Author Topic: Straight K-4 Tips  (Read 2983 times)

Offline pervert

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3968
Straight K-4 Tips
« Reply #30 on: December 05, 2007, 05:08:11 AM »
Being able to kill at long range with the twin 13mm is more important than wasting your 30mms trying long range shots. I used to believe the 13mm were ineffective until i realised that a lot of the time (because i shot both weapons at once) i was actually missin a lot with the 30mm and the 13mm was doing the damage. I've been practising my shooting quite a lot thanks to a certain clog wearer! Lol

Offline Xasthur

  • Gold Member
  • *****
  • Posts: 2728
Straight K-4 Tips
« Reply #31 on: December 05, 2007, 09:12:09 AM »
I agree, don't discount the 13mm.

They're great for keeping your prey honest, forcing them to bleed speed to avoid while you run them down. They're good for getting the odd oil/radiator/pilot wound too.

Use them seperately though, firing both at the same time will lead you to miss with the 30mm.

Also, bear in mind that it is very possible to land hit hits with the 30mm cannon up to 800 yards.

I don't recommend this in a turn but if you get something trying to out-pace you thinking they're safe at 800 yards infront of K4.... you can do some damage.

Use the German Revi sight and practice your lead. A target at 800 that is not evading will require you aim with the 1st notch outside of the gunsight circle.

That is with convergence set at 200 yards.

As for the skins, I usually use Wotan's JG 53 skin.

That is the best, in my opinion.

I'm working on a skin for a II./JG 3 K4 at the moment.
Raw Prawns
Australia

"Beaufighter Operator Support Services"

Offline pervert

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3968
Straight K-4 Tips
« Reply #32 on: December 05, 2007, 11:36:38 AM »
Another tip is using the arrow keys in the cockpit to adjust ur head view sideways for an enemy turning left. Gives u more room to aim as the sight in the 109 is set to one side and tracking a plane turning left for a big 30mm shot is harder with the sight in the middle.

Offline DoNKeY

  • Silver Member
  • ****
  • Posts: 1304
Straight K-4 Tips
« Reply #33 on: December 05, 2007, 07:48:00 PM »
Yep, thanks guys for the tips so far.  Still, does anybody know the relative corner velocities??

donkey
2sBlind

Offline Spatula

  • Silver Member
  • ****
  • Posts: 1486
Straight K-4 Tips
« Reply #34 on: December 05, 2007, 08:40:50 PM »
PM Badboy in the AHTC - he should have that data for you.
Airborne Kitchen Utensil Assault Group

Offline DEAR98

  • Copper Member
  • **
  • Posts: 145
Straight K-4 Tips
« Reply #35 on: December 05, 2007, 09:52:23 PM »
am i wrong or that the K-4 is the worst and heavest 109?
Don't shoot a "deer" they may shoot back.
The String is stronger than steal.

Offline TUXC

  • Copper Member
  • **
  • Posts: 257
Straight K-4 Tips
« Reply #36 on: December 05, 2007, 10:40:16 PM »
Quote
Originally posted by DEAR98
am i wrong or that the K-4 is the worst and heavest 109?



You are right in that the k-4 is the heaviest but dead wrong in that it is the worst. K-4 is uber in the right hands.
Tuxc123

JG11

Offline Stampf

  • Plutonium Member
  • *******
  • Posts: 11491
Straight K-4 Tips
« Reply #37 on: December 05, 2007, 10:49:44 PM »
...what He said. ^^^
- Der Wander Zirkus -
- La Fabrica de Exitos -

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17933
      • Fugi's Aces Help
Straight K-4 Tips
« Reply #38 on: December 06, 2007, 07:16:55 AM »
Quote
Originally posted by DEAR98
am i wrong or that the K-4 is the worst and heavest 109?


DEAR98, there is no one "uber" plane. Each plane has its strengths and weaknesses, even among the different variants of a plane group. That is what makes this game so challenging. One 109 climbs better, but this other one is faster, but then again this other one turns better, but this other one has a better gun.

To be one of the better players in this game you must learn what each plane can and can't do, and use that knowledge to your advantage while in a fight. On top of that you have to learn how to recognize what kind of skill the enemy pilot might have because that will also factor in on how you fight a fight.

Don't assume just because a plane is heavyer that it isn't good, some people will use that weight against you by out zooming you in a climb, turn around as you stall and throw one, just ONE of those 30mm at you and send you back to the tower.

Offline Balsy

  • Nickel Member
  • ***
  • Posts: 717
Straight K-4 Tips
« Reply #39 on: December 06, 2007, 08:06:47 AM »
Even though the K4 is the worst turner, you can utilize its uber climb rate to keep any other 109 from getting a lead shot even in a turn fite that devolves into a flat turning circle.


Just point that nose up, hit the magic button, and soon you will be above your prey and "out turning" them.  The hard part is managing the k4 in slowflight nose high with all that power. Once you master that, Id rather be in a k4 than any other 109.

A well flown 109k will pwn a ki84.

Balsy

Offline DEAR98

  • Copper Member
  • **
  • Posts: 145
Straight K-4 Tips
« Reply #40 on: December 06, 2007, 02:34:57 PM »
ah:aok
Don't shoot a "deer" they may shoot back.
The String is stronger than steal.

Offline Hawk55

  • Nickel Member
  • ***
  • Posts: 458
Straight K-4 Tips
« Reply #41 on: December 22, 2007, 02:17:10 PM »
Quote
Originally posted by B@tfinkV
a few K4 clips:

http://www.freeroleentertainment.com/dudtaters.ahf

http://www.freeroleentertainment.com/reversek4.ahf


as usualy i dont have words, but here are some fun ways to surprise your enemy when youre flying the K4.

imo, the K4 is a mix of P51D and LA7, and far better than either of those planes on their own.

S!


That was great flying Bat!  Loved the part that ur typing on 200, tell the guy a Niki is trying to kill u, then u whack him with a great move! :aok :lol
The Lynchmob-Outlaws--HAWK