Author Topic: If Ack Causes Death - Ack Should Score the Kill  (Read 2283 times)

Offline Skull-1

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If Ack Causes Death - Ack Should Score the Kill
« on: January 05, 2008, 01:21:36 PM »
Why is it we award prox kills for ack?   I think that's a little odd.

There is already enough of a propensity for people to ack drag just to survive.   Couple that with the idea they can score a bonus if ack kills you in their vicinity and it exacerbates the problem.

If I drag someone through ack and live, that is reward enough.   I don't deserve a kill if anti-aircraft shoots down an airplane near or behind me.

Give the ack kills to the ack.

A maneuver kill in proximity is fine, but if ack blasts someone ack should score.

Just my opinion.

Offline John Curnutte

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Good Point
« Reply #1 on: January 05, 2008, 01:55:49 PM »
I have not thought about this before and am in agreement with you on this
why should someone get a proxie for something they did not do !  Also about how many proxies are given out in a month . Plus its too bad vulches don't have a separate score , even in WW2 they scored air to air and air to ground separately and this was done with out computers . It would be easy to do , if a guy in a plane was killed on an asphalt runway / airfield its an air to ground kill . just a thought .
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Offline Ack-Ack

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Re: If Ack Causes Death - Ack Should Score the Kill
« Reply #2 on: January 05, 2008, 02:48:11 PM »
Quote
Originally posted by Skull-1


Give the ack kills to the ack.

 


I agree, give it to the ack-ack!


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Offline crockett

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If Ack Causes Death - Ack Should Score the Kill
« Reply #3 on: January 05, 2008, 02:52:39 PM »
You don't get any perk points for a proxie kill. The only way you get points is if you have put rounds into the other guy. Other wise it's just a kill that isn't counted for score.

So the guy gets a "extra" kill to land, but it still means nothing other than he landed the kill.
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Offline Krusty

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If Ack Causes Death - Ack Should Score the Kill
« Reply #4 on: January 05, 2008, 02:53:33 PM »
I seem to recall the Ack Weenies used to get kills, long long ago.

Offline VansCrew1

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Re: Re: If Ack Causes Death - Ack Should Score the Kill
« Reply #5 on: January 05, 2008, 03:20:11 PM »
Quote
Originally posted by Ack-Ack
I agree, give it to the ack-ack!


Ack-Ack


ya give him a few kills.Not much at 30K







j/k


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Offline Yeager

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If Ack Causes Death - Ack Should Score the Kill
« Reply #6 on: January 05, 2008, 03:41:55 PM »
Your flying along at 20k.....you pass over a nmy refinery....puffy ack starts going off.  By the time you pass through the sector, literally hundreds of ack puffs have gone off near you.  Nothing...not even a ping.

You fly your mission and pass back through that sector heading home.  The ack starts going off and you think "no problem"......hundreds more burst near you and nothing...not even a ping from a lucky burst.

Your almost through the sector and BANG!

Your in the tower.

Ack in AH is really laughable.  I should be getting pinged all over, with varying damage equivalent to the density and duration of passage through active ack space.  Certainly with the occasional damage, less often.....heavy damage....and even less often than that, the loss of a wing or a control surface causing catastrophic loss and the opportunity to bail out.......and rarely, very rarely, you should get a direct hit and instant death.  In AH thats all you get.  Instant death or nothing.  its ridiculous.  Turn the stuff off or get it right HT.

Agreed, if ack makes the kill ack should get credit.  not the schlop who happens to be lurking nearby.  Also, if you kill a guy in a manned ack gun you should get credit.  He gets credit if he kills you.  Seems simply fair.
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Offline BMathis

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If Ack Causes Death - Ack Should Score the Kill
« Reply #7 on: January 05, 2008, 04:22:53 PM »
I was flying in a group of 3 stukas ib for a CV, and we flew near an ammo factory... We were trying to get formation pics, and then all the sudden....

BOOOM, Flight lead explodes. Then boom #2 goes. I just ejected, it was hilarious... Damn puffy ack

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Offline BiPoLaR

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If Ack Causes Death - Ack Should Score the Kill
« Reply #8 on: January 05, 2008, 04:27:54 PM »
Quote
Originally posted by bnasty
I was flying in a group of 3 stukas ib for a CV, and we flew near an ammo factory... We were trying to get formation pics, and then all the sudden....

BOOOM, Flight lead explodes. Then boom #2 goes. I just ejected, it was hilarious... Damn puffy ack

Mathis

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Offline BiPoLaR

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If Ack Causes Death - Ack Should Score the Kill
« Reply #9 on: January 05, 2008, 04:28:45 PM »
Quote
Originally posted by bnasty
I was flying in a group of 3 stukas ib for a CV, and we flew near an ammo factory... We were trying to get formation pics, and then all the sudden....

BOOOM, Flight lead explodes. Then boom #2 goes. I just ejected, it was hilarious... Damn puffy ack

Mathis

did you film it?...if so id love to see that...lmfao...i can see it now %$^&$% it theyre dead im outta here...LOL
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Offline straffo

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If Ack Causes Death - Ack Should Score the Kill
« Reply #10 on: January 05, 2008, 04:41:51 PM »
Quote
Originally posted by Krusty
I seem to recall the Ack Weenies used to get kills, long long ago.


I don't think it was in AH

Offline BMathis

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If Ack Causes Death - Ack Should Score the Kill
« Reply #11 on: January 05, 2008, 05:00:15 PM »
Quote
Originally posted by BiPoLaR
did you film it?...if so id love to see that...lmfao...i can see it now %$^&$% it theyre dead im outta here...LOL


I didn't. kermit was saying his film viewer was messed up, so i didn't think to film. I did get screenies, but I was laughing too hard to get the explosions of the other two...
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Offline Skull-1

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If Ack Causes Death - Ack Should Score the Kill
« Reply #12 on: January 05, 2008, 05:18:23 PM »
Quote
Originally posted by straffo
I don't think it was in AH


"ACK WEENIES" is what Warbirds calls it.

Honestly, there are few things Warbirds does better than AHII, but ack and kills to ack are two...

Previous poster made a great point.   If you destroy a manned ack and someone is in it then you should get a kill.   They get one if they nail you.

I hope HTC will fix this one.   It is beyond annoying at this point IMHO.


Offline DoNKeY

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If Ack Causes Death - Ack Should Score the Kill
« Reply #13 on: January 05, 2008, 05:24:55 PM »
Quote
Originally posted by Skull-1
"ACK WEENIES" is what Warbirds calls it.

Honestly, there are few things Warbirds does better than AHII, but ack and kills to ack are two...

Previous poster made a great point.   If you destroy a manned ack and someone is in it then you should get a kill.   They get one if they nail you.

I hope HTC will fix this one.   It is beyond annoying at this point IMHO.



Actually that's interesting-getting a kill if you kill a manned manned ack.

donkey
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Offline Skull-1

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If Ack Causes Death - Ack Should Score the Kill
« Reply #14 on: January 05, 2008, 05:28:12 PM »
Quote
Originally posted by DoNKeY
Actually that's interesting-getting a kill if you kill a manned manned ack.

donkey


The kill system seems to be based around killing the player, not killing a plane.   We get kills for killing GVs.   We get kills for vulches.   We get kills for air-to-air shoot downs and proximity CFITs.

So if a player is manning a weapon and you destroy that weapon you deserve the kill.   If computer-controlled ack kills you then nobody should get it but the computer.

***If a human isn't pulling the trigger then a human shouldn't get the credit.***

JMHO.