Author Topic: report any tips in any plane or vehichle  (Read 2177 times)

Offline lefty320

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report any tips in any plane or vehichle
« on: December 29, 2007, 04:06:04 PM »
Hello, i am writing this blog because i would like people to give tips on their favorite planes and vehichles.




Sincerly,
Lefty320 of ROLLING THUNDER
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Offline MjTalon

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report any tips in any plane or vehichle
« Reply #1 on: December 29, 2007, 04:08:02 PM »
Alrighty, how should i start?

My favorite ride is the F4u-4 and the Yak9-U.   What do ya want to know about them?

S.A.P.P.
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Offline lefty320

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report any tips in any plane or vehichle
« Reply #2 on: December 29, 2007, 04:34:25 PM »
I would like to know any do's and don'ts and what is the best use for them.:t
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Offline MjTalon

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« Reply #3 on: December 29, 2007, 04:43:47 PM »
Alrighty, i'll start with my personal experience in my yak9u :t .



Yak9U- This baby is a speed demon, can disengage at will from majority of the planeset is AH ( with the exceptions of: 163, 262, LA-7, K4 ). But as t he saying goes, you can outturn what you can't outrun and outrun what you can't outturn.

It's a great diver Like a Jug, Turns  similar to a spitfire, and as fast as a LA7. I fly my Yak as a BnZr, TnBr ( somewhat, instantious is your friend ). It's good in the vert so you should use it when you can, but be wary of 109s with E.


Now here's the problem with the Yak, Gun ammo and Limited fuel. I would not advise shooting buffs in the Yak9U at least, you have better targets to shoot at. The range is very short, just under a half an hour on full external with no option for DT's, so you gotta be choicy on how far your going to fly and fight. The guns are very good IMO since my gunnery is very good, i wouldn't advise to take any shots farther than D600 since you'll just be wasting the limited ammo you already have. The package is consists of 2 .50cals and 1 20mm which are quite effective on snapshots.

Also note that it's easy to lose your target due to the front view bars in the cockpit, so you'll more often have to predict where your target is on close scissors and snapshots.


There's still alot of information i've left out, but i'm kind of in a rush but i'll edit my post a little later.

S.A.P.P.
Cavalier - 82nd F.G
Group Commanding Officer

Offline Saxman

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report any tips in any plane or vehichle
« Reply #4 on: December 29, 2007, 05:18:31 PM »
F4Us can be used for virtually anything. All five marks range from good to superb in air-to-air, and later models are excellent in ground attack.

F4U-4 is the best prop in the game. Superb air-to-air combatant and good ground-attack craft (only think keeping her out of the "superb" category there is the perk cost, which is rather steep for risking on mud-moving).

F4U-1D is the best non-perked Hog for ground attack. Same ordinance load as the -4. Could be better if HTC would add the centerline bomb rack (1x2000lb + 2x1000lb + 8xHVAR). Not quite the pure air-to-air as the -4, but good in its own right.

F4U-1C. Light perk gets you the four Hispanos, which pack a major punch. Generally makes up for the 1D's extra pair of rockets. Not quite as accomplished a dogfighter, however. She accelerates and climbs well compared to the -1 birdcage, but the weight of the cannon is telling, IMO.

F4U-1A best non-perked dogfighter of the F4Us. The most agile of all the Hogs. Fast as the -1 birdcage, but climbs and accelerates like the 1D. Excellent range on internal fuel, plus the wing tanks give a nice auxiliary if your main gets punctured. Can carry one 1000lb bomb so not as well-suited for ground attack, but is a beast in a dogfight.

F4U-1 is more or less the same as the 1A. She's about as fast, turns about as well, but the 1A significantly improves acceleration and climb.

The F4Us all excel in high-speed dogfights. Rate of roll and instantaneous turn are top-tier with all marks in the upper speed range (above 300mph). Few aircraft have a more effective rudder, which in the Hogs maintains authority up to incredibly high speeds.

Corsairs also retain energy very well and though the acceleration in the 1-series only ranges from average to poor, they can make for deceptively good energy fighters so long as the pilot carefully manages his E state. The Hogs are not only fast, but sneaky-fast. It can be very difficult to gauge the E state of an F4U, resulting in what looks like a low and slow Hog all the sudden rocketing up above you about a thousand yards with a hammer-head reversal right on your six.

As well as the F4Us maintain their E, they can also shed it in a blink if needed. The rudder, as noted, retains authority at remarkably high airspeeds, and can be a very effective air break in skids and slips. The landing gear can be extended at airspeeds as high as 400mph, and can withstand speeds up to 500mph for brief stretches. A skilled Hog stick can slam on the brakes and force an overshoot at a whim, though once slow the F4U doesn't recover airspeed well.

While she has a reputation of poor low-speed handling, the F4U is dangerous when slow 1v1. As effective as rudder control is at higher speeds, it's probably the best in the game in a low speed fight. Proper application of rudder can haul that long nose around on shots most opponents wouldn't believe possible. Then, there's Der Uberflappen. NO...SHIP...IN...THE...GAME has flaps that even approach the Corsair's. She can get the first notch out at speeds as high as 250mph IAS, long before most opponents can even consider using their flaps. Once flaps come into play the F4U is one of the best turners. Low speed stability does leave something to be desired, and if not careful she can and will slip out from under you. Additionally because once slow she doesn't accelerate remarkably well, the Corsair is particularly vulnerable at low airspeeds in a large, multi-plane engagement.

The ideal operating airspeed for the F4U IMO is between 250 and 350mph. She's highly maneuverable within that range, allowing her to take advantage of her flaps at the bottom end, and her natural high-speed turning ability at the top. There's no need to be afraid of entering a low and slow fight on the deck with most of the plane set when 1v1 (notable exceptions: A6Ms and Hurricanes. FM-2s/F4Fs are also worth being wary of). However, keep her fast and high in a large multi-plane furball. Take advantage of her E-retention and high-speed maneuverability. The Corsair is a very good between 10,000 and 20,000 feet as well, so don't be shy about high-alt engagements. Whether armed with machine guns or cannon the Hog has plenty of ammo to spare so you can be a little more liberal with your shots than you would be for many other aircraft. The US .50cal and the 20mm Hispano have generally similar ballistics, so switching between the 1C and machine gun-armed variants doesn't require a significant adjustment to your gunnery. I advocate a close convergence. .50cal are buzzsaws at 200yd point-convergence, and the wide spread of the guns makes it easier to hit the target at that range.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline MjTalon

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report any tips in any plane or vehichle
« Reply #5 on: December 29, 2007, 06:21:50 PM »
Nicely written sax :aok !

S.A.P.P.
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Offline Gixer

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« Reply #6 on: December 29, 2007, 06:27:16 PM »
Quote
Originally posted by MjTalon
It's a great diver Like a Jug, Turns  similar to a spitfire, and as fast as a LA7. I fly my Yak as a BnZr, TnBr ( somewhat, instantious is your friend ).


Think it's main advantage is as an excellent E fighter rather then BnZ or TnBr due to it's speed,handling and is very good in the verticle due to it's quick turn/drop and rear visibility. Also it's deceptive small size means other aircraft  often missjudge your E status allowing for a quick kill.

Gun's and Ammo isn't a problem would never shoot beyond 200 let alone 600. Spinner mounted 20mm makes up for any perceived lack of hitting power imho.

The Yak has a good barrel roll at medium/high speed. Due to it's small size if another aircraft comes down fast on your six execute an exagerated roll very few seem to be able to stay with it. This works of course for many aircraft but I seem to have far more success with it in the Yak then any other.

As mentioned above, one of the few planes that has better rear visibility then forward. And overall visibility is excellent which makes for excellent SA.

Fuel range isn't that big an issue, yes a drop tank would be nice. But it has a quick climb to 6000/7000 and then sits on a nice fast level speed. Big maps you just have to choose your places.

The Yak can quickly gain E over anything you can't outturn and turn easily inside anything else that might be faster. Get in very close, make use of it's deceptive size and speed and often they will never know what's hit them.


...-Gixer

Offline VansCrew1

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Re: report any tips in any plane or vehichle
« Reply #7 on: December 29, 2007, 06:40:05 PM »
Quote
Originally posted by lefty320
Hello, i am writing this blog because i would like people to give tips on their favorite planes and vehichles.




Sincerly,
Lefty320 of ROLLING THUNDER



WHY?

someone has already done it for you...

1.Click on community
2.useful links
3. Click on Soda's Aircraft Evaluation Pages

No need to waste your time on something that soda's done.And im sure it's a lot more accurate then what you will have.
« Last Edit: December 29, 2007, 06:42:16 PM by VansCrew1 »
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Offline Spikes

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report any tips in any plane or vehichle
« Reply #8 on: December 29, 2007, 06:44:04 PM »
234 = pwns
38G = pwns
F4U1 = pwns

This is my conclusion. Can I have my cookie now?
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Offline Meatwad

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report any tips in any plane or vehichle
« Reply #9 on: December 29, 2007, 06:50:29 PM »
Blogs on my BBS?
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
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Offline Gixer

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Re: Re: report any tips in any plane or vehichle
« Reply #10 on: December 29, 2007, 07:14:16 PM »
Quote
Originally posted by VansCrew1
WHY?

someone has already done it for you...

1.Click on community
2.useful links
3. Click on Soda's Aircraft Evaluation Pages

No need to waste your time on something that soda's done.And im sure it's a lot more accurate then what you will have.


Obviously you haven't read Soda's page very closely yourself.

"A thanks to some of the other players for the information they’ve posted on AH aircraft performance.  I’ve in the past tried to do the testing myself but with the increase in the number of aircraft and the updates to the flight model it’d be impossible for me to do alone."

Soda's page is and always will be an excellent source of information for the community but it's from threads like this and others that the "tips" come from.


...-Gixer

Offline VansCrew1

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report any tips in any plane or vehichle
« Reply #11 on: December 29, 2007, 08:32:55 PM »
True.Im sure people that fly a plane the most know more about it.But soda's seems to be the best source besides the players.
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Offline MjTalon

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report any tips in any plane or vehichle
« Reply #12 on: December 29, 2007, 08:36:26 PM »
Quote
Originally posted by Gixer
Think it's main advantage is as an excellent E fighter rather then BnZ or TnBr due to it's speed,handling and is very good in the verticle due to it's quick turn/drop and rear visibility. Also it's deceptive small size means other aircraft  often missjudge your E status allowing for a quick kill.

Gun's and Ammo isn't a problem would never shoot beyond 200 let alone 600. Spinner mounted 20mm makes up for any perceived lack of hitting power imho.

The Yak has a good barrel roll at medium/high speed. Due to it's small size if another aircraft comes down fast on your six execute an exagerated roll very few seem to be able to stay with it. This works of course for many aircraft but I seem to have far more success with it in the Yak then any other.

As mentioned above, one of the few planes that has better rear visibility then forward. And overall visibility is excellent which makes for excellent SA.

Fuel range isn't that big an issue, yes a drop tank would be nice. But it has a quick climb to 6000/7000 and then sits on a nice fast level speed. Big maps you just have to choose your places.

The Yak can quickly gain E over anything you can't outturn and turn easily inside anything else that might be faster. Get in very close, make use of it's deceptive size and speed and often they will never know what's hit them.


...-Gixer



Hey gixer, thank's for the addistional information mate :aok !  May i ask what country are you currently flying? Would like to wing up with you one day for a couple of yak sorties :) .

S.A.P.P.
Cavalier - 82nd F.G
Group Commanding Officer

Offline Gixer

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report any tips in any plane or vehichle
« Reply #13 on: December 29, 2007, 11:36:32 PM »
Quote
Originally posted by VansCrew1
True.Im sure people that fly a plane the most know more about it.But soda's seems to be the best source besides the players.


OK, since your fairly new one more time for fun.. :D

Soda's site is a collection of information gathered from players and message threads like this over the years. Soda has put in a huge effort from his own testing as well as contributions  by others to create the page and also keep it up to date as best one person can do.

All in all it's a first class job everyone agrees. There is no "besides the players" in it.



...-Gixer

Offline Widewing

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« Reply #14 on: December 30, 2007, 02:45:55 AM »
Quote
Originally posted by MjTalon
Alrighty, i'll start with my personal experience in my yak9u :t .

Yak9U- This baby is a speed demon, can disengage at will from majority of the planeset is AH ( with the exceptions of: 163, 262, LA-7, K4 ). But as t he saying goes, you can outturn what you can't outrun and outrun what you can't outturn.

It's a great diver Like a Jug, Turns  similar to a spitfire, and as fast as a LA7. I fly my Yak as a BnZr, TnBr ( somewhat, instantious is your friend ). It's good in the vert so you should use it when you can, but be wary of 109s with E.


Well, the La-7 is better than the Yak-9U in every performance category below 10k. Likewise, the Spit8 and Spit16 will own a Yak in a dogfight, quite easily too. One of the Yak's problems is mediocre acceleration... A Spit8 will go from 150 to 250 mph 2 seconds faster than the Yak. In other words, you'll be long dead before you can build enough speed to escape. I've chased down Co-E Yak-9Us very quickly with the Spit8. You really can't afford to waste E when flying a Yak. Speed is a primary element of its success.

Another Yak weakness is low-speed handling. In short, below 150 mph, the Yak is a handful at high AoA. Dropping flaps doesn't do much more than make it worse in terms of stability.

Thus, for best results, horde your E, avoid low-speed turning contests and try to keep it in its happy zone, between 200 mph and 275 mph. In that range it excels. Go faster and G loading is the limiting factor. Go slower and a great many fighters will out-fly it.

My favorite Yak killer is the 109G-2. It will fly circles around a Yak in a turn fight. It out-climbs the Yak, and accelerates better from low speed. The Yak's only advantage is max speed. Again, that's only useful if the Yak is faster at the outset.

Gixer described the strengths of the Yak. Small size, good agility, good vertical performance (if it has enough E) and outstanding outward visibility. It's a very capable aircraft, as long as you keep it up to speed and avoid E burning maneuvers (flat turns being number one). The better Yak pilots know exactly where the -9U excels and they keep it there and avoid the sucker traps, like stall-fighting Spitfires and F4Us.

As to the Yak-9T, I generally think of it as a -9U with the throttle pulled back 20%. I fly the -9T against lightly armored GVs and bombers when I can get to them.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.