Author Topic: Track IR question  (Read 1575 times)

Offline Lusche

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Track IR question
« Reply #30 on: December 12, 2007, 01:43:41 PM »
Quote
Originally posted by llama

Also, don't forget that the views have smooth transitions from one to another: I can rotate my head a little more or less to see more to the sides to change my views in almost any direction.

(...)

So, are there really greater blind spots behind the corsair with a TrackIR? I don't think so, after you play with head positions and save them.

-Llama


That two paragraphs read alittle bit odd to me. As TIR movement and views are absolutely free-floating , how can you "save" a view? Actually there are no different views at all, technically spoken.
 Seems almost like using TIR as a sort of button replacement?
« Last Edit: December 12, 2007, 01:46:31 PM by Lusche »
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Offline llama

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Track IR question
« Reply #31 on: December 12, 2007, 03:32:37 PM »
Your head is only free floating if you use the Vector Expansion Pack in TrackIR3, which is what I use. I guess TrackIR4 has the vector expansion built in?

Anyway, I don't use anything other than the TrackIR "view rotation" system. IN other words, leaning forward or backwards, left or right doesn't do anything for me; only turning my head does.

When this is the case, then the base head position upon which views are based is set by the arrow and pgup/pgdn keys in AH, and the F10 key saves the head position.

Any clearer?

-Llama

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Offline Lusche

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Track IR question
« Reply #32 on: December 12, 2007, 03:39:39 PM »
Quote
Originally posted by llama
Your head is only free floating if you use the Vector Expansion Pack in TrackIR3, which is what I use. I guess TrackIR4 has the vector expansion built in?

Anyway, I don't use anything other than the TrackIR "view rotation" system. IN other words, leaning forward or backwards, left or right doesn't do anything for me; only turning my head does.

When this is the case, then the base head position upon which views are based is set by the arrow and pgup/pgdn keys in AH, and the F10 key saves the head position.

Any clearer?

-Llama


Yes, thank you for clarification. It's just like I suspected. You are thus basically using the AH2 standard views "enhanced" by TIR rotation.
 Im using the full 6DOF TrackIr4 is providing me, and which is the reason I bought that gadget in the first place. So it's not an option for me ...
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Offline airspro

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Track IR question
« Reply #33 on: December 12, 2007, 05:22:44 PM »
Read this and it got me wondering how it looked more or less for llama .

I am not a fan yet of AH and TrackIR , as Lusche stated the back views don't work as well as AH views IMO . Plus with all the head moveing in and out and side to side , was quite hard to aim like I wanted . Others have learned how to get around this in differant ways I have read .

So I made a profile with just the top two movements enabled :) , well it's very nice IMO for me . You get the head movement that I wanted , with the head movements in AH view system saved too . It's almost very smooth , not quite but it's overall nice to use . I can also shoot pretty easy too :)

I coped it , I do have my head centering to my Combat Stick set to the bottom spot on the 4way on the joystick .

Here it is , maybe mine won't be "It sits on the desk collecting dust, along with the goofy hat and reflector." like Widewing stated .

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  AHforstockviews
  Sample profile for flight
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I don't have any problems useing hats in game at all now , but I found this was pretty interesting .
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Offline Lusche

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Track IR question
« Reply #34 on: December 12, 2007, 05:59:22 PM »
Quote
Originally posted by airspro

I am not a fan yet of AH and TrackIR , as Lusche stated the back views don't work as well as AH views IMO . Plus with all the head moveing in and out and side to side , was quite hard to aim like I wanted . Others have learned how to get around this in differant ways I have read .


Yes we have ;)

The bad rear view due to movement limit is really only an issue with the F4U. On most planes there is no difference between hat view & TIR, only on a few (F6F for example) it's only minor. The main trick is to move a bit forward while centering TIR.
On the other hand, you gain a lot - the thick frame bars in 109K are no problem anymore. Just move your  head a bit left or right  ;)

If you experience difficulties at aiming due to "all the head moving in and out", you have just  to adjust your profile a bit. A little more deadband, a little flattening of the curve in it's early part and there you go. While some people use a fixed forward view button when about to shoot, I don't do that. The reflector gunsights in AH2 really work like charm in that regard :)
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Offline Wingnutt

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Track IR question
« Reply #35 on: December 12, 2007, 07:24:48 PM »
Quote
Originally posted by CAP1
just out of curiouosity? what makes it usles in a furball? i'd think you could look around much faster than by using the hat switch?


considering it increases your SA a great deal I find the idea of it being useless in a furball absurd aswell.

Ive been using mine for a while now and aside from the GAME BUG with the corsairs, TrackIR is about as big advantage as you can get.

yes, it does have a learning curve.. but its a fun one./

Offline Wingnutt

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Track IR question
« Reply #36 on: December 12, 2007, 07:26:11 PM »
Quote
Originally posted by Lusche
Yes we have ;)

The bad rear view due to movement limit is really only an issue with the F4U. On most planes there is no difference between hat view & TIR, only on a few (F6F for example) it's only minor. The main trick is to move a bit forward while centering TIR.
On the other hand, you gain a lot - the thick frame bars in 109K are no problem anymore. Just move your  head a bit left or right  ;)

If you experience difficulties at aiming due to "all the head moving in and out", you have just  to adjust your profile a bit. A little more deadband, a little flattening of the curve in it's early part and there you go. While some people use a fixed forward view button when about to shoot, I don't do that. The reflector gunsights in AH2 really work like charm in that regard :)


hey lusche, have you ever tried using the "move seat foreward/back" toggle with TIR..  I have it set top my thumb slider on the X52..

when slid foreward you can still look around, but the gun sight stays centered (doesnt float around).

Offline Lusche

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Track IR question
« Reply #37 on: December 12, 2007, 07:39:07 PM »
Quote
Originally posted by Wingnutt
hey lusche, have you ever tried using the "move seat foreward/back" toggle with TIR..  I have it set top my thumb slider on the X52..

when slid foreward you can still look around, but the gun sight stays centered (doesnt float around).


No, because I dont need that.
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Offline Muttley

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Track IR question
« Reply #38 on: December 12, 2007, 10:09:57 PM »
After reading this thread I can't wait to get my Track IR for X-mas.  Got the e-mail today from Amazon that my IR and pro peddals with be delivered this friday:D .  I was unsure about getting the Track IR, but it sounds like it can work real nice once its setup right. Maybe the wife will let me open it early :lol .

Offline Simaril

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Track IR question
« Reply #39 on: December 14, 2007, 03:57:28 PM »
Mine just arrived. I found it incredibly easy to set up, and pretty intuitive to use from the first. Following advice I read here, I set everything to aggresive.

In the 20 minutes I've used the thing, I've run into only 2 problems. First, I find it very difficult to look straight up -- it's almost a blind spot. If I tilt my head upward past, oh, 50 degrees above horizontal, I'm instantly transported to the rear view. Tried all sorts of fiddling but not much help. So far, resorting to using the previously mapped "up" button.

Second problem is getting a nice view of the 6. Once I tilt to look over my shoulder, I find I'm staring at a nicely armored seatback. I want to be leaning forward and looking over my shoulder to one side, but I'm having a hard time getting the TIR to do what I'm trying to tell it to.

Any tips or thoughts about these issues?

BTW Lusche...what exactly did you do to the default flight profile that improved your results?
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Offline Jaxxon

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Track IR question
« Reply #40 on: December 14, 2007, 04:32:24 PM »
My camera is set up on the wall behind my monitor, about 2.5 feet away from me directly center. I'm using the hat clip.
Where do you put the camera when you use the LEDs since the LEDs are in a lower position on the left side. I'm having problems with that setup.

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Offline Lusche

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Track IR question
« Reply #41 on: December 14, 2007, 05:20:48 PM »
Quote
Originally posted by Simaril
. First, I find it very difficult to look straight up -- it's almost a blind spot. If I tilt my head upward past, oh, 50 degrees above horizontal, I'm instantly transported to the rear view. Tried all sorts of fiddling but not much help. So far, resorting to using the previously mapped "up" button.



TrackIr may just lose track of your reflectors. You can check this in tracking view window: If you see one or more of the green reflections disappear, you have a problem. You can correct this by two different methods:

- Changing your camera setup (a bit higher) or by
- modifying your "Pitch" curve at the outer parts, so that the setting is even more aggressive as you continue to move your head. This will not change smaller head movements (or other axis at all) but will make it easier to look straight up (less movement required). You may have to play a bit with it.

 


Quote
Originally posted by Simaril

Second problem is getting a nice view of the 6. Once I tilt to look over my shoulder, I find I'm staring at a nicely armored seatback. I want to be leaning forward and looking over my shoulder to one side, but I'm having a hard time getting the TIR to do what I'm trying to tell it to.


Do lean forward and a bit down (crouched position) when centering TrackIr. The results are twofold:
- You will have the highest possible viewpoint in cockpit when flying around. In most planes this is desireable, better field of view. When you now want to shoot in combat, lean forward again to properly see your gunsight. As I noticed I had always a (silly) tendecy to do that when shooting, it wasn't a big deal for me ;)
- When you now turn your head to check six, you will automatically have some distance between you and the headrest. Now lean only left or right a bit. (If you have some weird effects when leaning left/right, check Options->Preferences->View Options: TrackIr Object Relative Move in AH2)

Quote
Originally posted by Simaril

BTW Lusche...what exactly did you do to the default flight profile that improved your results?


For the most part the above mentioned tweaks. Another thing I did was giving the "Roll" axis some more deadband. I know many players are disabling roll entirely, but I find it helpful, natural.. and if I pay for 6DOF, I wanna use them :D


A final word: Give it soem time and don't be shy to tweak every setting till comfortable. It took me about a week to find out what's helpful and what not It all depends a lot upon your physical setup, your preferences and your own habits while flying.
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