Author Topic: A Try for a other kind of War win system.....  (Read 614 times)

Offline chris3

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A Try for a other kind of War win system.....
« on: January 01, 2008, 11:37:32 AM »
Moin

My wisch is that we give a new war win system a try.

At the moment we have 3 bases uncapturable.

At the new system only these 3 bases are importent to win the war, thats means all bases are capturable but only capturing these 3 bases would end the war.

maybe these would chanche the game play a bit, maybe more interestenings acktions at the frontline, maybe more interestening targets for strategik bombing on the way to the enemy center usw.

it isnt hard to program these change i think, so let us try this for a tour or two and see what happens.

cu chris3

Offline NoBaddy

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A Try for a other kind of War win system.....
« Reply #1 on: January 01, 2008, 12:44:50 PM »
Chris...

The point of the uncapturable fields is to allow the "win the war" folks to conquer the world, while the "just want to play the game" crowd has an opportunity to just play the game.

I am curious, in what would would what you suggest be that much different than the old capture all the bases system?
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Offline Saxman

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A Try for a other kind of War win system.....
« Reply #2 on: January 01, 2008, 01:58:12 PM »
What about requiring HQ to be captured to win the war? Right now all destroying it does is knock out dar for a bit. Make it capturable, instead, and require it for the win.
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Offline chris3

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A Try for a other kind of War win system.....
« Reply #3 on: January 01, 2008, 02:33:15 PM »
Quote
Originally posted by NoBaddy
Chris...

The point of the uncapturable fields is to allow the "win the war" folks to conquer the world, while the "just want to play the game" crowd has an opportunity to just play the game.

I am curious, in what would would what you suggest be that much different than the old capture all the bases system?


The different is that you dont need to capture all bases only the important 3bases. In the old days the losing country was realy small and enemys were everywere. many people didnt like it (i love it).

in the new system we had rom for all kind of players too and maybe we can rise the fun at the front lines.

capturing the HQ is a nice idea too. the compromise should be capturing the 3 bases and the HQ.  Its a kind of relism. if you controll the the center of the enemy teritory you have won.

p.s. sorry for my bad english, hope it becomes clear what i mean.

cuchris3

Offline Masherbrum

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Re: A Try for a other kind of War win system.....
« Reply #4 on: January 01, 2008, 02:49:12 PM »
Quote
Originally posted by chris3
At the new system only these 3 bases are importent to win the war, thats means all bases are capturable but only capturing these 3 bases would end the war.

maybe these would chanche the game play a bit, maybe more interestenings acktions at the frontline, maybe more interestening targets for strategik bombing on the way to the enemy center usw.

it isnt hard to program these change i think, so let us try this for a tour or two and see what happens.

cu chris3
No.   They AREN'T important to "winning t3h w0r!"    Taking them eliminates a lot of people from coming in for a quick hop to go right to the action.  

Grab other bases if the free perks are so desired.
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Offline Spikes

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A Try for a other kind of War win system.....
« Reply #5 on: January 01, 2008, 03:01:52 PM »
The bases used to be capturable...also did you only have to horde one country to win.
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Offline humble

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A Try for a other kind of War win system.....
« Reply #6 on: January 01, 2008, 04:41:40 PM »
Personally I'd like to see the entire "win the war" element totally eliminated since its not really relevent to game play. This is really a tactical "air war" simulation, not a strategic war game per se. If you were going to redesign anything it should be the map structure and mechanics for base capture. Taking bases should be much harder and more realistic ground restrictions, chokepoints with true AT and AA dispersed over a wider area forcing better combined arms and true tactical ground support...

Get the quake out of AH:aok

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Offline chris3

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Re: Re: A Try for a other kind of War win system.....
« Reply #7 on: January 01, 2008, 06:08:43 PM »
Quote
Originally posted by Masherbrum
No.   They AREN'T important to "winning t3h w0r!"    Taking them eliminates a lot of people from coming in for a quick hop to go right to the action.  

Grab other bases if the free perks are so desired.


ähmm...., you dont understand the idea right i think. if thay are taken some day (it is more difficult) the war is over and starts again. and the game play between the filds dosnt change alot only the places.  

mmh and hording inst so easy. try to hord a base 2 or 3 sectors away from the front line.....it doesnt work.

cu chris3

Offline chris3

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A Try for a other kind of War win system.....
« Reply #8 on: January 01, 2008, 06:38:10 PM »
Quote
Originally posted by humble
Personally I'd like to see the entire "win the war" element totally eliminated since its not really relevent to game play. This is really a tactical "air war" simulation, not a strategic war game per se. If you were going to redesign anything it should be the map structure and mechanics for base capture. Taking bases should be much harder and more realistic ground restrictions, chokepoints with true AT and AA dispersed over a wider area forcing better combined arms and true tactical ground support...

Get the quake out of AH:aok



mmh. but the winning war element is the diffrent between IL2, that the arena is a global playfild and not only a smal room were a fwe people fly around. And dont forget we have Strategic bomber only by the way ;-). And we have alot of bomber pilot who whant to to something relevant not only fliing around to bomb something uninportent. but you are rigth what you say about structure and mechanics for base capture.

cu chris3

Offline BaldEagl

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A Try for a other kind of War win system.....
« Reply #9 on: January 01, 2008, 07:27:45 PM »
Quote
Originally posted by humble
Personally I'd like to see the entire "win the war" element totally eliminated since its not really relevent to game play.  


But it is relevant to map rotation.

I wouldn't want to see the win the war aspect removed.  Even though I don't nessesarily play for that reason a lot of people do.  I'm not sure why you'd want to remove something that so many enjoy?  It could only lead to erosion of the player base.
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