Here is the problem kiddo's
Its how the aces high engine HANDLES the graphics.
To get better fps every bush is cut away, the real thing we need have is for RANGED detail to be taken away, and the detail a player see's "let say upto meh 200" should be the same *altho a bit toned down maby via- model graphic wise, and LOD.* This would make it so people could not cheat.
If they put theyre slide down, they would get less bushes/models .ect at LONGER ranges, and hence couldnt sit behind bush's taking pot shots at people.
Also another way would be the option to put "WAY" low res skins on models bush's .ect that woulda also use less load on a persons computer.
Take operation flashpoint, you can set bush detail and res of textures used, on models, objects ground locations .ect.
This would enable a player to set his ground detail to low, all while still having almost* as many tree's ground object as possible.(even tho the game at that point would look like rubbish
) It would still be playable.
***Important***
The real flaw with what is happening now is more a game dynamics problem, for instance rounds come from a "spawn" point on the model, tanks can shoot THRU objects because the barrel can pass thru it "big nono" now, the only two options to fix this problem..
1:You move the spawn point of the gun to the very end "more to the turret" that way it will still have the same trajectory/arch .ect, but it will be IMPOSSIBLE for that person to abuse any gv ever again. No matter who can see what from where. (very simple model edit)
2:You make the model's "collide" and hit objects/bush/trees .ect. Imagine if you will, a tank that cannot turn its turret a full 180 because, or the turret will become locked/stuck on the object. This would make guns stop on object, therefor they would not be able to "slide" theyre gun thru the object and shoot, no matter if they could see or not.( a very hard a long process to code right, if at all.)
IMHO we should go with #1, simply move the "spawn" point of the tanks main gun BACK to the turret more, so even if they poke that barrel thru, they cannot hit the target, period. and doubly interesting is the fact this fix should contain just editing the model's in question.
Even if they can see you, they cant shoot you.
Top view of tank parked behind a bush, the red box is the spawn point, of the projectile, the rest is fairly stright forward.Note how once the spawn point is moved back, it becomes impossible to fire thru the bush, also notable is the gray ring around the turret, this is the max area of rotationthe spawn would move around the tanks hull, that way no matter what way the player puts the tank upto the tree, it will NEVER be able to be put close enough that the spawn pass's thru the flash bush, PERIOD.
http://i10.photobucket.com/albums/a107/BaDkaRmA158Th/hopeithelps.jpgWhat say you all?
Hope this helps.