Author Topic: New MA terrain: CraterMA  (Read 13183 times)

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7009
Re: New MA terrain: CraterMA
« Reply #75 on: January 13, 2009, 06:03:39 PM »
I'll submit it tomorrow. So long as I date the header I can always resubmit it later if I need to.

Offline chris3

  • Nickel Member
  • ***
  • Posts: 690
      • http://www.ludwigs-hobby-seite.de/
Re: New MA terrain: CraterMA
« Reply #76 on: March 18, 2009, 04:19:47 AM »
moin

wtg Greebo looks realy cowl :-), looking forward to see this map in MA.
But why do the ports dont have spawns ?. would be cooler for the isle fight.

cu chris3

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7009
Re: New MA terrain: CraterMA
« Reply #77 on: March 18, 2009, 02:46:41 PM »
It was a couple of years ago I laid out this terrain, but I recall I was trying to keep the number of SPs down. I think many terrains have too many, which dilutes the GV action and encourages milk running.

Having said that, I can see no reason not to put SPs to the island airbases from the ports. I imagine if CraterMA is ever used by HTC it won't be before the next version of AH comes out. After that I will have to modify it for the new terrain so I can add the extra SPs then.

Offline Denholm

  • Plutonium Member
  • *******
  • Posts: 9667
      • No. 603 Squadron
Re: New MA terrain: CraterMA
« Reply #78 on: March 19, 2009, 05:33:54 PM »
Greebo, HTC mentioned that the new version of Aces High wouldn't affect any older terrains. The only that would have to be re-worked are the tiles, as they would seem out of place.
Get your Daily Dose of Flame!
FlameThink.com
No. 603 Squadron... Visit us on the web, if you dare.

Drug addicts are always disappointed after eating Pot Pies.

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7009
Re: New MA terrain: CraterMA
« Reply #79 on: March 19, 2009, 08:49:07 PM »
Yes, it may be a question of just deleting my terr and ovly files and it will instantly look fine with the new set up. I have a kind of jaundiced view of the TE that suggests things are never that simple though.....

Maybe I will need to reposition all the tile types on the map or even do some new mountain textures if the new stuff is still green everywhere. If they finally get the rivers working properly I would like to be able to put those back in as well.
« Last Edit: March 19, 2009, 08:50:48 PM by Greebo »

Offline Hap

  • Gold Member
  • *****
  • Posts: 3908
Re: New MA terrain: CraterMA
« Reply #80 on: March 19, 2009, 10:44:59 PM »
Is anyone else reminded of Trinity?

Crossed my mind.  I really love the mountains Trinity hosts.  Would like to see more maps with great elevation for buffs, gv's, just that "oh my gosh" business one gets now and again.

Wish trinity had more high alt bases, but the mountains, caverns, and canyons rock.

Greebo, hope your map becomes a smashing success.

Offline Bruv119

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15669
      • http://www.thefewsquadron.co.uk
Re: New MA terrain: CraterMA
« Reply #81 on: March 20, 2009, 09:29:30 AM »
I hope it gets used.  its real standard! 

greebo  deserves lots of bling for this chit.   

even if his hellkitty is a watermelon plane and his mum goes to the chippy in her slippers.   :lol

you've seen that video lynx posted right ?  :D
The Few ***
F.P.H

Offline Kazaa

  • Plutonium Member
  • *******
  • Posts: 8371
      • http://www.thefewsquadron.co.uk
Re: New MA terrain: CraterMA
« Reply #82 on: March 20, 2009, 12:58:44 PM »
Sweet map! Would be a nice addition.



"If you learn from defeat, you haven't really lost."

Offline StokesAk

  • Gold Member
  • *****
  • Posts: 3665
Re: New MA terrain: CraterMA
« Reply #83 on: April 18, 2009, 12:32:47 PM »
Yea. Looks great.  :aok
Strokes