Author Topic: Rules in the Main Arena?  (Read 2139 times)

Offline Oldman731

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Rules in the Main Arena?
« Reply #30 on: October 02, 2007, 10:27:53 PM »
Quote
Originally posted by VERTEX
I have reached that point, and wish to take the next step and rely less on cherry picking for kills and become a more effective dogfighter. But I need some help, anybody up to the challenge? Let me know I want to learn.

Heh, seems to me you're doing quite well all on your own, Vertex.

- oldman

Offline Shuffler

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« Reply #31 on: October 02, 2007, 10:45:39 PM »
From what I understand CT will change the HO..... the HO'ers will stay in the MA. If you die in CT you start all over training. So folks like kaos will be scarce in there.


In 2 weeks.

PS Nothing "valid tactic" about a HO... it's a last ditch effort by either a outflown pilot or a pilot in a damaged a/c. No intelligent real life pilot would ever maneuver to setup a head on canon or no canon. Only takes a BB in the head to kill you or your engine.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline FX1

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« Reply #32 on: October 02, 2007, 11:37:10 PM »
Go ahead and ho me on the first pass. That move is a red flag to me that your going to die within 18 second or faster. The one rule that I would like to see is for people not to go on the 3rd 4th merge. If you can last that long then you know better than to f*** up a good fight with a chicken watermelon move like that.it takes a good man to reconzie that it was a Ho and call himself on it. This has happen to me a hand full of time and it does give me more respect for that person than those that declare victory. At that level of play we should all be respectfull of each other.

Offline SkyRock

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« Reply #33 on: October 02, 2007, 11:41:42 PM »
Quote
Originally posted by VERTEX
What this really boils down to is how much the novelty of getting kills for the sake of getting kills has faded for a particular player. For those who still get really excited about kills then who lives or dies not how it happens will be their thinking. For those who have lost the novelty of getting a kill because it has happened so much, they will prefer the its how it happened not who lives or dies.

Really, both ways of thinking are valid, I believe the first is from a less evolved player, and the second from a more evolved player, in terms of how long they have played the game and how much their skill has improved.

I suspect a really good dog fighter will simply get bored cherry picking. What that player looks for is a really good fight, win or lose.

The only problem I see here is a lack of willingness to appreciate that the Aces High community is made up a a great diversity of personalities and skill leves.

Todays cherry picker is tomorrows dogfighter, he simply needs to get bored of cherry picking and wish to improve his skills to become a good dogfighter.

I have reached that point, and wish to take the next step and rely less on cherry picking for kills and become a more effective dogfighter. But I need some help, anybody up to the challenge? Let me know I want to learn.


Too bad this is too big for sig material.

Excellent post!!!!!:aok

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline Gianlupo

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« Reply #34 on: October 03, 2007, 03:33:48 AM »
Quote
Originally posted by captkaos
I do not intentionally turn head on towards someone, but it does happen in furballs.  Yes, it is not smart to fly directly at someone.  Often, however, others turn and head towards me at 1K or less.  yes I shoot and turn.  When they die, they complain about the HO.  

I am not talking about flying at someone 5 K and shooting at 1K.  I am referning to when you turn and find yourself in an unintentional head on.  


Yes, you're right, it happens in furball, but, unless you're within 2/300 yards from your opponent, you can always easily avoid it, and not losing, most of the times, any positional advantage. Besides, it's always your choice, very few times you're really forced to pull the trigger in those situations.

As for HOing in general, what Lute said:

Quote

I LOVE HO'rs.

ezy kills.
 


And, Vertex:

Quote
What this really boils down to is how much the novelty of getting kills for the sake of getting kills has faded for a particular player.

Todays cherry picker is tomorrows dogfighter, he simply needs to get bored of cherry picking and wish to improve his skills to become a good dogfighter.


I don't think it's like that, at least not for most part of the players... it's more a matter of the easy way compared to the hard way. The ones willing to follow the latter one, will begin since they're noob and try as hard as they can, not caring for dying or not getting kills. The ones that just wants to see their names in yellow, won't ever be bored or willing of improve themselves and test their skills.
Live to fly, fly to live!

Offline AKoLButt

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Rules in the Main Arena?
« Reply #35 on: October 05, 2007, 04:15:28 PM »
:cool:

Point your nose at me and I'll generally move around the shot and not HO someone and work another solution mostly becuase I hate getting my paint marked up... But thats more to me not wanting to work the odds playing with a cannon monkey vs. my poor shooting :)

But I will pop more than a few off on someone silly enough to offer a cockpit shot on a poor merge approch on thier part . That would mean they didn't have a nose on me..  :t

Keep the whines coming on 200 as I enjoy spinning up those not smart enough to know they asked for that cockpit pilot wound :)

Offline NoBaddy

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« Reply #36 on: October 05, 2007, 04:46:41 PM »
Quote
Originally posted by storch
oh lord.  tell me where I can send you a quarter, you need to buy a clue.


Storch...

Clues are $.75 these days....inflation. :)
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

rednex21

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Rules in the Main Arena?
« Reply #37 on: October 05, 2007, 04:55:22 PM »
Quote
Originally posted by SkyRock
this thread is full of folks that wouldnt know an acm if it bit them on the nose and take pride in being a gamey HO twit tard!:aok


SkyRock...that sounds like me.  I know very few ACM's.  I just fly the way I want to.  I maneuver my plane the way I think will be the best move by using COMMON SENSE.  I try not to go for a HO unless it is necessary.

So........ needless to say... i dont care if i Get HOed unless  I am outnumbered.  That is when Hoing gets really annoying!:furious

Offline Coshy

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« Reply #38 on: October 06, 2007, 05:47:54 AM »
Quote
Originally posted by VERTEX
What this really boils down to is how much the novelty of getting kills for the sake of getting kills has faded for a particular player. For those who still get really excited about kills then who lives or dies not how it happens will be their thinking. For those who have lost the novelty of getting a kill because it has happened so much, they will prefer the its how it happened not who lives or dies.

Really, both ways of thinking are valid, I believe the first is from a less evolved player, and the second from a more evolved player, in terms of how long they have played the game and how much their skill has improved.

I suspect a really good dog fighter will simply get bored cherry picking. What that player looks for is a really good fight, win or lose.

The only problem I see here is a lack of willingness to appreciate that the Aces High community is made up a a great diversity of personalities and skill leves.

Todays cherry picker is tomorrows dogfighter, he simply needs to get bored of cherry picking and wish to improve his skills to become a good dogfighter.

I have reached that point, and wish to take the next step and rely less on cherry picking for kills and become a more effective dogfighter. But I need some help, anybody up to the challenge? Let me know I want to learn.


I can't teach you anything, I'm still stumbling along myself, but if you are ever in the mood, I'd be happy to go a couple rounds with you in the TA or DA.
Currently flying as "Ruger"

Offline Helm

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« Reply #39 on: October 06, 2007, 08:50:37 AM »
leave the fake "honor" crap at the door.....Ho's happened everyday in the War....get with it? ....or get over it
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Offline sax

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« Reply #40 on: October 06, 2007, 09:25:24 AM »
Quote
Originally posted by Helm
leave the fake "honor" crap at the door.....Ho's happened everyday in the War....get with it? ....or get over it


When did a game become war ?

The only honor here is giving a for a good fight .

Don't HO and yu'll get a salute .

If yu wanna HO , knock yourself out , just don't go to the
BB looking for sympathy or justification .

Offline pervert

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ho ho ho
« Reply #41 on: October 06, 2007, 12:30:44 PM »
HOing sucks big time its boring people with the alt advantage on you turning flying straight and HO you then make no attempt to fight you just fly off into the distance. You'll never stop people doing it unless maybe you changed the game so that someone who doesnt ho receives no damage.
Or maybe put it in peoples scores along with hit ratio etc so people can see how they get their kills?

Offline Husky01

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« Reply #42 on: October 06, 2007, 12:33:24 PM »
God its dark in here are the shades  down or something?
BearKats
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Offline Lye-El

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« Reply #43 on: October 06, 2007, 01:56:52 PM »
Perhaps the scoring/kills should be broken down by Vultch kills, HO kills, and Real Kills. The scores would be more meaningful and and by looking at the scores/kills would indicate the pilots from the First Person Shooter crowd. Or treat HO's like Air Warrior did, which encouraged learning how to fight your plane.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Patches1

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« Reply #44 on: October 06, 2007, 10:28:18 PM »
Learn to read the "dot" before it becomes an Icon...and formulate a plan of attack...before you merge...

Learn to read a Map to know where the "fights" are.

Take the time to get together with an AH Trainer for a full explanation of the above.  ;-):)
"We're surrounded. That simplifies the problem."- Lewis B. "Chesty" Puller, General, USMC