Here is something else I was working on to give H2H GV'ers some "sniping fun". The idea was to give GV's something to hide inside of (To get away from enemy planes, I don't host GV wars with planes but other hosts might) and to sit on top of to get a better view of the battlefield.
This picture shows the tunnel in-game along with overlay which has the working PolyID tag.
![](http://www.onpoi.net/ah/pics/users/917_1193062636_tunnel1.jpg)
This image shows the jeep entering the tunnel proving that it is accessible and causes no bugs.
![](http://www.onpoi.net/ah/pics/users/917_1193062941_tunnel2.jpg)
This image shows the jeep climbing one part of the hill, it seems this is the only part of the hill which can be climbed by any vehicle. Why I do not know, but would greatly appreciate any assistance resolving the issue.
![](http://www.onpoi.net/ah/pics/users/917_1193062973_tunnel3.jpg)
This image shows what happens once you leave the face which is climbable.
![](http://www.onpoi.net/ah/pics/users/917_1193063007_tunnel4.jpg)
Here are some of the design images.
![](http://www.onpoi.net/ah/pics/users/917_1193063039_design1.jpg)
![](http://www.onpoi.net/ah/pics/users/917_1193063074_design2.jpg)
As one can see it is a relatively simple design with only three entry / exit points. The tunnel is a separate part from the hill to make it Frame Rate friendly and to make it easier to debug, at least I wish. For some reason as you can see when you leave the face which connects to the ground you sink into the hill. Why this happens I do not know. Original thoughts were that the face was "Double-Sided" which caused this bug before. After eliminating the "Double-Sided" properties the bug remained.
If anyone has any ideas regarding the issue, please feel free to drop me a hint.