Originally posted by Adonai
163's have extreme short legs, hense why its used to protect HQ.
Honestly Believe it should remain so people dont run over to HQ every 30 minutes with no 163s in the game. Would be pretty annoying. Least with 1-pick-3's you have a chance to defend your HQ against 300 or so buffs.
The 163 is the only truly unbalancing plane in the game. When they have the ability to get into the fight, they decimate it every time in short order, noob or vet at the stick. I haven't seen a HQ raid make it to target and back in years.
Short legs? The la7 has just about the same flight time, but it doesn't climb at 20k/min. Never mind those 2 x 30mm's it's sporting. Plus the turn circle of a spit. It's totally gamey in every way. I thought perks were supposed to somehow mimick a plane's actual war usage vs. it's dominance in the game? In both categories, the rocket is way underpriced in game.
It's just not fair to the buff guys to put together a couple hours worth of mission and have it blown apart in a matter of seconds by noobs in 163's. I'm sorry, it just isn't. Until CT comes out, the HQ raids in the MA are the closest thing to any kind of strategic bombing we can simulate, and coincidentally the closest we can mirror actual combat over the ETO in a LW setup. To have it pissed all over in this fashion is just disrespectful.
Oh, and I'm speaking from a fighter jocks' point of view. I was on the winning side vs. these raids, and I was ashamed that some hard work by the opposition was pissed on so badly by a bunch of heros in rockets.
Lemme have it, noobs.