Author Topic: defeat the hoarde...easy  (Read 2755 times)

Offline SteveBailey

  • Gold Member
  • *****
  • Posts: 2409
defeat the hoarde...easy
« Reply #60 on: October 08, 2007, 09:19:36 PM »
Quote
Originally posted by storch
coming from you I consider it a compliment. continue running and picking.


You can continue to somehow think the way you play is better, it just shows you an arrogant jerk who is hiding behind this smokescreen in an effort to hide your own lack of ability at this game.

Tell you what, convince HTC to take food stamps so you can afford to pay my subscription too and I'll fly any way you like.  I won't be able to suck like you do but I'll fly your way.







« Last Edit: October 08, 2007, 10:22:16 PM by SteveBailey »

Offline Meatwad

  • Plutonium Member
  • *******
  • Posts: 12879
defeat the hoarde...easy
« Reply #61 on: October 08, 2007, 09:31:52 PM »
Holy crap! :rofl
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
You cant tie a loop around 400000 lbs of locomotive using a 2 foot rope - Drediock on fat women

Offline Stoney74

  • Silver Member
  • ****
  • Posts: 1439
defeat the hoarde...easy
« Reply #62 on: October 09, 2007, 12:08:48 AM »
Quote
Originally posted by shamroc
I agree - getting rid of (at least public) individual score would take away the motivation of being a scorepotato.  Gameplay would dramatically improve for the better IMHO.  People would play for fun and action, rather than score.

:aok

Shamroc


Would they?  Seems to me that most of the hoarding base-takers aren't too concerned with their score anyway.  This is the realm of the "bomb and bail-ers", "suicide porkers", GV the airfield strats crowd.  The biggest problem in my mind is that putting together a pick-up mission with folks of varying skill levels means that "lowest common denomenator" missions are the only ones organized and/or are considered credible.  You've seen it on the mission planner:  10 Niki's, 10 Bf110's, and a Goon.

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
defeat the hoarde...easy
« Reply #63 on: October 09, 2007, 04:49:30 AM »
Whilst horde tendency is a facet of human nature  i do believe it can be limited...........in fact I have seen it done in AW

it was via a zone limit.......... it worked.

Everyone got to fly

Everyone got to fight

But mass spawns from one field were limited by a cap on the max number that could be spawned at any time.

Its very doable ...........maths would be required for proportionality and to ensure that all players can access the front line fields (to ensure they are not all zoned out).

In game play it brings on the following effects

1) Massive missions tend to originate from 2nd line fields to ensure that all ac are launched without hitting the cap. (defenders have a bit more warning to attempt to address the local balance)
2) Clever missions are launched from 2 fields converging on target. (upping team work)
3)Tendancy to reduce  deep penetration "invasions". (the hordes only chance of forming over a target field is when it can spawn from 2 air fields so invasion tends to follow a triangle pattern {2 fields spawning agin 1} rather than progressing down a line.
4)Serious reduction of "camp followers". (A horde is usually formed around a core group plus a bunch of other players who just tag along attracted by the darbar ratio (big green & small red).......... Late coming "camp followers" tend to hit the field cap resulting in them upping from a more remote field or {more usually} finding other action elsewhere on the map....... horde is limited).
5) Invasion missions tend to have more of a mix of buffs/attack/ fighters the zone limit/field cap makes the mass use of attack ac less effective in attriting fields and bases.


In AW the zone limit was attritable so you could pork a bases ability to spawn stuff.

I would not suggest that here.

It may be that there are two zone limits per field one for gv's another for ac  which may be calculated differently.

The calculation would be arena wide based upon # of players per side and # bases available per side with some maximum and minimums thrown in to ensure that everyone has reasonable access to fly and fight.

The factor calculated could be used with other constants to generate differing zone limits for large/medium/small fields as well as vehicle/port/Cv spawn points.

The same factor could be used to make fields not currently available for capture limitless such that rear uncapturable fields are not limited at all.

Basically there are loads of gameplay options around this concept.
Ludere Vincere

storch

  • Guest
defeat the hoarde...easy
« Reply #64 on: October 09, 2007, 06:18:36 AM »
lol grasp at straws.  you are a runner steve purely, simply and daily.  steve the daily runner.  steve the timid and tepid picker.

Offline MajIssue

  • Silver Member
  • ****
  • Posts: 806
      • "False Prophets"
defeat the hoarde...easy
« Reply #65 on: October 09, 2007, 10:09:11 AM »
Quote
Originally posted by WMLute
I think a couple manned acks in town would be usefull.

The best way to stop a hoard is to pork their field.  

No troops, no ord, no fuel, no hoard.  They will move on.


Ya sure... you betcha! I guy in buffs can easily eliminate froops and ord at 2 bases. GREAT POINT! Manned ack at towns? maybe a way to go.
X.O. False Prophets
Altitude is Life
If you keep ignoring "Wife Ack" it will go away.

Offline SteveBailey

  • Gold Member
  • *****
  • Posts: 2409
defeat the hoarde...easy
« Reply #66 on: October 09, 2007, 10:45:36 AM »
Quote
Originally posted by storch
lol grasp at straws.  you are a runner steve purely, simply and daily.  steve the daily runner.  steve the timid and tepid picker.



Offline Getback

  • Platinum Member
  • ******
  • Posts: 6456
defeat the hoarde...easy
« Reply #67 on: October 09, 2007, 10:51:03 AM »
Quote
Originally posted by NoBaddy
Great idea!!!

We could spend all our time waiting on the server to load the next map, because they would be reset about every 1/2 hour!!! :D



LOLOLOLOL

So true!

  Created by MyFitnessPal.com - Free Calorie Counter

Offline Getback

  • Platinum Member
  • ******
  • Posts: 6456
I know how to defeat the Horde
« Reply #68 on: October 09, 2007, 12:41:52 PM »
Changing maps won't do it, changing capture rules won't do it. I have found a weapon so devious, so dredful, that no Hording member can survive its power. This weapon will cause tears to short circuit their keyboard, their screens to fog and leave behind a broke and hollow man.

I say we somehow learn to enact the "Wife Ack".

  Created by MyFitnessPal.com - Free Calorie Counter

Offline MajIssue

  • Silver Member
  • ****
  • Posts: 806
      • "False Prophets"
Re: I know how to defeat the Horde
« Reply #69 on: October 09, 2007, 02:14:19 PM »
Quote
Originally posted by Getback
Changing maps won't do it, changing capture rules won't do it. I have found a weapon so devious, so dredful, that no Hording member can survive its power. This weapon will cause tears to short circuit their keyboard, their screens to fog and leave behind a broke and hollow man.

I say we somehow learn to enact the "Wife Ack".


TRUE!!!! Wife ack shoots down anything I'm flying almost instantly!:lol
X.O. False Prophets
Altitude is Life
If you keep ignoring "Wife Ack" it will go away.