Here is something else I was working on to give H2H GV'ers some "sniping fun". The idea was to give GV's something to hide inside of (To get away from enemy planes, I don't host GV wars with planes but other hosts might) and to sit on top of to get a better view of the battlefield.
This picture shows the tunnel in-game along with overlay which has the working PolyID tag.
This image shows the jeep entering the tunnel proving that it is accessible and causes no bugs.
This image shows the jeep climbing one part of the hill, it seems this is the only part of the hill which can be climbed by any vehicle. Why I do not know, but would greatly appreciate any assistance resolving the issue.
This image shows what happens once you leave the face which is climbable.
Here are some of the design images.
As one can see it is a relatively simple design with only three entry / exit points. The tunnel is a separate part from the hill to make it Frame Rate friendly and to make it easier to debug, at least I wish. For some reason as you can see when you leave the face which connects to the ground you sink into the hill. Why this happens I do not know. Original thoughts were that the face was "Double-Sided" which caused this bug before. After eliminating the "Double-Sided" properties the bug remained.
If anyone has any ideas regarding the issue, please feel free to drop me a hint.