Originally posted by Dingy:
In RL, I am a project leader for various business software development efforts and these are the words that I frequently hear from my clients that cause me to cringe. 
Great ideas, agreed....lets not "assume" they are easy to code, however.
Well, in RL I'm project manager of some engineering software developments, most of
them SCADAs, so, I have also some idea
about what is easy and what isn't, based
on current developments. For example,
talking about the droids idea. AH, of course,
has implemented the routines to render a
3D object at particular coordinates. Any of
the actual planes is a 3D object, so it is
easy to render it at any x,y,z poss on the
map. The routines to detect bullets hitting
those objects are also implemented. So, I
really think that placing some planes at aleatory coordinates floating on the air
should be extremely easy to implement.
Perhaps you are right about the part of
letting the offline players to select starting possition at any alt, this needs
to setup some interface to select the
exact possition and altitude, BTW it should
not be very hard to implement a new window.
The other pair points are the easiest ones.