Author Topic: SEA size  (Read 2103 times)

Offline croduh

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« on: September 22, 2007, 01:51:36 AM »
I've been working on a new map that i will hopefully submit for use in SEA, but i was wondering is there a size limit like for MAs?
Can it be 512 miles big?

Offline Easyscor

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« Reply #1 on: September 22, 2007, 05:06:34 AM »
512 :aok
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Offline croduh

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« Reply #2 on: September 22, 2007, 01:08:43 PM »
I hope there is no file size limit because this one is going to be ...;)

Offline Easyscor

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« Reply #3 on: September 22, 2007, 01:30:36 PM »
Keep it under 40 MB, and watch those poly counts and LODs if you want it accepted.
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Offline mrmidi

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« Reply #4 on: September 22, 2007, 03:04:16 PM »
LOL well the one I'm working on is now at 25 megs...lol
and still have TG's and roads to do....not to mention the custom
airfields I haven't even started on:rolleyes:

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Offline Raptor

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« Reply #5 on: September 22, 2007, 04:25:33 PM »
Croduh, I recommended this before and I will recommend it again. Build a working MA terrain before you attempt to make a SEA terrain.

Offline croduh

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« Reply #6 on: September 22, 2007, 04:50:58 PM »
Easycore, don't worry, i usually start working with 1024 textures and later resize them, so in the end the file size would be much smaller than 20 mbs, talk about 40 mbs;)

It will be fps wise, because cities are not large in that area.Nor will i add too much clutter.

Raptor, i have a few working ma terrains that are not submitted (well kinda working - no vspawns, sbs or such small things).

I have also made maps of this size and detail before, i pretty much know how stuff works( or at least i think so;) )

Offline Denholm

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« Reply #7 on: September 24, 2007, 10:25:02 AM »
Quote
Originally posted by mrmidi
LOL well the one I'm working on is now at 25 megs...lol
and still have TG's and roads to do....not to mention the custom
airfields I haven't even started on:rolleyes:

Midi

Typically TGs and custom airfields/v-bases/ports do not take up a lot of space.
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Offline mrmidi

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« Reply #8 on: September 24, 2007, 10:54:45 AM »
Quote
Originally posted by Denholm
Typically TGs and custom airfields/v-bases/ports do not take up a lot of space.


If they have custom objects and textures they do...LOL (V/bases and Airfields that is)

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Offline Denholm

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« Reply #9 on: September 24, 2007, 12:57:52 PM »
Well, using objects available in the OE (Non-custom) will not do much to the file size of your terrain.
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Offline mrmidi

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« Reply #10 on: September 24, 2007, 04:36:47 PM »
LOL yeah I know..but I'm thinking of a completely custom airfield,
it's a PTO map....hint hint...
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Offline croduh

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« Reply #11 on: October 11, 2007, 08:46:02 AM »
Quote
Originally posted by Easyscor
Keep it under 40 MB, and watch those poly counts and LODs if you want it accepted.


How did Karelia get in( fps wise) and how did rhine win get in(41MB);)

Just kidding hehe.

Offline Easyscor

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« Reply #12 on: October 11, 2007, 09:05:18 AM »
It's harder then it sounds isn't it. :)
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Offline mrmidi

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« Reply #13 on: October 11, 2007, 11:22:53 AM »
Yes it is....:rolleyes:
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Offline croduh

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« Reply #14 on: October 11, 2007, 12:20:07 PM »
Hard... No.Long lasting ... yes;)