Quite often a new player will ask a question about how to do something in the game which isn't actually possible to do. These questions are generally dismissed without much thought, but perhaps these questions should be treated as suggestions. There might be some real diamonds in the rough here, or at the very least, some shiny quartz.
"How do you capture the HQ?" - Maybe you should be able to capture an HQ. Blast it to bits then drop 100 troops on it. What's the result you ask, how about making the owner of your captured HQ fight for you. Give an all new meaning to rooknits/nitbish/bishrooks. Or maybe you've simply robbed the enemy of their HQ causing a permanent loss of radar till they capture it back.
"How do I get smoke to come out of my PT?" - Probably sparked by a newb seeing damaged engines on a PT and not knowing it was caused by damage. But what if a PT could create a smoke screen? Perhaps this could add a new element to ship to ship fighting.
"Is my rank my perk points?" - Maybe it should be, would throw score whoring on its head.
"How do I fix my plane?" - Obviously resolved by simple towering out and upping again. But what if rearm pads could fully repair light damage while also topping you off with fuel, ammo, and a burger. By light damage I mean plugging those bullet holes but not replacing parts that are outright missing.
"How do I call in artillery?" - A player most likely from Warbirds that's asking this question. While the artillery in WB was computer controlled and only responded to player requests for fire, perhaps an AH spin on the old idea would be to have artillery batteries on airfields able to be manned like ack and shore batteries. Or instead of at each and every field, perhaps just at the large bases or even more specifically the zone bases to make them even more important. Or something totally new which would be a fire base of sorts which would be capturable adding a new element to the game.
"How do I fly?" - Good idea, jet packs for after you bail out, I like it.
Obviously this could go on forever, but maybe it would be a good idea to listen more to our new players instead of dismissing them. After all, they only ask because they think it would be fun.