Originally posted by MajIssue
NoBaddy, Furballing is ok but don't you think that the cooperative and coordinated effort required to capture a base is fun as well? Attack and defend! Personally I like to blow stuff up (only in the virtual world of aces high of course), and furball or GV as a diversion.
Actually, I really don't care about coordination and I'm not a 'furballer'. What I care about is 'the fight'. Waaaay too many have focused on the 'capture the flag ' stuff, at the expense of ANY fighting. For me, the maps are just there to fight on. For me, if you are worrying about the map...you are missing 90% of the game.
GV's got boring for me years ago. Crawl around the map, dodge this tree and that bush (oops, watch out for those uber sheep!!!). You get where you are going and maybe there will be a person to fight with. More likely, you spend your time shooting ack and buildings (the challenge really isn't there for me). Then some guy flies by and shoves a 500 lber in your ear and you rinse and repeat. Heck, I came up with the TankTown idea years ago because GVing was pretty much all of the above....BORING. (I know HT really doesn't like it...but on Trinity, it worked.)
As for cooperative and coordinated efforts, these generally consist of out numbering the enemy in a ridiculous fashion (not a lot of excitement there).
The real problem isn't maps (notice how I get back on topic
). It is the fact that large numbers of people have joined this game in the last few years that are unwilling or unable to learn to play the entire game. So, they focus on what is easy....capture the flag. Prior to this becoming the focus of the game, the only thing that really mattered on maps was field distance. Hence, there really wasn't a need for lots of different maps.
Look, I manage and coordinate 8 other people everyday at work. Generally, I can do without it in my entertainment.
Oh...btw, Mindanao is the MOST imbalanced map ever created.