Author Topic: k-14 gunsight  (Read 5886 times)

Offline SteveBailey

  • Gold Member
  • *****
  • Posts: 2409
k-14 gunsight
« on: November 21, 2007, 05:11:41 PM »
Why don't we have it in game?  It's not really a question of (somewhat) subjective modeling.

Offline SuBWaYCH

  • Silver Member
  • ****
  • Posts: 1730
k-14 gunsight
« Reply #1 on: November 21, 2007, 09:06:02 PM »
There are quite a few of K-14 gunsights. I think there are 4 or so in AKSketch's gunsight pack. Its in his Sig by the way.

Regards,
Subway
Axis C.O. for Battle of the Dnieper, Winter '43

Air superiority is a condition for all operations, at sea, on land, and in the air. - Air Marshal Arthur Tedder

364th Chawks

Offline Motherland

  • Plutonium Member
  • *******
  • Posts: 8110
k-14 gunsight
« Reply #2 on: November 21, 2007, 09:17:13 PM »
Quote
Originally posted by SuBWaYCH
There are quite a few of K-14 gunsights. I think there are 4 or so in AKSketch's gunsight pack. Its in his Sig by the way.

Regards,
Subway

The K14 gunsight was a lead-computing gunsight. Well, it was a gyro gunsight, but, in Aces High, it would have to be a LCG.

Offline SteveBailey

  • Gold Member
  • *****
  • Posts: 2409
k-14 gunsight
« Reply #3 on: November 22, 2007, 01:34:44 AM »
Quote
Originally posted by Motherland
The K14 gunsight was a lead-computing gunsight. Well, it was a gyro gunsight, but, in Aces High, it would have to be a LCG.


Yes, so my question remains.

Offline Sketch

  • Silver Member
  • ****
  • Posts: 1351
      • http://www.arabian-knights.org
k-14 gunsight
« Reply #4 on: November 22, 2007, 08:04:37 AM »
Quote
Originally posted by SteveBailey
Yes, so my question remains.


Because they know you will become unstoppable in your pony....  :D

Not like you miss now anyways as my plane always seems to get infront of your bullets... :eek:
~Sketch~//~Arabian Knights~
Sketch's Gunsight Collection 2008
Sketchworks Arabian Knights Soundpack
~Oderint Dum Metuant~

Offline Viking

  • Personal Non Grata
  • Gold Member
  • *****
  • Posts: 2867
k-14 gunsight
« Reply #5 on: November 22, 2007, 08:17:14 AM »
Quote
Originally posted by Motherland
The K14 gunsight was a lead-computing gunsight. Well, it was a gyro gunsight, but, in Aces High, it would have to be a LCG.


Why would it have to be a LCG? Seems to me that the functionality of a gyro gun sight would not be difficult to implement. You just have to dial in the range manually and then keep the enemy in the reticle for several seconds to allow the sight to adjust. :aok

And while we're at it lets model the British Mk IIC gyro gun sight (the K14 was a development of this), and the German EZ-42 gyro gun sight.

Offline SteveBailey

  • Gold Member
  • *****
  • Posts: 2409
k-14 gunsight
« Reply #6 on: November 23, 2007, 01:37:45 AM »
Quote
Originally posted by Sketch
Because they know you will become unstoppable in your pony....  :D

Not like you miss now anyways as my plane always seems to get infront of your bullets... :eek:


:lol


Offline trigger2

  • Silver Member
  • ****
  • Posts: 1342
k-14 gunsight
« Reply #7 on: November 24, 2007, 03:24:23 AM »
Quote
Originally posted by Motherland
The K14 gunsight was a lead-computing gunsight. Well, it was a gyro gunsight, but, in Aces High, it would have to be a LCG.


The P-51D's was a Lead Computing Gunsight...
Can I ask what your point may be in stateing that it was a LCG?
Sometimes, we just need to remember what the rules of life really are: You only
need two tools: WD-40 and Duct Tape. If it doesn't move and should, use the
WD-40. If it shouldn't move and does, use the duct tape.
*TAs Aerofighters Inc.*

Offline TUXC

  • Copper Member
  • **
  • Posts: 257
k-14 gunsight
« Reply #8 on: November 24, 2007, 12:47:45 PM »
The LCG we have in game could not be used since it works off of a different principle than the K-14 gyro computing gunsight did. The LCG we have tells you where to shoot based off of data the game has on the speed and direction of the target, and the capabilities of your guns. The K-14 required you to input the target's wingspan and range, then track the target by keeping the pipper on it. The LCG in the game is far more powerful as it allows you to make shots that would be impossible to compute with a K-14, such as snapshots, whereas a K-14 would work best for tracking shots.

That being said I'm sure HTC could come up with a way to model the K-14 and the British equivalent if they ever decided to do it. I have no idea if a German gyro gunsight ever saw combat.
Tuxc123

JG11

Offline Kazaa

  • Plutonium Member
  • *******
  • Posts: 8371
      • http://www.thefewsquadron.co.uk
k-14 gunsight
« Reply #9 on: November 24, 2007, 03:01:24 PM »
I would like... :aok



Just joking.



"If you learn from defeat, you haven't really lost."

Offline Motherland

  • Plutonium Member
  • *******
  • Posts: 8110
k-14 gunsight
« Reply #10 on: November 24, 2007, 06:21:32 PM »
Quote
Originally posted by trigger2
The P-51D's was a Lead Computing Gunsight...
Can I ask what your point may be in stateing that it was a LCG?

"A gyro gunsight is a type of gunsight in which target lead (the amount of aim-off in front of a moving target) and bullet drop are allowed-for automatically, the sight incorporating a gyroscopic mechanism that computes the necessary deflections required to ensure a hit on the target. " -Wikipedia

Offline Viking

  • Personal Non Grata
  • Gold Member
  • *****
  • Posts: 2867
k-14 gunsight
« Reply #11 on: November 24, 2007, 06:22:44 PM »
Quote
Originally posted by TUXC
I have no idea if a German gyro gunsight ever saw combat.


This is from another forum:


"Develepment was ongoing from 1935, the first EZ 40 was presented summer 1941. Hahn also shows some hit % with the standard Revi 12 and EZ 40 sight. At the short, typical battle 25-50% increase was seen against fighters and bombers (it was more pronounced for the non-manouvering latter types), and more at very long ranges. This was understood for the Bf 109F's 2x7.92mm. However, it didn't change a few rules of thumb : effective fire can be only performed at short ranges, long range fire is ineffective with either gunsights.

The EZ 42 was quite successfull : "Reports of pilots showed, that individual attacks could be performed at 20 degrees of deflection. Despite the max. range of the EZ 42 was specified as ca 1000m, there were multiple Abschüsse from 1500 m engagement distance.

Hahn quotes an Allied report comparing the 'American Gyro-gunsight' and the EZ-42. The US version showed up 20% larger errors in the neccessary deflection angle, which already at low angles measured up to 1 degree error (...die selbst bei kleinen Winkeln noch bis zu 1* Fehler betragen haben.)

The EZ 42 was stabilised by two gyroscopes. Apprx. 800 were produced, from July 1944, most were however produced in 1945."

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
k-14 gunsight
« Reply #12 on: November 24, 2007, 07:17:25 PM »
When first tested in Spitfires it produced significantly increased accuracy.  No wondertech, fix-all, but a usefull tool.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-