Author Topic: Mission and ENY Fix  (Read 883 times)

Offline GoldenP51

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Mission and ENY Fix
« Reply #15 on: December 14, 2007, 12:57:19 PM »
Quote
Originally posted by WMLute
That's the job of the mission planner.

And yes, if you are running a mission, you should have a pretty good working knowledge of what has what ENY.

To be honest, i'm not a huge ENY fan.

I've ALWAYS thought my "fix" was better.

I thinkg HTC should tie the down time of things to country population.

The more people on your country, the longer it takes things to "re-up" once destroyed.

The fewer people in your country, the shorter it takes things to "re-up" once destroyed.

I'm talking strat, hangers, town buildings, field ack, everything.

For the low # country, instead of their VH being down for 15min, it might re-up in say 10.  For the high # country, if their VH get's dropped, maybe it's down 25min.

MUCH harder to take a field, even with a hoard, when the vh and ack is poping every 10min and town buildgs coming back up much faster (not to mention town/field ack)

Possibly up the # of troops needed to capture a map room based on country numbers.

This would also allow the lower numbered country to pork the hoards bases and stop 'em cold.  It would also make re-supply much more important to field captures.

I really don't like anybody being restricted from flying anything.


I really like this idea better than ENY, sounds very interesting.  I think ENY in general could be improved a lot by switching to a different system...but I know this has been brought up many times with no change, which is why I just wanted to fix at the very least the mission planner some.:)

Offline MajIssue

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Mission and ENY Fix
« Reply #16 on: December 14, 2007, 01:38:26 PM »
Quote
Originally posted by WMLute
That's the job of the mission planner.

And yes, if you are running a mission, you should have a pretty good working knowledge of what has what ENY.

To be honest, i'm not a huge ENY fan.

I've ALWAYS thought my "fix" was better.

I thinkg HTC should tie the down time of things to country population.

The more people on your country, the longer it takes things to "re-up" once destroyed.

The fewer people in your country, the shorter it takes things to "re-up" once destroyed.

I'm talking strat, hangers, town buildings, field ack, everything.

For the low # country, instead of their VH being down for 15min, it might re-up in say 10.  For the high # country, if their VH get's dropped, maybe it's down 25min.

MUCH harder to take a field, even with a hoard, when the vh and ack is poping every 10min and town buildgs coming back up much faster (not to mention town/field ack)

Possibly up the # of troops needed to capture a map room based on country numbers.

This would also allow the lower numbered country to pork the hoards bases and stop 'em cold.  It would also make re-supply much more important to field captures.

I really don't like anybody being restricted from flying anything.


I like your idea Lute... also I agree that the mission planner needs to monitor ENY and adjust to the situation. Wild missions? Falcon23 once had 30 NOE C-47s and 5 ME-110s do a mass drop of 300 troops at an airbase town on the Uterus map! Funniest thing I ever saw in AH!!!

I ALWAYS [tips hat] :lol liked the idea that the arena limits each side to no more than a 20 player advantage over the smallest country... If the Bish (for example) have 140 on and the Rooks have 120, I wouldn't be able to log in to the arena as a bish. This would in effect ban hoards and balance the arena making ENY obsolete. The game "knows" what your last country was so programming shouldn't be a big implementation issue.

BTW: I favor bringing back the old mission planner (multiple up points) as an advanced button on the current "dumbed down" mission planner.
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