Author Topic: Collision model in real life  (Read 1229 times)

Offline dedalos

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Collision model in real life
« Reply #30 on: January 16, 2008, 08:53:00 PM »
Quote
Originally posted by Bronk
Film?


Ohhh, thats right, I forgot.  If I was not filming it did not happen.  I had one but net lag ate it :rofl

I ll start filming though.  not sure what good it would do
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Bronk

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Collision model in real life
« Reply #31 on: January 17, 2008, 04:42:13 AM »
Quote
Originally posted by dedalos
Ohhh, thats right, I forgot.  If I was not filming it did not happen.  I had one but net lag ate it :rofl

I ll start filming though.  not sure what good it would do


Well if happens enough to make you whine about it. You should have no problem producing a film of it in short order.
See Rule #4

Offline SlapShot

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Collision model in real life
« Reply #32 on: January 17, 2008, 08:00:16 AM »
Quote
Originally posted by dedalos
I said that sometimes you collide even when you clearly avoided the collision.  


Unpossible.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Ghastly

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Collision model in real life
« Reply #33 on: January 17, 2008, 08:59:35 AM »
I agree that sometimes you collide when you didn't THINK you were going to - a position update that moved his aircraft abruptly into yours, and in one instance where I collided and said "NO (bleeping) way!" - it was another aircraft that I never even saw approaching from off-tail, and not the guy I was focusing on as we were in the rolling scissors and whom I was positive I avoided - and which was the only guy I thought was near me.

If it registers a collision for you when you didn't strike an aircraft on your own FE, then I agree - something needs fixed.

And regarding the collision modeling, I can't really speak to that.  Are you saying that in your opinion you think that too many times when a player collides with another player he suffers too little damage?  Or too much?   I rarely collide, so I can't really provide much feedback to that - I don't have enough incidents to draw a conclusion from.

(And when I do collide, 9 times out of 10 it's because I'm struggling for a difficult shot opportunity and I realize I've blown it big-time before it even happens  - but it's now too late to do much about it - and pretty much what happens is exactly what I would expect. I die or have too little plane left to fly, and have to bail).

The point about Killshooter is simply meant to draw a parallel as to why anything that eliminated or seriously reduced the likelihood or "seriousness" of a collision would make for a very unenjoyable flight sim - for exactly the same reason that we need Killshooter.   Many players wouldn't mind a trade, if it meant taking someone else down with them.

"Curse your sudden (but inevitable!) betrayal!"
Grue

Offline dedalos

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Collision model in real life
« Reply #34 on: January 17, 2008, 09:13:13 AM »
Quote
Originally posted by SlapShot
Unpossible.


Ever heard of a software bug?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline dedalos

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Collision model in real life
« Reply #35 on: January 17, 2008, 09:15:36 AM »
Quote
Originally posted by Bronk
Well if happens enough to make you whine about it. You should have no problem producing a film of it in short order.


It does not happen that often.  I don't collide that often.  I said some times.  Why is pointing out something that is wrong a whine?  I guess every thing is a whine unless the post is something like this: "Everything is great.  Don't change a thing"

:aok
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline trigger2

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Collision model in real life
« Reply #36 on: January 17, 2008, 09:51:34 AM »
Quote
Originally posted by Rollins
Trigger, you're right.  You bring the videos of the hajis sawing off people's heads and I'll bring the popcorn.  Butter?  Salt?


Allright, where we gonna meet? :aok
Sometimes, we just need to remember what the rules of life really are: You only
need two tools: WD-40 and Duct Tape. If it doesn't move and should, use the
WD-40. If it shouldn't move and does, use the duct tape.
*TAs Aerofighters Inc.*

Offline B@tfinkV

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Collision model in real life
« Reply #37 on: January 17, 2008, 09:59:14 AM »
Quote
Originally posted by rodak
what collision?   the flying saucers clearly shot them down....:)


http://www.youtube.com/watch?v=zq4p4gbuDwM



:rofl very good!
 400 yrds on my tail, right where i want you... [/size]

Offline SlapShot

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Collision model in real life
« Reply #38 on: January 17, 2008, 11:22:40 AM »
Quote
Originally posted by dedalos
Ever heard of a software bug?


Unpossible.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline AquaShrimp

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Collision model in real life
« Reply #39 on: January 17, 2008, 11:26:58 AM »
Quote
Originally posted by BiGBMAW
yes..that video is nasty....

It really appears that the pilot who got rammed bailed out...to low for deployments..bit it really appears he separated from fuselage.


btw...that makes my belly turn....Maybe for people who have never actually flown light planes before don't feel the same way...but seeing death  accidents is no fun...


Nobody bailed out, quit being such a drama queen.

Offline dedalos

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Collision model in real life
« Reply #40 on: January 17, 2008, 11:34:35 AM »
Quote
Originally posted by SlapShot
Unpossible.


I don't like you!  I like Hub better! :mad:
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.