Author Topic: Bombing - Winds  (Read 882 times)

Offline plink

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Bombing - Winds
« on: November 13, 2007, 05:57:49 PM »
Question:
Do intermediate altitude winds affect bomb drop location?

Example:
Level at 21K  winds at 21K N at 10 knots
winds at 10-20K are S at 10 Knots
winds at 0-10Kare E at 10 knots

If calibration is done at 21K.. it should feed in a correction of N at 10 knots.
But with winds different along the bombs path, the bomb should be off target to the SSE.

Is this what happens in AH2?

PLINK

Offline Latrobe

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Bombing - Winds
« Reply #1 on: November 13, 2007, 06:49:33 PM »
There are winds in the MA now? :huh

Offline goober69

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Bombing - Winds
« Reply #2 on: November 13, 2007, 07:19:47 PM »
no wind in ma
dont know if anyone ever researched it or not,
could be useful if you go to an SA that has wind though
flying as Marvin57
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Offline Lusche

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Bombing - Winds
« Reply #3 on: November 13, 2007, 07:33:25 PM »
Quote
Originally posted by Latrobe
There are winds in the MA now? :huh


Depending on what I had for dinner, yes.
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Offline Murdr

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Re: Bombing - Winds
« Reply #4 on: November 13, 2007, 07:35:36 PM »
Quote
Originally posted by plink
Question:
Do intermediate altitude winds affect bomb drop location?

To my understanding, yes.  I answer that way because it has been a very long time since I've tested different bombing conditions.  Wind layers have been absent from the MA for years.

Plink, what you can do is load up the TA map (AHTA06) offline.  There are 20k and 30K bases on it, and also air spawns.  Then you can use the arena setup menu to set wind layers and experiment exactly how much effect it does have.

Offline LYNX

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Re: Bombing - Winds
« Reply #5 on: November 13, 2007, 10:22:42 PM »
Quote
Originally posted by plink
Question:
Do intermediate altitude winds affect bomb drop location?

Example:
Level at 21K  winds at 21K N at 10 knots
winds at 10-20K are S at 10 Knots
winds at 0-10Kare E at 10 knots

If calibration is done at 21K.. it should feed in a correction of N at 10 knots.
But with winds different along the bombs path, the bomb should be off target to the SSE.

Is this what happens in AH2?

PLINK


As already stated there isn't any wind to factor into your calibration.  I find myself asking why you asked the question.  I'm assuming you may be missing.  If this is the case line up in advance and calibrate longer.  Hold the "Y" key down 10 to 20 seconds.

When using smaller bombs from high altitude it is imperative to have a very good line.  Normal corrections to "line" in the bomb site with 100Lb'ers or 250 Lb'ers is enough for the bombs to straddle the target rather than hit it.

My appols in advance if my assumption is incorrect.

Offline plink

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Bombing - Winds
« Reply #6 on: November 14, 2007, 11:25:11 PM »
Our squad did some testing and it seems there is some effect form winds at levels along the way down.

That's why I'm asking. To confirm results.

PLINK

Offline NAVCAD

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Bombing - Winds
« Reply #7 on: November 15, 2007, 02:43:14 PM »
One other KEY element is to make sure your Calibrated Bomb Sight speed is the same as your GROUND speed.  Check this with the E6B and adjust throttle as necessary.

Other factors that affect bombing runs:

1.  Make sure you open your bomb bay doors BEFORE you calibrate.

2.  As stated before, ensure you bomb sight speed is the same as your GROUND speed.  (use the E6B function from clipboard map).

3.  Line up and make sure that you are zoomed in on target.  target line as said in earlier post is important if your high alt bombing.

4.  After your first pass, re-check you speed and adjust accordingly with the E6B.  The game knows that you lightened you load by dropping bombs.  If the plane is lighter then it will go faster for a given throttle setting.  This will screw up your second pass.

5.  If bombing a CV group.  Bomb where the ship WILL be, not where the ship is!!!  The bomb sight is set for a stationary target not a moving one.

6.  I don't know if I said this before.....but.....CHECK YOUR SPEED...:)

V/R

NAVCAD


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Offline plink

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Bombing - Winds
« Reply #8 on: November 15, 2007, 10:14:28 PM »
Some pictures of results show shifts to left and right.. not front/back.. Speed probably not the issue.
PLINK

Offline LYNX

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Bombing - Winds
« Reply #9 on: November 15, 2007, 11:02:21 PM »
Quote
Originally posted by plink
Some pictures of results show shifts to left and right.. not front/back.. Speed probably not the issue.
PLINK


Look mate...you asked the question and you've been given the answer's.  There is no WIND so your your not doing it right.... GET IT ?

Go level ONE SECTOR out from target to obtain max speed at given alt.  Get a good line to target whilst gathering speed.  Open doors ONLY when long vis of target then wait a few seconds.  Calibrate long time.  

If you wanna argue the toss you may as well as well piss piss up your kilt and play with the steam.
« Last Edit: November 15, 2007, 11:07:31 PM by LYNX »

Offline Rolex

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Bombing - Winds
« Reply #10 on: November 16, 2007, 12:26:23 AM »
Woah... not so fast there, LYNX.

I've noticed a change, or loosening, in drop accuracy recently, and I'm pretty darn fluent in the language of calibration. ;) There is a difference in the spread pattern. It won't affect much dropping on a strat, but pinpoint, laser-like drops on hangers isn't automatic anymore.

Offline goober69

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Bombing - Winds
« Reply #11 on: November 16, 2007, 06:47:53 AM »
true even in dive bombing i find myself droping to the side or infront or behind just by a few feet even with perfect alignment from the sights
i use a jug or f6f for my jabo still im not perfect but a few hits from rkets after bombs usualy takes it down ya pinpoint acuracy it seems not as easy as it was before the last update
i think the hangers have gotten tougher lol
flying as Marvin57
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  we band of brothers;"
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Offline LYNX

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Bombing - Winds
« Reply #12 on: November 16, 2007, 07:37:19 AM »
Plink  

After reading my last post I find myself sitting here with some regret.  I regret using such a strong phrase.  I apologise.

Offline plink

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Bombing - Winds
« Reply #13 on: November 16, 2007, 12:58:58 PM »
Thanks Lynx, NP..


From reading all the above posts.. there is 1 mention that winds don't count, then a yes they do, then a now they don't.  I have no certainty what input is actually correct.

The question comes from a few experiments that were conducted in SEA.

The guys that were doing these tests are CM's & very experienced bombadiers.  So I'm pretty sure the cals are right.

SEA:
Altitude 0 2000 6000 10000 14000 18000 22000 24000 26000 28000 30000
Direction - 225 225 225 270 270 270 315 315 315 315
Speed Calm 10mph 14mph 18mph 22mph 26mph 30mph 34mph 38mph 42mph 46mph
Using Japan Map. Field 88 ( Knight ) Air Start N.

Alt 19k

3 bomb runs made dropping single 250lb bombs on 2 targets. Each case resulted in a drift of about 4 BOMBERHANGERS to the East of the target.

Results:

'Target' is where I aimed.
'Ground Zero' is where it landed.
Note the direction of travel is UP, so drops were made in both directions.




Plink
XO VMF-101 Nightmares
« Last Edit: November 16, 2007, 01:19:58 PM by plink »

Offline Murdr

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Bombing - Winds
« Reply #14 on: November 16, 2007, 01:21:57 PM »
As I said, bomb trajectory is affected by wind.
[Auto bombsight calibration] (that is an arena setting) does not account for the wind conditions the bombs will travel through.

Though Im still not sure I am understanding exactly what the question is?