Author Topic: CT = The vaporware?  (Read 1222 times)

Offline Xjazz

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CT = The vaporware?
« on: December 01, 2007, 04:04:51 PM »
So...

How many years more 'Almost there CT' ['Nobody didn't buy your CT business idea'] cover up' ;-)

VWE

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CT = The vaporware?
« Reply #1 on: December 01, 2007, 04:09:56 PM »
Incredible how fast this thread will close...

Offline FrodeMk3

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Re: CT = The vaporware?
« Reply #2 on: December 01, 2007, 04:15:51 PM »
Quote
Originally posted by Xjazz
So...

How many years more 'Almost there CT' ['Nobody didn't buy your CT business idea'] cover up' ;-)


I know we all wanna see it, but...It's kinda like customers' yelling and screaming for the next Generation Corvette-we aren't the engineers' and people building it, we've never worked or designed one, we just wait and sob at the dealership door.

If I had experience writing software and developing and marketing a game, I'd feel more like someone who might legitemately complain. But I'm not. So, I say we continue to wait patiently...unless, of course, you could build it yourself?

Offline Xjazz

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Re: Re: CT = The vaporware?
« Reply #3 on: December 01, 2007, 04:22:22 PM »
Quote
Originally posted by FrodeMk3
...unless, of course, you could build it yourself?


No no, I'm just happy with three or is it now days a four year delay with 'have a peanuts' attitude of HTC...

Offline Arlo

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CT = The vaporware?
« Reply #4 on: December 01, 2007, 04:46:46 PM »
Insomnia can lead to idiocy. :D

Offline Fulmar

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CT = The vaporware?
« Reply #5 on: December 01, 2007, 04:47:51 PM »
With any type of game or software or anything really that is in production for a period of time (assuming their is a fan base following development), questions and comments like these are expected.  When there is no news post or updates on the development, people start to talk.

And there is not way around it.  There could be several reasons why HTC does not release a lot of details to the public.  Could be fear of ideas stolen from other games companies.  Or that there are development delays etc.  A lot of which is mum outside the programmers.
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Offline Arlo

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CT = The vaporware?
« Reply #6 on: December 01, 2007, 05:04:12 PM »
Kill him. :D

Offline Meatwad

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CT = The vaporware?
« Reply #7 on: December 01, 2007, 05:11:34 PM »
Black HTC choppers are coming for you :D
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
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Offline bj229r

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CT = The vaporware?
« Reply #8 on: December 01, 2007, 05:18:22 PM »
If it comes out and it SUCKS, it is the end of the company (Warbirds 3?) They aren't gonna release it early and have their company dissed in every gaming forum on the internet
Never underestimate the power of stupid people in large numbers

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Offline thrila

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CT = The vaporware?
« Reply #9 on: December 01, 2007, 05:22:57 PM »
You mean like ww2ol?:D
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Something like it's elder brother-
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Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
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Offline scottydawg

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CT = The vaporware?
« Reply #10 on: December 01, 2007, 05:27:41 PM »
It will be released two days after Duke Nukem Forever. ;)

Offline Max

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Re: Re: Re: CT = The vaporware?
« Reply #11 on: December 01, 2007, 05:38:13 PM »
Quote
Originally posted by Xjazz
No no, I'm just happy with three or is it now days a four year delay with 'have a peanuts' attitude of HTC...


I prefer cashews.

Offline Waffle

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CT = The vaporware?
« Reply #12 on: December 01, 2007, 06:34:49 PM »
From Sudz in the "COMBAT TOUR" Forum.

Quote


 Update: Sept 20, 2007

Whew. Now that we've finished with the update and subsequent CTD crushing, we're back to concentrating on Combat Tour.

All the major systems are in place (i.e. AI, promotions/demotions, character attribute point effects, scoring, medal awarding, etc) so we're now onto polishing, refining, and debugging them.

Pyro is currently designing detailed training missions that include voice instructions, graphic pointers, cue cards for non-english speakers (but can read more easily), and HUD feedback among other effects. You'd be surprised at how hard it is to do a proper landing.

I'm currently putting together regular-play missions. These include graphic maps of the country and the routes to be taken, voice instructions from the Operations Officer, and in-flight directions from HQ. Hint: better make sure you keep an eye on your fuel consumption.


Superfly is working on more varied targets than you see in the MA like sub-pens and dams. Also, the terrain is being populated with the actual cities found on the continent. This, in turn, allows us to design more and varied missions with interesting objectives.

As we progress all of us are having to refine code and art. We will be running the alpha testers through the missions as we create them and using their feedback to make sure we put out only engaging, white-knuckled and fun missions.

- Sudz

PS Please God, don't make me read a 'when' question.

Offline hubsonfire

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CT = The vaporware?
« Reply #13 on: December 01, 2007, 07:02:45 PM »
And from last week

Quote
Originally posted by -sudz-
We are:

- working on special effects for the briefing room (sounds, maps, intel pics)
- polishing AI
- adding in navigation aids to clipboard
- creating missions
- refining city art
- fleshing out the terrain

among many other, more pedestrian, activities.  Pretty much the same worklist as months ago, just further along.

- Sudz
mook
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Offline thndregg

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Re: CT = The vaporware?
« Reply #14 on: December 02, 2007, 12:03:54 AM »
Quote
Originally posted by Xjazz
So...

How many years more 'Almost there CT' ['Nobody didn't buy your CT business idea'] cover up' ;-)


Foot in mouth, yet?
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