Author Topic: B5N and D3A Rear Gun Inaccuracies  (Read 479 times)

Offline Devonai

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B5N and D3A Rear Gun Inaccuracies
« on: October 19, 2007, 08:03:14 PM »
I'm sure this is very high on HTC's to-do list, but I was wondering if anyone else cares about the inaccuracies about the B5N and D3A's rear guns.

Currently, both gun positions carry 791 rounds and fire continuously.  The B5N used a copy of the Lewis gun with 97 round drums.  Where did they get the number 791?  This equals 8.15 drums.

With the D3A, using the Type 92 HMG, the weapon used 30-round strips.  Again, where does the number 791 come from?

I understand that making operating these rarely used aircraft more difficult will accomplish nothing, but for pure curiosity I wonder how these decisions were reached.
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Offline Hien

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B5N and D3A Rear Gun Inaccuracies
« Reply #1 on: October 20, 2007, 12:01:34 AM »
I was wondering this as well.  I wish that clip was smaller, as I tend to empty that rear gun when given the chance.  It's near useless (in the D3A.)

I wish we had a command that just chunked it.  Or maybe... Tie it to the nose... and add some to my hitting power... But hey, I'll live.

Offline BigPlay

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B5N and D3A Rear Gun Inaccuracies
« Reply #2 on: October 25, 2007, 10:11:29 AM »
maybe that's the max ammo they carried. The guns in the Ju88's were drum
held ammo and they seem to have more than what I would thing a drum would hold.

Offline Devonai

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B5N and D3A Rear Gun Inaccuracies
« Reply #3 on: October 25, 2007, 10:27:55 AM »
Maybe that is the max ammo they carried, BP, but it is not evenly divisible by 97 or 30.
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Offline Urchin

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B5N and D3A Rear Gun Inaccuracies
« Reply #4 on: October 25, 2007, 12:25:51 PM »
I'm not sure if this was ever changed, but way back in the day those two guns also had all the characteristics of .50 caliber guns.  They fired (relatively) slow, they hit hard, and they used the .50 cal damage sound effects on the planes they hit.