My belief is that anyone who has any opinion about gameplay here at one point clicked on the AvA menu button for the first time. The first time, your expectation was most likely little more than looking for some Axis versus Allies action (true to it's name).

Some of us were looking for the old Combat Theater menu button.

Maybe the long anticipated Combat Tour is creating an urgency for us AH junkies to fill in between the scenarios with a perfect place to practice (er, I mean play).

Development for AvA has been unfairly burdened with the brunt of this void.
Personally, I look for an arena where I can choose my weapon and meet a similar challenge of that day. In other words 262 versus 262 wouldn't occur.

Plane sets period.
Now that I have said that, I wouid expect also, the amount of damage on non vehicle targets un-muted. That is where a lot of problems for the AvA seem to appear. Map resets and field captures appear to be built in features of the AH map architecture.
If I am right, staff members can become bogged down, just keeping a map playable. My question is, can the maps be made unpenetrable up to a certain point, without massive staff envolvement and still allow for damage to items occur un-muted?