Author Topic: Arena Player Cap Issue  (Read 905 times)

Offline TalonTSG

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Arena Player Cap Issue
« on: November 26, 2007, 12:38:50 PM »
I guess this falls under "problems running AH" so here it is.

I'd like to know why the Orange Arena, which always has the highest turnout, is usually the lowest player cap? I just don't see any excuse for that. Please tell me there is some kind of maintenance issue or some good reason.

Hardly anybody ever uses the Early and Mid Arenas and the cap there is consistently 350, so it makes it hard to understand a player cap of 120 in Orange Arena.

How about upgrading the hardware or something to handle your customer volume??

Thanks,

Offline TalonTSG

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Arena Player Cap Issue
« Reply #1 on: November 26, 2007, 12:42:09 PM »
Just to drive the point home, the current Orange Arena situation is 138/120. Do you expect people to sit and wait for 19 players to quit before they can get in?

Why can't the programmers put in a nice bit of code to keep the cap slightly above attendance?

Offline Skuzzy

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Arena Player Cap Issue
« Reply #2 on: November 26, 2007, 12:53:43 PM »
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline The Fugitive

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Arena Player Cap Issue
« Reply #3 on: November 26, 2007, 02:40:27 PM »
Come on Skuzzy, you know nobody is going to read ALL of that !!!

You should warn folks they have to read at least 3 paragraphs down to get this answer.

"The Aces High arenas use a dynamic or floating limit for the arenas where there are two, or more, of the same type. For instance, the two Late War arenas will show a limit that changes as the amount of players in these two arenas change.

The arena limits are governed as follows: As an example, if the Orange arena reaches a certain percentage of its maximum capacity, the server will adjust the Blue arena limit to a higher number. When the Blue arena reaches a certain percentage of its limit, then the Orange arena limit is raised. Conversely, the arena limits are also reduced in the same manner."

Offline 1KAOS

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Arena Player Cap Issue
« Reply #4 on: November 30, 2007, 05:32:55 PM »
See Rule #7
« Last Edit: December 01, 2007, 01:41:56 PM by Skuzzy »

Offline The Fugitive

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Arena Player Cap Issue
« Reply #5 on: November 30, 2007, 05:56:35 PM »
Quote
Originally posted by 1KAOS
See Rule #7


ummmm that would be the owner and designer of the game :D

Try making new friends :rofl
« Last Edit: December 01, 2007, 01:42:15 PM by Skuzzy »

Offline 1KAOS

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Arena Player Cap Issue
« Reply #6 on: December 01, 2007, 11:54:21 AM »
I can understand that the developers have a plan for the game overall. However ,when you see that alot of people (always over the cap for the mostpart) want to go to the LW orange arena and theres 12 out of 350 for the axis v allies arena maybe the capacities need to be rethought? Maybe we would like at least one big arena to fight in (some of us)?














Fugitive = ignored :D

Offline The Fugitive

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Arena Player Cap Issue
« Reply #7 on: December 01, 2007, 12:55:01 PM »
If you did a search on these boards you would find enough reading material for a week or so on the subject.

The arena cap in the main arenas are set that way to increase and decrease togather automatically. The reason was because when the arenas were first split, everyone filled one arena to the cap or 450, and the rest of the people, 50 or so, were stuck playing with low numbers. With the set up as it is the LW arena populations grow evenly.

There was never a problem with the EW, or MW as those population never hit a cap.....unfortunately :(

The other arenas have nothing to do with the caps in the LW arenas, its like comparing apples and oranges. The reason the LW arena was split was due to the way the game environment had deteriorated according to HTC. They have since added "Titanic Tuesday" to retry the large single arena again. If the comunitty returns to the large hordes, and ganging that totally dominated the large arenas of old, you can expect to see it go back to the split arenas again.

Offline TalonTSG

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Player Cap issue - response
« Reply #8 on: December 02, 2007, 12:03:52 AM »
The new scoring system makes it obsolete, not that it was good in the first place. If your score is kept separate per arena, it makes you want to stay in one arena.

I say, just let the cap hit the cap max and don't worry about it. :aok

Right now the cap in Orange is about 290/220. With a max cap of about 350 or 370 does that make sense?  How about 220/148?

Request this gets fixed asap.

As for "a weeks worth of reading" I guess I was trying to make my own 'reading material' on the subject. Is that a problem for you?

I pay my bill on time, I have my opinion. Thanks for your reply.

Offline 1KAOS

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Re: Player Cap issue - response
« Reply #9 on: December 02, 2007, 09:36:05 AM »
Quote
Originally posted by TalonTSG
The new scoring system makes it obsolete, not that it was good in the first place. If your score is kept separate per arena, it makes you want to stay in one arena.

Which is exactly why alot of people are trying to stay in that arena and do squad ops as well. Why make a whole squad move to another arena if a couple fellow squaddies can't get into that arena? Wouldn't the developers
be happy about knowing alot of people are trying to get to a map they made over another one? Doesn't that say something?

By the way i DID do a search on the boards and found alot of reading on the subject. Still, nothing justified the phanboi responses i've seen on the matter. The points per arena and the the simple fact of paying for fun which happens to be in that particular arena doesn't mean that anyone else here has the right to tell other people how to play or how there opinion should be.  It's the squads or the individual persons dime and if they want to go in there the devs might want to consider making that cap a bit bigger compared to other arenas. Don't force me to go to another arena because you feel like it would be cool to see what happens or something.

Offline The Fugitive

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Arena Player Cap Issue
« Reply #10 on: December 02, 2007, 10:21:34 PM »
Orange and blue arena scores are scored under the same score sheet, so your squad can play in either one and it won't hurt your scores at all. Orange isn't "always the one" with the low cap. They are "dynamic" and adjust automatically. When you see orange low, check back in a half hour and it will have bumped up, due to the Blue arena filling.

The LW arenas were split because HTC saw too many people canceling their subscriptions, possibly due to people hating having to fight against the big hordes, or the ganging that was going on, who knows, but they felt it was driving people away with the large numbers in the main arenas.

So they split the arenas. Hard cap was 450 for all the arenas. On a good night, one arena would fill to 450, and the other would have 50-100 people. How would you like to log in and find out your squad was in the full arena and you couldn't get in? Would they switch over to an arenas where they was nobody flying just to fly with you? Would you have fun flying against only a few other people? (try EW or MW some time to see if you would)

So the "dynamic auto-adjusting cap" was born. Now The arenas stay even in population (thought not in side balance), squads can and do jump to the other LW arena to hook up with each other, because the numbers are about the same and the fun is still there.

Yes you have your opinion, and that is fine, nobody told you to shut up.  "Titanic Tuesday" is HTC answer to the people who want the one super sized arena back. I'm sure its a test. If the community proves to like it, and HTC "numbers" look go maybe he'll make it available for more days, who knows. It was never a "hardware issue" The equipment HTC uses runs great, and it has been stated that the arenas could run with 1000 players in EACH and not tax the system. No its alway been a community issue.

Offline 1KAOS

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Arena Player Cap Issue
« Reply #11 on: December 02, 2007, 10:44:45 PM »
That is exactly the problem going on right now. The whole squad will be in orange and establihed in a fight. You go to get in but because of this lame cap on the arena you are S.O.L. and who cares? At this particular point in time should you go to the squad and tell them all to leave and go to the next arena even though there's some progress being made and the fight is on in the current one they are in? It doesn't matter what is written where or what the caps are are. You can't get in when you really want to and that sucks plain and simple. It doesn't even matter why the caps are the way they are. When you push the button to get in and can't get in, all that comes to mind is alot of curse words. This is what we are trying to get across. Make the one arena cap really big. If people want to go to the smaller maps it still lets them. Look at AVA. It was 12/350 most of the day. Almost all weekend. This is ok for orange to get 220 max? Knowing that alot of people want to go in there though? No way. I raise the BS flag on that.

BTW Fugitive, saw the simpit you had going. How long did that take and what would you change if you did it all over again? I'am making one weekend after next. Well, at least making an attempt.

Offline The Fugitive

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Arena Player Cap Issue
« Reply #12 on: December 03, 2007, 08:01:53 AM »
To me it sounds like your a "win the war" type, and there is nothing wrong with that ! but to me the "fight" is the fun part, my squad doesn't care who wins the war, or how many bases we grab. To us the fun is in the fight and we have all left one arena to hook up with guy in the other LW area. I guess its more along the lines of how you look at the game. Not saying anything bad about the way your playing, but to me your limiting your options. Like I said, maybe the "Titanic Tuesdays" will turn out to be a good thing and HTC will extend the amount of time the single big arena says open, who knows, but complaining about "how HTC runs his company" isn't going to win you any friends at HTC.

The squeaky wheel gets the grease, but at some point, most just get a new wheel   :D

The sim-pit took about 60+ hours to build over 6 weeks, and cost about $200 for parts. Its about 2 years old now and works just as well now as it did when first built. The only changes I made from the original is, The keyboard is now on the slide out tray instead of on the cover, and when I got my new CH pedals (old CH pedals were "pivot" types, like a gas pedal, new CH Pros are sliders with pivot for brakes) I needed a bit more knee room, so I lifted the whole body 2 inches. The last change was to replace the 21 CRT with a 19 inch LCD. I cut a door into the "windshield" and now have my printer in the area that use to be taken up by the CRT.

Other than those few things it has stood the test of time, Wife doesn't mind it any more, and she's still happy it keeps me out of the bars  :D For those who haven't seen it, you can check it out >>HERE<<

Offline Bruv119

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Arena Player Cap Issue
« Reply #13 on: December 03, 2007, 08:37:46 AM »
Talon if the cap is in that state you are required to fill the second late war arena.

The dynamic caps are there to get people into BOTH arenas whether you like it or not.

They will adjust only when the second arena is at a decent capacity.

This changeover usually happens around midday USA and 18:00 GMT and is a nuisance for 1-2 hours.  

Titanic Tuesdays is the only time we are allowed one max arena of 0/850.

The pros and cons can be read all over the forum using the search button.  HTC had their reasons to do it this way.  

I would like to see one arena throughout the week and then only use the caps at the weekend when X amount more players are online.

Bruv
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Offline TARGUT

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Arena Player Cap Issue
« Reply #14 on: December 04, 2007, 03:59:38 PM »
$0.02 worth...
I often fly fairly early in the day and it is not unusual to log in and see 1 LW arena with 130/120 and the other with 36/120.
I like the "Win the War" type of play as opposed to furballing. If you have an arena with less then 75-100 ppl in it (especially if it happens to be a big map) your only choice is milkrunning or furballing.
I just cannot understand why an arena will support 400+ players during "primetime", but during "off" times we are forced to split up.
If there are a total of 200-300 ppl logged in, why not let them fly together? Especially since the Big maps are coming back into rotation.
I know everyone has there own idea of what makes AH fun, and how to best enjoy their $15 a month, but for me, I have always enjoyed flying with squadies or a group of guys and taking bases. The CAPs have really cut into the ability to do that during off-peak hrs.
I understand that they (CAPS) may be usefull during prime-time but there should be a miminum value (at least 250) so that the people who fly during the day don't get stuck on a map with 200 bases and 50 players.
CYA Up
Targut