Salute!
After a few brewskis and a red screen, I had a thought of some magnitude. <get another beer>

After that.......
Of course, this is only a preliminary thought and is no way made to obligate HTC at all!
A P-51 had 2 engine types. The Allison and then the Merlin. <correct me if I am wrong> Lets say-for example-that there are a number of engines in the Merlin shop-->
over there. Say 45. And there are 100 Allisons in crates over there-------------->
(2 separate locations) I buff the Allison Facility with-X # of BIG eggs, that leaves the 45 Merlins over.........................
...>
OR visa versa. Case in point. Option 1, there are only 45 engines left. Therefore, as a P51 dies.....there are 44 engines left.
And these numbers dwindle as planes go down.

A tire factory, an assembly point, or any number of limitations might be configured to slow the sides strengths. And too, giving a more realistic simulation......like the ball bearing factories of WWII.

Right now the HQ, AMMO and Fuel factories play a role in game play. I know it's a push, but it might become a more strategic and dynamic arena. Just a thought. (Please do not limit the thought to engines alone) Spare Parts?

Also, Make F1, F17 and F9 Main bases Uncapturable. Then set aside 2 more bases to be intact for a reset. So, A main base and 2 must be up, or a reset occurs.
This might inhibit the 2 base vulching that goes on......for which I am both giver and receiver!

(Mostly receiver)

Thanks.....
KKEN