This is the second online subscription Second World War in the air game that I’ve been a part of. I’ve enjoyed them both very much, but there is still much room for improvement. The problems I have had with both online games is the fact that there is no motivation to act in a historic manner.
I’ve always wanted to see historic mission profiles and combats as a result of missions, not find and fight furballs. I guess I just don’t understand the logic of these arenas. Why not play quake if all you want to do is jump in and start shooting. These games have so much more potential. Why not have a European map that represents spring 1944 in the air, make bases un-cappable and score points for bombs delivered on target. Make the bomber mission the focus of this ToD, maybe people will actually have to plan something, arrange escorts, fuel loads and map routes! The Luftwaffe side would have to use their air controllers to vector their interceptors to the raids. You would still get massive furballs, but you would get them for the right reasons.
You could include the 9th air force with their medium bombers and ground attack aircraft. You could even make it so there can be an invasion and ground capable bases after June 6th. Why can’t we design the plane sets to develop over time with improved models coming into service at certain dates.
Is no one interested in this kind of play? I think it is the most rewarding play you can have. Separating the machines from the methods is a mistake. I Guarantee that people will remember a historic bomber raid much more than the next furball at 500 feet.
In a former game I planned and lead a historic mission based on the 97th bomb groups first B-17 raid on occupied Europe. We flew a historic mission profile to Rouen and it took a couple of hours to complete, but it was totally intense and very much had the “you are there” feeling. About 5 miles from the IP turn we got jumped by a few 190’s and 109’s who were making slashing attacks and using good tactics. We lost a few bombers and got 1 fighter and maybe damaged another, but our forts brought us home missing some parts and guns. This mission is 100 times more memorable then when I upped for a furball and got a bunch of kills and landed 5 minutes later.
So I challenge you all, where is the history?
Regards,
VonKost