   Maybe even charge perks to switch sides.

I'm just venting, I really dont expect a GD F'in thing to change, more likely get worse as has been the trend to date.
The AArch AAngelz is its own country, we owe loyalty only unto ourselves and those we fly with at the moment.---AAolds AArch AAngelz XO.

I love to GV and do Jabo missions vs GVs, get used to it.  Being good at one helps in the other.

Offline Lusche

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #9 on: September 21, 2007, 11:57:55 PM »
Quote
Originally posted by AAolds

As for the 2 sides and people switching to be on winning team, HT could just implement code so that if you switch sides, you dont get benifit of that side resetting a map until being on that side fr at least 24 hours.   Maybe even charge perks to switch sides.



There is already such a code in place. You don't get reset perks if you switched teams in last 12 hours. 24 wouldn't change much.
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Offline AAolds

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #10 on: September 22, 2007, 12:06:26 AM »
Last I saw it was only 1 hour for perks if reset occurs, unless recently changed.
The AArch AAngelz is its own country, we owe loyalty only unto ourselves and those we fly with at the moment.---AAolds AArch AAngelz XO.

I love to GV and do Jabo missions vs GVs, get used to it.  Being good at one helps in the other.

Offline Lusche

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #11 on: September 22, 2007, 12:09:11 AM »
Quote
Originally posted by AAolds
Last I saw it was only 1 hour for perks if reset occurs, unless recently changed.


You are confusing two different things.

1 hour is the minimum time between two side switches - you gotta stay  on a team for that time at least.

The time you have to be on a team to be qualified for war winning perks hasn't changed and is still 12h.
« Last Edit: September 22, 2007, 12:13:03 AM by Lusche »
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Offline AAolds

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #12 on: September 22, 2007, 12:14:37 AM »
Recently (within last 2 months), I had gotten perks for a reset and I had only been on that team for maybe 2 hours, so I was askin if the rule had changed recently?
The AArch AAngelz is its own country, we owe loyalty only unto ourselves and those we fly with at the moment.---AAolds AArch AAngelz XO.

I love to GV and do Jabo missions vs GVs, get used to it.  Being good at one helps in the other.

Offline SFCHONDO

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #13 on: September 22, 2007, 12:17:28 AM »
Quote
Originally posted by Lusche
Result: Country A 18 players - Country B 2

Country A happily resetting map after map.

Not much of a change ;)


And you know this as fact how? In the MA i wouldn't want 2 sides. but the other 2 arenas being so small in numbers I think people would even up sides more. Just like they do in AvA. But we will never know what would happen, since HT will never try it anyway.

AAolds, I think your right, I have heard others say they got perkies after jumpimg sides and only being there a couple hours
« Last Edit: September 22, 2007, 12:19:53 AM by SFCHONDO »
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Offline Lusche

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #14 on: September 22, 2007, 12:22:19 AM »
Quote
Originally posted by AAolds
Recently (within last 2 months), I had gotten perks for a reset and I had only been on that team for maybe 2 hours, so I was askin if the rule had changed recently?


Well, Im jumping teams quite a lot in EW & MW, and even if I find myself on the winning side, I never get any perks for it...

Also you may take a look at http://www.hitechcreations.com/ahhelp/map.html#win
« Last Edit: September 22, 2007, 12:30:25 AM by Lusche »
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