Author Topic: TE Thread  (Read 1810 times)

Offline mrmidi

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« on: October 13, 2007, 08:45:44 AM »
It's been awfull quiet in the Terrain Editor threads since the
removal of the H2H. Has every one quit working on stuff, and given up?

Surely not...  lets talk about something...:)

midi
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Offline Ghastly

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« Reply #1 on: October 13, 2007, 11:02:31 AM »
Nope.  Still working on my MA Terrain, in the few odd minutes a day I get to do so.

Struggling right now with the fact that the veh spawn points just aren't working out quite as I'd envisioned - what seemed like too close when I was designing the terrain seems like too far now that I'm driving from them...  

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Offline rogerdee

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« Reply #2 on: October 13, 2007, 11:26:45 AM »
sent my map in and skuzzy is looking at it when he gets time.

been working on another map for the MA but not going to rush till i find out about my first one.Plus i think there may be a terrain update pretty soon
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Offline mrmidi

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« Reply #3 on: October 13, 2007, 11:35:09 AM »
I know the feeling Gastly....btw  congrats on the recent event..:aok

I've been doing some work on a square mile mountain shape....




..
Good deal Rogerdee any word on it yet?
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Offline Easyscor

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« Reply #4 on: October 13, 2007, 11:41:11 AM »
Quote
Originally posted by Ghastly
Nope.  Still working on my MA Terrain, in the few odd minutes a day I get to do so.

Struggling right now with the fact that the veh spawn points just aren't working out quite as I'd envisioned - what seemed like too close when I was designing the terrain seems like too far now that I'm driving from them...  

On the small clipboard map, left click and turn on 'Show Circles'. In the editing window you'll see a circle drawn at 5 miles from all the bases to aid in spawn point placement. If your spawn point requires a long up-hill drive, move it somewhere else, or move it closer to the target base to keep the drive time about 10-15 minutes.
Easy in-game again.
Since Tour 19 - 2001

Offline croduh

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« Reply #5 on: October 13, 2007, 11:52:14 AM »
Working on a sea map, probably won't be finished for months;)

Offline Jack16

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« Reply #6 on: October 13, 2007, 01:36:58 PM »
Quote
Originally posted by mrmidi
I know the feeling Gastly....btw  congrats on the recent event..:aok

I've been doing some work on a square mile mountain shape....




..
Good deal Rogerdee any word on it yet?


Thats amazing mrmidi!:O

Offline rogerdee

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« Reply #7 on: October 13, 2007, 03:43:24 PM »
no nothing of late been in there a couple of weeks but skuzzy was on holidays and then been busy with other stuff,hope to hear something next week
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Offline BlauK

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« Reply #8 on: October 13, 2007, 06:40:44 PM »
MrMidi,
any thoughts of the lods on that shape? How can you make the transition from one lod to another smoothly and at what distances?
How will it blend to adjacent miles squares?

I have been working on slightly similar (larger terrain objects) and just wondered how you have approached this.
« Last Edit: October 13, 2007, 06:43:25 PM by BlauK »


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Offline mrmidi

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« Reply #9 on: October 13, 2007, 10:32:51 PM »
Haven't delt with the LOD's yet, still working on vertices, and surface
numbers, they are still a little high but I don't want to decrease the
detail very much by eliminatein to many.

As far as the transistions to adjecent tiles, I plan for it to be used
along with a snowy rock texture in the adjecent tiles so the overlay
and alfa textures for those should take care of the blending.
...

midi
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Offline Ghastly

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« Reply #10 on: October 13, 2007, 11:44:32 PM »
Hmm... if 10-15 minutes is the target, then I'm probably just about right.  

It's just that 10 minutes of driving a tank from spawn to target feels like like forever to me - unlike flying, where 10 minutes goes by in an eye blink.

!
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Offline BlauK

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« Reply #11 on: October 14, 2007, 03:53:35 AM »
cc Midi :aok

Are you building it already polygonwise so that it can be easily sliced into those 8 triangular groups covering the mile square, or will you simply use the OE's Slice object function.
I suppose the slice function does a good enough job, but it will also create more polygons.


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Offline NHawk

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« Reply #12 on: October 14, 2007, 06:28:13 AM »
Quote
Originally posted by Ghastly
Hmm... if 10-15 minutes is the target, then I'm probably just about right.  

It's just that 10 minutes of driving a tank from spawn to target feels like like forever to me - unlike flying, where 10 minutes goes by in an eye blink.

!
That's not set in stone. On every one of my maps the average is 3 miles from spawn to target. That's about a 7 minute ride in a panzer. Some are as close as 5 minutes as the crow flies. That's why I laugh when I hear the spawns are to far away.

The original general idea was to make the base to base ride on the ground as long as a flight would take in the air. But we all know that doesn't happen on most maps, especially GV base to GV base.

Just don't put the spawn 1 mile away. :)
« Last Edit: October 14, 2007, 06:32:10 AM by NHawk »
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Offline mrmidi

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« Reply #13 on: October 14, 2007, 09:04:03 AM »
Actually Blauk it's one 5280 x 5280 sq. ft. shape.

1 large object, If I try to slice it then parts of it will be over the pie slices
and that creates a problem. So it's one big shape I set down in a grid
square, not a tile it's self as in the below image.



midi
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C.O. 29th TFT, "We Move Mountains"
It is what it is!

Offline BlauK

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« Reply #14 on: October 14, 2007, 09:17:48 AM »
cc Midi :)
It looks very nicely even like that on a flat 1x1 mile area.

What I was after, was a possibility of using it as a terrain tile. Each of the 8 slices would then get automatically formed according to the actual terrain under it. The same way the trees always point up even on steep slopes.

However, it might not look so nice if the object was repeated over and over, since the object's polygon edges would always have to touch the actual ground at the mile edges. I mean that the mile edges (their straight forms) would likely stand out from the mountain forms :(

Of cource you could then create some surrounding objects which would kind of act as 3d transition objects around the main shape...


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