Author Topic: Collision Model  (Read 3463 times)

Offline Yeager

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Collision Model
« Reply #45 on: December 12, 2007, 01:57:28 PM »
I do recall HT saying in more than a few threads over the years that the collision model he created is about the best that can be done under the circumstances of netlife, thats always been good enough for me, but I can relate to the frustration people feel about it.
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Offline Simaril

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Collision Model
« Reply #46 on: December 12, 2007, 01:58:40 PM »
Quote
Originally posted by Coronado
35+ poats on a "nuff said"  almost scares me if i had something importatnt to share.


Coronado:

By definition, if YOU post it on a communty BULLETIN BOARD, you're asking for comment. If you don't want comment, don't post it -- keep it to yourself! So, on that issue -- 'nuff said.


You've played long enough you should have learned this, but since you haven't let me give you the practical, simple answer.

When you come too close to the bad guys, you can hit them. Fly so you don't get too close, and you WON"T hit them. Guaranteed.

After all, this is supposed to simulate air combat. Do you think that in real combat pilots would fly as if they couldnt hit the enemy? I can guarantee you that if you think like a real pilot, and try hard not to run into other planes, you will stop colliding. I know, because as soon as I started avoiding collisions, they stopped happening.
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Offline Simaril

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Collision Model
« Reply #47 on: December 12, 2007, 02:00:28 PM »
Quote
Originally posted by raider73
So subway in real life if two planes collide do you really think one plane will not be hurt??? If you do your a complete Idiot.


Sheesh.

Raider, since reading seems a little taxing for you, take a look at the great big pictures on the last page. They show that the collision only happens to one plane, not  the other.

Again...ONE PLANE hits, but the other guy avoids the collison. There's no contradiction, because lag is real, and limited by the speed of light. (That's also the theoretic maximum speed of the electrons that communicate across the internet...in case they haven't gotten that far in whatever grade you attend.)
« Last Edit: December 12, 2007, 02:04:40 PM by Simaril »
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

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Offline The Fugitive

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Collision Model
« Reply #48 on: December 12, 2007, 02:07:09 PM »
Quote
Originally posted by Simaril
Sheesh.

Raider, since reading seems a little taxing for you, take a look at the great big pictures on the last page. They show that the collision only happens to one plane, not  the other.
 



Give the kid a break !!  He hassles people in the game, and NOW he's mouthing off on the BBS.

He's expanding his horizons !  :D

Offline Donzo

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Collision Model
« Reply #49 on: December 12, 2007, 02:11:59 PM »
Quote
Originally posted by raider73
So subway in real life if two planes collide do you really think one plane will not be hurt??? If you do your a complete Idiot.


Can you read?

Offline Coronado

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Collision Model
« Reply #50 on: December 12, 2007, 02:21:38 PM »
Ohh,,it was simply a post out of frustration,,,but i loooove the attention it got...lol

Offline Coronado

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« Reply #51 on: December 12, 2007, 02:22:28 PM »
lol  soooo amny poeple tired of hearing about collisions,,,sooooo many people willing to return post about it,,lmao....that's what i call "interaction"

Offline hammer

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Collision Model
« Reply #52 on: December 12, 2007, 02:42:12 PM »
Quote
Originally posted by Coronado
I understand a common server saw a one sided collision. *shrugs*
And, people,if you'll read opening post "nuff said", and you still feel the need to ridicule,comment, condescend,, you have comprehension issues the same, if not more than I.
No. You are not understanding what has been posted.

If your computer sees your plane collide with another plane, you take damage. If the other guy's computer does not see his plane collide with your plane, the other guy's plane does not take damage. If the other guy's computer sees his plane hit your plane, he takes damage. It's all about what your computer sees, not what the server sees.

Again, for a complete explanation, see How Lag Affects Aces High from the Aces High Trainers' Website.

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Offline BaldEagl

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Collision Model
« Reply #53 on: December 12, 2007, 03:06:36 PM »
Quote
Originally posted by Coronado
I understand a common server saw a one sided collision. *shrugs*


Each player is playing the game 100% on their own computer.  You aren't playing on a server.  The common server only passes information through from one players computer to another players computer.  It passes information through such as positional, directional and speed data among other things where that information is read and rendered by your machine.

You machine says to the server; I am in a Spit at coordinate x going NE at 10,000 feet at 250 mph climbing at a rate of 100'/min.  This info is passed on to others nearby so that it can be drawn on their computers, but, Internet lag means that, by the time they get and render the information, you've already flown another 50-100 feet (not real numbers but to give you the idea), and are no longer where you were when the data was transmitted.  They are mearly seeing your shadow or trailer.

So, when someone shoots at you, they are actually shooting at the last image they have of your position.  If they hit, their computer sends the server a message which is passed along, and when you recieve the message you take the hit.  

It's much the same during collisions.  You and you're opponent are chasing each others shadows or trailers.  Each of you have moved beyond what the other sees due to Internet lag.  If one of you runs into the image of the other drawn on your screen, it sends a message to the server that you have collided and that message is passed along to the other player.  If you collide, you take immediate damage.  If you both collide with the opponent image on your screen, both will send a collision message to the server to be passed along and you will both take damage based on what was drawn on each of your comuters (which may be and probably are different due to Internet lag) at the time you collided.

The common server never "saw" anything.  It simply relayed what you saw.
« Last Edit: December 12, 2007, 03:10:31 PM by BaldEagl »
I edit a lot of my posts.  Get used to it.

Offline Bronk

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« Reply #54 on: December 12, 2007, 04:44:49 PM »
Quote
Originally posted by Coronado
Ohh,,it was simply a post out of frustration,,,but i loooove the attention it got...lol

Ahh so you understand how it works and you just wanted to troll ?

For some reason I don't buy it.


Some people are just incapable of understanding the collision model (even when you draw them a picture).

Ohh and coronado, HTC's servers have NOTHING to do with collision detection.

Why don't you just try not flying into other AC and see how that works.:aok
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Offline FBplmmr

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« Reply #55 on: December 12, 2007, 05:06:47 PM »
What people also don't factor in when they say "he collided with me but I got shot down' is that the bad guys tend to shoot at you!  

Especially when they get close.

So yes, you will take damage from his bullets, right up to the point he collides with the image of your plane on his screen.

Offline VansCrew1

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Collision Model
« Reply #56 on: December 12, 2007, 06:32:58 PM »



this is geting as bad a Killshooter or CT.


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Offline Scca

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« Reply #57 on: December 13, 2007, 07:13:46 AM »
Quote
Originally posted by VansCrew1



this is geting as bad a Killshooter or CT.


:noid :noid
What, Coronado's inability to comprehend, or the collision whine?
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Offline ColKLink

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Collision Model
« Reply #58 on: December 13, 2007, 07:21:33 AM »
you seem to have overlooked the obvious here,............ Plainly stated in klinks handbook of horrors......get a bigger cannon. problem solved. carry on.............next.......... ..:cool:
Live each day like it's your last, and one day, you will be right.---- rush 2112,--->" and the sheep shall inherit the earth"......

Offline sax

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Re: Re: Collision Model
« Reply #59 on: December 13, 2007, 07:37:03 AM »
Quote
Originally posted by RedTop
It's confusing to say the least....And since we have had some GREAT fights and generally get along well...let me ask ya this...

If 2 planes collide in real life , and lets just say minimal speed to stay in flight , wouldn't more than likely BOTH planes sustain significant damge to prolly kill both guys or at least cause both planes to not be flyable?

Just wondering your thougts as I really don't like..nor totally understand the collsion modle.


Me niether RedTop , but if it didn't exist the kamikaze would .

For the few times that it happens that it isn't as much my fault
 as the other guys its  better than being able to take
out 5 guys on the runway after ammo's gone .
Of course some guys would do that just to animate 200 .