Author Topic: Stick dampening  (Read 1568 times)

Offline LePaul

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Stick dampening
« on: October 16, 2007, 10:41:00 AM »
I'm wondering what most people use for dampening settings.  I have an X-52 and I must have it set wrong.  I'm chasing cons through loops and another maneuvers and G-out like mad lately.  (That or my system has a nifty bug where i go into g-blackout everytime I hit the trigger  LOL)

But seriously, its weird, I've been doing it all wrong lately...wondering if my stick settings could be screwed up

Offline LYNX

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Re: Stick dampening
« Reply #1 on: October 16, 2007, 10:54:24 AM »
Quote
Originally posted by LePaul
I'm wondering what most people use for dampening settings.  I have an X-52 and I must have it set wrong.  I'm chasing cons through loops and another maneuvers and G-out like mad lately.  (That or my system has a nifty bug where i go into g-blackout everytime I hit the trigger  LOL)

But seriously, its weird, I've been doing it all wrong lately...wondering if my stick settings could be screwed up


try this scaling  0.41,0.47,0.52,0.58,0.63,0.69,0.76,0.82,0.90,1.00 on both roll and pitch axis in c: / programmes / HTC / settings / yourstickfilesname.  Just copy and paste.  Once done calibrate your stick in windows then again when you enter game.

Oh before I sign off make sure X & Y axis are centred in windows calibration.

Offline Ack-Ack

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Stick dampening
« Reply #2 on: October 16, 2007, 12:44:08 PM »
try adjusting your stick scale instead of the dampening and deadbands.

Dampening your controls either lowers or raises the sensativity of your controls.

Deadband increases/decreases the center indent of your controllers.  For example, increase the deadband and it will take more "force" to move the controller off center.  Decrease the deadband and you lessen the force it takes to move off center.


ack-ack
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Offline LePaul

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Stick dampening
« Reply #3 on: October 16, 2007, 12:52:27 PM »
That makes sense.  Somehow my controls seem too sensitive.  One small stick movement and my P-51 acts likes an F-16 pulling 4 gs or something  LOL  

The clue for me was when I was tearing wings off planes, especially Spit 16s.

I'll try those ideas

Offline Tilt

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Stick dampening
« Reply #4 on: October 16, 2007, 01:31:55 PM »
Check your x/y axis in the saitek control panel.

You will note that the mechanical stick travel is  further than the scaled travel.

At one stage my stick was hitting the scaling limits at only 50% of the actual travel of the stick.  Which meant that only 50% of the actual travel was creating output.

I called Saitek who took the stick back fixed it then returned it. I say fixed it, it went from 50% to 80/85%.
Ludere Vincere

Offline Ack-Ack

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Stick dampening
« Reply #5 on: October 16, 2007, 01:45:23 PM »
Quote
Originally posted by LePaul
That makes sense.  Somehow my controls seem too sensitive.  One small stick movement and my P-51 acts likes an F-16 pulling 4 gs or something  LOL  

The clue for me was when I was tearing wings off planes, especially Spit 16s.

I'll try those ideas



open up the .jsm file for your controllers and copy and paste the below numbers.

Roll
0.45,0.49,0.53,0.57,0.62,0.67,0.73,0.83,0.93,1.00

Pitch
0.45,0.49,0.53,0.57,0.62,0.67,0.73,0.83,0.93,1.00

Yaw
0.45,0.49,0.53,0.57,0.62,0.67,0.73,0.83,0.93,1.00

In each of your config files for your controllers, just look for the line that will say "Axis # Roll/Pitch/Yaw". Below those lines, there will be numbers similiar to the ones above. Those are your stick scale numbers. Just copy and paste the above numbers and save your config file.

Hope it helps.

ack-ack
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Offline IceBird

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Re: Re: Stick dampening
« Reply #6 on: October 17, 2007, 01:46:38 AM »
Quote
Originally posted by LYNX
try this scaling  0.41,0.47,0.52,0.58,0.63,0.69,0.76,0.82,0.90,1.00 on both roll and pitch axis in c: / programmes / HTC / settings / yourstickfilesname.  Just copy and paste.  Once done calibrate your stick in windows then again when you enter game.

Oh before I sign off make sure X & Y axis are centred in windows calibration.


that's great information :aok   i have been trying to figure out how to set it maself so far :lol thanks so much!

Offline Gloves

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Stick dampening
« Reply #7 on: October 17, 2007, 07:00:13 AM »
Quote
Originally posted by Ack-Ack
open up the .jsm file for your controllers and copy and paste the below numbers.

Roll
0.45,0.49,0.53,0.57,0.62,0.67,0.73,0.83,0.93,1.00

Pitch
0.45,0.49,0.53,0.57,0.62,0.67,0.73,0.83,0.93,1.00

Yaw
0.45,0.49,0.53,0.57,0.62,0.67,0.73,0.83,0.93,1.00

In each of your config files for your controllers, just look for the line that will say "Axis # Roll/Pitch/Yaw". Below those lines, there will be numbers similiar to the ones above. Those are your stick scale numbers. Just copy and paste the above numbers and save your config file.

Hope it helps.

ack-ack



Do these just work for the Saitek or do they work for other sticks as well?

Thanks,

Glove

Offline LYNX

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Stick dampening
« Reply #8 on: October 17, 2007, 07:45:24 AM »
[/IMG]

This is my stick scale 0.41,0.47,0.52,0.58,0.63,0.69,0.76,0.82,0.90,1.00  as seen in the screenie above.  Should work fine for most sticks.  Notice I have had to tweak the Dead band slider up a fair amount.  That's because that axis moves a lot on it's centre position.

When you get the message "don't move stick so rapid" it's this slider that curbs that movement.  TIP :- Go off line and take a plane up then wiggle your stick in the up & down axis then the side to side axis.  This will tell you which axis triggers the system message.  Add Dead Band and repeat.  May look like your pulling one off but it'll cure the stick of over movement.

Now that the stick is reasonably responsive I have had to introduce some damping to take out the "bounce".  If you use to much damper it can work counter productive so a little at a time.

Maybe best to recalibrate in windows and the game after making changes.  Be sure to shut the game down before hand though.

PS.  you could use ack ack settings as well.
« Last Edit: October 17, 2007, 08:03:47 AM by LYNX »

Offline Gloves

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Stick dampening
« Reply #9 on: October 17, 2007, 10:33:19 AM »
Thanks for the info Lynx!  

Glove

Offline Ack-Ack

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Stick dampening
« Reply #10 on: October 17, 2007, 12:36:08 PM »
Quote
Originally posted by Gloves
Do these just work for the Saitek or do they work for other sticks as well?

Thanks,

Glove



They'll work for any stick.


ack-ack
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Offline DaYooper

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Stick dampening
« Reply #11 on: October 17, 2007, 06:43:34 PM »
I will warn against stick dampening.  The water may damage the sensitive electronics.

Damping will do wonders for your control, though.

Offline DaYooper

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Stick dampening
« Reply #12 on: October 18, 2007, 10:32:45 AM »
I did update my stick per the suggested numbers.

My plane now flys a lot more like a plane.  It's less jerky and much more smoother.  This gives me more delicate control where I want it.

Unfortunately, it does nothing for my skills (or lack thereof).

Offline SteffK

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Stick dampening
« Reply #13 on: October 18, 2007, 10:37:07 AM »
Schatzi (Where is that young lady) had a thread regarding this going somewhere.
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Offline hubsonfire

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Stick dampening
« Reply #14 on: October 18, 2007, 11:52:05 AM »
Quote
Originally posted by Ack-Ack
open up the .jsm file for your controllers and copy and paste the below numbers.

Roll
0.45,0.49,0.53,0.57,0.62,0.67,0.73,0.83,0.93,1.00

Pitch
0.45,0.49,0.53,0.57,0.62,0.67,0.73,0.83,0.93,1.00

Yaw
0.45,0.49,0.53,0.57,0.62,0.67,0.73,0.83,0.93,1.00

In each of your config files for your controllers, just look for the line that will say "Axis # Roll/Pitch/Yaw". Below those lines, there will be numbers similiar to the ones above. Those are your stick scale numbers. Just copy and paste the above numbers and save your config file.

Hope it helps.
ack-ack


I've never tinkered with the text file, only making adjustments in game. In the .jsm file, the data appears as below:

Saitek X52 Flight Controller
9,42
Y Axis
0,32767,65535,0.087000,0.174000,0.250000
AXIS,PITCH,0,1
0.31,0.39,0.48,0.59,0.68,0.77,0.89,1.00,1.00,1.00
AXIS,PITCH,0,1
0.10,0.20,0.30,0.40,0.50,0.60,0.70,0.80,0.90,1.00
NOTUSED,NOTUSED,0,0
NOTUSED,NOTUSED,0,0
X Axis
0,32767,65535,0.050000,0.100000,0.250000
AXIS,ROLL,0,1
0.47,0.55,0.67,0.72,0.83,0.89,0.95,0.99,1.00,1.00
AXIS,ROLL,0,1
0.10,0.20,0.30,0.40,0.50,0.60,0.70,0.80,0.90,1.00
NOTUSED,NOTUSED,0,0
NOTUSED,NOTUSED,0,0
Z Rotation
0,32768,65535,0.350000,0.256000,0.250000
AXIS,YAW,0,1
0.03,0.11,0.22,0.32,0.43,0.54,0.65,0.76,0.89,1.00
AXIS,YAW,0,1
0.10,0.20,0.30,0.40,0.50,0.60,0.70,0.80,0.90,1.00


The first string of values for Axis roll/pitch/yaw 0,1 is what we should replace, leaving the second string as it is?
mook
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