Originally posted by WMLute
That's the job of the mission planner.
And yes, if you are running a mission, you should have a pretty good working knowledge of what has what ENY.
To be honest, i'm not a huge ENY fan.
I've ALWAYS thought my "fix" was better.
I thinkg HTC should tie the down time of things to country population.
The more people on your country, the longer it takes things to "re-up" once destroyed.
The fewer people in your country, the shorter it takes things to "re-up" once destroyed.
I'm talking strat, hangers, town buildings, field ack, everything.
For the low # country, instead of their VH being down for 15min, it might re-up in say 10. For the high # country, if their VH get's dropped, maybe it's down 25min.
MUCH harder to take a field, even with a hoard, when the vh and ack is poping every 10min and town buildgs coming back up much faster (not to mention town/field ack)
Possibly up the # of troops needed to capture a map room based on country numbers.
This would also allow the lower numbered country to pork the hoards bases and stop 'em cold. It would also make re-supply much more important to field captures.
I really don't like anybody being restricted from flying anything.
I like your idea Lute... also I agree that the mission planner needs to monitor ENY and adjust to the situation. Wild missions? Falcon23 once had 30 NOE C-47s and 5 ME-110s do a mass drop of 300 troops at an airbase town on the Uterus map! Funniest thing I ever saw in AH!!!
I ALWAYS [tips hat]

liked the idea that the arena limits each side to no more than a 20 player advantage over the smallest country... If the Bish (for example) have 140 on and the Rooks have 120, I wouldn't be able to log in to the arena as a bish. This would in effect ban hoards and balance the arena making ENY obsolete. The game "knows" what your last country was so programming shouldn't be a big implementation issue.
BTW: I favor bringing back the old mission planner (multiple up points) as an advanced button on the current "dumbed down" mission planner.