Author Topic: Buff Leathality Range  (Read 1228 times)

Offline BigJim

  • Zinc Member
  • *
  • Posts: 17
Buff Leathality Range
« on: February 14, 2000, 11:46:00 PM »
I am sorry but the buff guns are just TOO leathal at long ranges PERIOD.  When I am getting hit at D15 something needs to be done.  D15 means he see's D11 (accounting for rear lag bit).  Tonight cave started hitting me at D15 and by D10 my plane was shot to pieces (F4U-1C) this I feel is rediculous, the gunnery range on buffs is JUST too long.

[This message has been edited by BigJim (edited 02-14-2000).]

Offline juzz

  • Copper Member
  • **
  • Posts: 193
      • http://nope.haha.com
Buff Leathality Range
« Reply #1 on: February 14, 2000, 11:54:00 PM »
Wanna know a secret? Buffs in AH do have a sort of otto...  

Offline CptTrips

  • Plutonium Member
  • *******
  • Posts: 8255
Buff Leathality Range
« Reply #2 on: February 15, 2000, 12:02:00 AM »
I'll tell you the answer.

Ready?

Leave buff gun lethality and range where it is right now.

Simply deny the gunners the zoom view.

I think that would balence it.


Regards,
Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Fishu

  • Gold Member
  • *****
  • Posts: 3789
Buff Leathality Range
« Reply #3 on: February 15, 2000, 12:13:00 AM »
Actually, its not a lag, buffs actually do hit far  
1600 yards hits with buff gunners is not impossibility, its every day thing in AH.
You can do that into a plane ahead of you.
I have shot down a plane 1400-1500 yards ahead of my B-17.

214CaveJ

  • Guest
Buff Leathality Range
« Reply #4 on: February 15, 2000, 02:03:00 AM »
BigJim I started shooting at 1400 yds on my FE, and that was mainly to make sure I was hitting you when you actually entered lethal range of me guns because you were flying a hawg, and I assumed it was a -1C.  Those are the only birds that really worry me when I'm in a buff.  Pieces of your bird dinnae start flying off on my FE until 700yds, and the approach you used had both the tail guns and upper turret firing on you.

And the netlag issue, in our situation today, when I started shooting at 1400yds on me FE, you shoulda been seeing me at about 1100yds.  Netlag makes the bird on your six appear to be farther away.  Conversely, a bird at your 12oc you will see closer to you than he sees (you see 1000yds, he sees 1300-1400yds)

And the guns were turned down in version 1, or the hardness of the fighters turned up, or something, but something has happened to the buff guns.  Once upon a time I was damn near untouchable until I ran out of ammo.  Now I'm lucky if I kill a bandit and keep flying.  Any of the sharp shooters get on me and that's it, send the notice to me next of kin, because I have 0 chance of surviving, even if I take them down since the guns were fubared (and it's not my gunnery, I'm a damned fine shot in the buffs)

Offline Minotaur

  • Copper Member
  • **
  • Posts: 130
Buff Leathality Range
« Reply #5 on: February 15, 2000, 10:07:00 AM »
   
Quote
Originally posted by 214CaveJ:

<snip>
And the guns were turned down in version 1, or the hardness of the fighters turned up, or something, but something has happened to the buff guns.  Once upon a time I was damn near untouchable until I ran out of ammo.  Now I'm lucky if I kill a bandit and keep flying.  Any of the sharp shooters get on me and that's it, send the notice to me next of kin, because I have 0 chance of surviving, even if I take them down since the guns were fubared (and it's not my gunnery, I'm a damned fine shot in the buffs)


BigJim;

I do not want to quote HTC, but in the past they have in content said that BUFF guns do have a tad more range than fighter guns.  This is because of the range differences for six views caused be the internet, I believe.

Example:
The plane on your six shows d1.2k, but the plane is actually only d800.

Remember this always, "Objects in the Rear View Mirror, They Appear FARTHER Than They Are".

Gun effectiveness works on range from the plane doing the shooting, not vice versa.  This is the purpose that BUFF guns shoot farther.  Other wise a fighter could sit on a BUFF's six, just out of the BUFF's gun range and shoot without any chance of ever being hit

Example:
  • BUFF sees fighter on its six at d800 - BUFF guns are out of range and not effective
  • Fighter sees BUFF on its twelve at d550 - The fighter parks at this range and shoots down the BUFF.
As to the BUFF gunnery skill of CavemanJ, he is exceptional.  I can testify to that fact.  He has shot me down many many times.  This is pretty much widely known about him.  He is a tough opponent.  

Good Luck!  

Mino


[This message has been edited by Minotaur (edited 02-15-2000).]

Offline BigJim

  • Zinc Member
  • *
  • Posts: 17
Buff Leathality Range
« Reply #6 on: February 15, 2000, 04:18:00 PM »
Cave and Mino
I understand the neg lag thing, this means on my 12 I read 1.5 (he sez he read 1.4) so in this case the neglag thing changed with distance cause a d15 (me) he read d14 (100yrds diff) at d10 (me) he read 700 yrds (300 yrds diff) now this report seems to fly in the face of the "compensation" HT built in??? since I was reading FARTHER on my 12 than HE was on his SIX??????

Offline Minotaur

  • Copper Member
  • **
  • Posts: 130
Buff Leathality Range
« Reply #7 on: February 15, 2000, 04:41:00 PM »
You'll have to get a film BigJim.  

I am certain a film would convince the folks at HTC the validity of your discussion.

Mino

214CaveJ

  • Guest
Buff Leathality Range
« Reply #8 on: February 15, 2000, 05:04:00 PM »
 
Quote
Originally posted by BigJim:

I understand the neg lag thing, this means on my 12 I read 1.5 (he sez he read 1.4) so in this case the neglag thing changed with distance cause a d15 (me) he read d14 (100yrds diff) at d10 (me) he read 700 yrds (300 yrds diff) now this report seems to fly in the face of the "compensation" HT built in??? since I was reading FARTHER on my 12 than HE was on his SIX??????

BigJim all I can say is maybe you were lagging.  I've checked the typical netlag thing many times while flying in tight formation with other Crew members.  In one flight I showed Redstar's Corsair tucked in on my right wing at 24yards (more like 24ft, but does it matter that close? =).  According to Redstar he was in front of me, showing me to be 54yards.

I believe you lagging would account for the discrepencies.  I seem to recall that after our first encounter you rounds came zinging by me 30-45 seconds after you had started falling from the sky.  I also recall telling you "nice lag" or something similar.

Offline BBGunn

  • Zinc Member
  • *
  • Posts: 8
Buff Leathality Range
« Reply #9 on: February 15, 2000, 07:14:00 PM »
Simple fix- cut the effective range of both fighters and buff gunners by 50%.  

Offline juzz

  • Copper Member
  • **
  • Posts: 193
      • http://nope.haha.com
Buff Leathality Range
« Reply #10 on: February 15, 2000, 10:21:00 PM »
Yeah, and to stop people climbing so high let's cut every planes climbrate in half.  

I would prefer though, to see the "magical" aiming help for bomber guns fixed.
 
When you aim along the black line, in RL the bullet stream would follow the lower red line, and you would miss. But in AH the "magic aiming help" automatically puts the bullets on the upper line, compensating for the effects of the bullet stream being "blown back" and making it meet the crosshairs at convergence range.

Add in the extra guns firing when they should be hitting their own aircraft or unable to fire(mid-upper and ball turrets usually) and you get up to 6 guns shredding the fighters when they get near convergence range.  

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27251
Buff Leathality Range
« Reply #11 on: February 16, 2000, 08:59:00 AM »
Juzz, are you serious?  Maybe that's why my gunnery in Buffs are so pathetic, I've always compensated for forward speed, etc. when shooting at incoming A/C...

------------------
Brian "Ripsnort" Nelson
++JG2++ ~Richthofen~ XO
(Formerly VF-101 Grim Reapers~Rip1~Warbirds~)

"In training, upon being told it was time to
solo, the instructor said, “You tried to kill
me enough times, now try it with a check pilot.”"

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12375
      • http://www.hitechcreations.com
Buff Leathality Range
« Reply #12 on: February 16, 2000, 09:30:00 AM »
We don't do anything funky with the buff bullet trajectorys. They will fly like the would in real life. i.e. Under your diagramed aim point. The bullets will fall slightly behind the aim point. Btw this is not as much as you would expect from first glance. Its only due to the drag of the bullet in the direction of the fwd vel. of the plane.

HiTech

Offline Kieren

  • Zinc Member
  • *
  • Posts: 3
Buff Leathality Range
« Reply #13 on: February 16, 2000, 09:35:00 AM »
Same here, Rip, but I always manage to take a couple with me anyway.

Taking away zoom fixing any perceived problem? I never use zoom, and I can take bombers down all day long.

An unescorted bomber should be in big trouble when it meets any late-war type that frequents the arena. It is my opinion that most pilots are becoming smart enough about the weak spots of the bombers. We all simply have learned better ways to kill them. F4U-1C vs. Buff = dead Buff, if the F4U pilot has any sense at all. The only possible exception is when the Buff has a significant alt advantage.

Offline Minotaur

  • Copper Member
  • **
  • Posts: 130
Buff Leathality Range
« Reply #14 on: February 16, 2000, 10:17:00 AM »
Juzz;

You sure about that?

Anytime I have ever sighted a hunting rifle in, I always adjusted the sight to hit my target at an expected range.

The instant a bullet leaves the barrel, it begins falling.  This is physics.  To reach ANY target accurately, the sight must be set to compensate for this drop.  You adjust the sight so that initially the bullet is aimed slightly upward.  The falling trajectory of the bullet then crosses at the sighting line for the distance that is desired.

This chart is for bore sighting the P-38
   

So if HTC models the upper red line on your diagram, how is this wrong?

Thanks!

Mino