Author Topic: 2-side SEA maps to the Early and Mid Milking arenas  (Read 1113 times)

Offline Lusche

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #15 on: September 22, 2007, 12:24:33 AM »
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Originally posted by SFCHONDO
And you know this as fact how? In the MA i wouldn't want 2 sides. but the other 2 arenas being so small in numbers I think people would even up sides more. Just like they do in AvA.  


Because it's the same people. Very few people do jump to even up the numbers now in EW & MW.

If some squads playing EW do not even up sides now, but but enjoy constantly resetting the map without any serious resistance - why should they change their behavior when it's only 2 sides?
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Offline SFCHONDO

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #16 on: September 22, 2007, 12:33:27 AM »
Ohh, so your saying the AvA is this way?
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Offline AAolds

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #17 on: September 22, 2007, 12:41:22 AM »
The AvA is dead, sadly, great maps and 2 sided set up, but since there isn't  cross over to the MA regarding your kills and such, few people play in it, myself included.
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Offline Lusche

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #18 on: September 22, 2007, 01:04:39 AM »
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Originally posted by SFCHONDO
Ohh, so your saying the AvA is this way?


No.
Im talking about EW & MW.

AvA is different because it caters different players with a completely different gameplay.
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Offline E25280

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #19 on: September 22, 2007, 01:36:07 AM »
Quote
Originally posted by SFCHONDO
Ohh, so your saying the AvA is this way?
The AvA in its current incarnation is basically a furball arena.  There are no perks.  Scores there do nothing for your MA rank.  Ergo, this type of behavior (milkrunning and ganging) generally does not exist there because it is simply an entirely different animal.

If AvA statistics were rolled in to the MA statistics, you can bet your rear end this kind of behavior would exist there.
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Offline bozon

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #20 on: September 22, 2007, 01:42:02 AM »
Switching sides to get 25 perks is idiotic. Get a high ENY plane on the underpopulated side, vulch two spit 16s and run home. With the ENY ratios and multiplier bonus, here is your 25 stupid perks in less than 10 minutes.

Now, what exactly will you spend them on?
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Offline Obie303

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #21 on: September 22, 2007, 02:56:41 AM »
I spent a few hours in Mid War today and found that it was nice for a change not to be chased by the hordes.  Even with the sides being lop sided from time to time, it wasn't that difficult to find a good fight.  (by the way, Jeff62!)

I really don't think that by changing the teams to just two sides will we ever get rid of the uneven sides.  Like Lusche said, people rarely switch sides.  No matter what team I'm flying for, I take the good with the bad.  Some days are better than others.

Just my .02 cents.

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Offline lyric1

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Re: 2-side SEA maps to the Early and Mid Milking arenas
« Reply #22 on: September 22, 2007, 04:57:56 AM »
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Originally posted by Xjazz
Hi HTC

Seriously

With two side maps those annoying gutless milkers can't hide that easy.

Please, support the people who are paying for the fighting  instead of the gutless milking & rank padding.
 They pay they do as they like as do you what is the problem.

Offline Xjazz

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #23 on: September 22, 2007, 06:34:40 AM »
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Originally posted by lyric1
They pay they do as they like as do you what is the problem.


You are right.

I pay for the fighting against human opponent. Lose or win, perks & ranks means nothing.

It's just so tiresome to seek a good old fashion air-combat and switching the side to find out how milkers escaped to other front as far as possible...
Great! Milkers are now protected by system, because I can't change a side for next 60min. The country changing time limit is needed but now it has unexpected effect.

The 2-side setup prevent this and milkers can just run but not hide.

Do I sound like that Storch guy?:)

Offline E25280

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #24 on: September 22, 2007, 09:23:51 AM »
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Originally posted by Xjazz
Do I sound like that Storch guy?:)
No.  Too reasoned and not enough vitriol.  Plus, you haven't bashed the BoPs even once yet in this thread.

You have much to learn, grasshopper.
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Offline xtyger

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #25 on: September 22, 2007, 09:35:39 AM »
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Originally posted by Lusche
Numbers wouldn't end up even just like they don't do now. People would join the "stronger" team just like they do now.  


Actually, I've just recently started switching sides and always switch to the team with the least players online. I still consider the knights "my team", but now when I log in I first check the roster and I join whatever team has the least players.

If it's pretty close, say 8-9-9 I stay with the knights. If the bishops have 5 players and rooks and knights have 9 and 10, I go with the bishops.

That does a couple things: Helps even up the odds and I don't have to deal with eny at all- probably reason enough in itself to go to the low numbered side. Also, being outnumbered makes for plenty of targets to shoot at. My side has certainly been overwhelmed at times, but I've still had some real fun fights.

Offline NoBaddy

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #26 on: September 22, 2007, 09:39:53 AM »
Quote
Originally posted by Xjazz

It's just so tiresome to seek a good old fashion air-combat and switching the side to find out how milkers escaped to other front as far as possible...
Great! Milkers are now protected by system, because I can't change a side for next 60min. The country changing time limit is needed but now it has unexpected effect.

The 2-side setup prevent this and milkers can just run but not hide.
 


So, what you are saying is if we can't have instant country change, so that you can "spy out" milk maids, we need a 2 sided game so they can't hide from you. Well, it could be taken a bit farther...2 sides with 2 fields. In the end, milk maids are a fact of virtual life. Learn to enjoy the sexy outfits they wear and hunt them down with out mercy....it works for me. :D

BTW, I do switch in EW/MW. In those arenas, one person can make a difference (and because I believe live competition is what makes the game work). I don't bother in LW because one person can't make a difference.
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Offline Ghosth

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2-side SEA maps to the Early and Mid Milking arenas
« Reply #27 on: September 22, 2007, 09:49:45 AM »
Personally I can see combining the EW and the MW. Especially if we had a custom map, so Early war was on one side, Midwar on the other with 30+ k mountains separating them.

As to 2 sides, which are you going to leave out?

If I log out of late war because knights are down to 7 fields, I really am not going to want to switch countrys. If I wanted to do that I'd stay in late war.
Changing from 3 sides to 2 is still going to leave one side outnumbered.

While a little bit of milk running strats to improve rank is one thing.Continuous landgrabbing of undefended fields always seemed a bit like masturbation to me. I mean really, whats the point?

On those rare occasions when Mid war does get up to 50 + people on the fights can be very very good.

I'd be much more in favor of doing a series of trial arena's. Set them up for a couple of months and see what happens. Short term any or all of the below ideas will see action. However just as EW & MW tapered off after 3 weeks as the new wore off. These would have to be enabled for a minimum of a couple of months to see if they'd be used consistently, or which would be more popular.

A Bomber heaven.
High alt bases where only bombers are enabled, loads of strat objects to hit.
Towns and city's to level, etc. Limited fighters available only from sea level bases.

B GV wars
No planes enabled anywhere on the map, strictly war designed for the GV fans.

C Dogfight central
A 9 - 12 low level bases around a low central plain or lake. No bombers, ground vehicles, ord, or field capture enabled.  You could also setup some canyon fights on the sides. Focus would be pure and simple dogfighting.
With a bit of terrain work you could even have 4 such centers on a larger map. With different plane sets enabled at each one.
The potential is there to do so much with what we already have.

Would just take a bit of terrain building and setup time.