Author Topic: GV Graphic Adjustments to cheat!  (Read 1954 times)

Offline moot

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GV Graphic Adjustments to cheat!
« Reply #30 on: February 08, 2008, 10:59:38 AM »
It's not that simple Clifra.  There's a difference between 60 and 120fps.  If it's not seen, it's felt.
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Offline Oleg

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GV Graphic Adjustments to cheat!
« Reply #31 on: February 08, 2008, 11:51:17 AM »
Quote
Originally posted by Ghastly
Unless you are the one who knows the code,  it's not like you get to decide what's a simple fix and what isn't.


Linking details range and GV's visibility range is simple fix, you dont need to know code to say it. Only problem i see, will be lots of threads named "Invisible tank hits me from nowhere, whaaa, whaaa". Still much better, 'cause whines doesnt affect gameplay.

Quote
Originally posted by Ghastly
On the other hand, for me personally, it's not that much of an issue.  I've never yet been able to see a tank that I couldn't see before if I play with the slider, and I can't shoot for @#*


Im sorry, but you or lie or dont play GV's game enough. Difference is like close and open eyes (of course, if you not on open terrain of way long).

Quote
Originally posted by Ghastly
I'd kind of prefer that the slider be available at least while FLYING


I second it. Sliders are problems for GV game only.
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Offline whels

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GV Graphic Adjustments to cheat!
« Reply #32 on: February 08, 2008, 01:52:44 PM »
easy fix.  if  a GV is behind a object, be it  hill, tree, building that @ normal graphic slider position. then when turning sliders down, will still not make the GV visable.  you can turn the slider all the way down but just dont display the GV is its hidden by  a object.

or you can like it to line of sight, if you dont have a clear line of sight to the GV, dont display it no matter the slider position.

Offline SIG220

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GV Graphic Adjustments to cheat!
« Reply #33 on: February 09, 2008, 07:44:43 PM »
Quote
Originally posted by Bruv119
I have a solution take all GV's out of the game and let HTC add a few more planes.   Lets face it the game is called Aces HIGH  not GV's Low.



Some squads like GV operations, though.  That can be very effective at times when well organized.

You make it sound like there is no skill involved in flying a tank.

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Offline BaDkaRmA158Th

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GV Graphic Adjustments to cheat!
« Reply #34 on: February 09, 2008, 08:16:34 PM »
Here is the problem kiddo's

Its how the aces high engine HANDLES the graphics.

To get better fps every bush is cut away, the real thing we need have is for RANGED detail to be taken away, and the detail a player see's "let say upto meh 200" should be the same *altho a bit toned down maby via- model graphic wise, and LOD.* This would make it so people could not cheat.

If they put theyre slide down, they would get less bushes/models .ect at LONGER ranges, and hence couldnt sit behind bush's taking pot shots at people.
Also another way would be the option to put "WAY" low res skins on models bush's .ect that woulda also use less load on a persons computer.


Take operation flashpoint, you can set bush detail and res of textures used, on models, objects ground locations .ect.

This would enable a player to set his ground detail to low, all while still having almost* as many tree's ground object as possible.(even tho the game at that point would look like rubbish :) ) It would still be playable.

***Important***

The real flaw with what is happening now is more  a game dynamics problem, for instance rounds come from a "spawn" point on the model, tanks can shoot THRU objects because the barrel can pass thru it "big nono" now, the only two options to fix this problem..

1:You move the spawn point of the gun to the very end "more to the turret" that way it will still have the same trajectory/arch .ect, but it will be IMPOSSIBLE for that person to abuse any gv ever again. No matter who can see what from where. (very simple model edit)

2:You make the model's "collide" and hit objects/bush/trees .ect. Imagine if you will, a tank that cannot turn its turret a full 180 because, or the turret will become locked/stuck on the object. This would make guns stop on object, therefor they would not be able to "slide" theyre gun thru the object and shoot, no matter if they could see or not.( a very hard a long process to code right, if at all.)

IMHO we should go with #1, simply move the "spawn" point of the tanks main gun BACK to the turret more, so even if they poke that barrel thru, they cannot hit the target, period. and doubly interesting is the fact this fix should contain just editing the model's in question.

Even if they can see you, they cant shoot you.

Top view of tank parked behind a bush, the red box is the spawn point, of the projectile, the rest is fairly stright forward.Note how once the spawn point is moved back, it becomes impossible to fire thru the bush, also notable is the gray ring around the turret, this is the max area of rotationthe spawn would move around the tanks hull, that way no matter what way the player puts the tank upto the tree, it will NEVER be able to be put close enough that the spawn pass's thru the flash bush, PERIOD.

http://i10.photobucket.com/albums/a107/BaDkaRmA158Th/hopeithelps.jpg


What say you all?



Hope this helps. :aok
« Last Edit: February 09, 2008, 08:33:01 PM by BaDkaRmA158Th »
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Offline Ghastly

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GV Graphic Adjustments to cheat!
« Reply #35 on: February 11, 2008, 09:38:09 AM »
Quote
Im sorry, but you or lie or dont play GV's game enough. Difference is like close and open eyes (of course, if you not on open terrain of way long).


I never said I was an expert at the GV game (I'm not, I'm just starting) - I'm just saying that I haven't ever changed the slider and seen something that I couldn't see before.   Half to 3/4ths of my deaths to other tanks are to a tank that I can't even locate before I die, and all I'm saying is that when I've adjusted the sliders as discussed in this thread, I still don't see whatever is shooting at me.

And the point about the code was that many seem to have decided that HTC simply refuses "for no good reason" to make a change, when my experience suggests that they work at least as hard and more effectively than any other developer who's game I've ever flown in to address issues in game play.   If they don't do a "simple" fix, it's probably because it's not as simple as you think, or that they foresee negative consequences that you don't.

BadKarma, I believe (someone correct me if they know I'm wrong) that at least part of the issue with your option number 2 is that in 3D graphics modeling, each object that can be collided with chews up a certain amount processing determining whether or not a collision has taken place, so setting "everything" to no collide would make the game unplayable.

The only real dog I have in this hunt is that I'd like to see that it doesn't change so that you can't adjust it while flying, which seems much less prone to abuse and is at times of great benefit in maintaining playable frame rates.   If I want to play a game that's optimized toward ground play to the point where air to air is so poor as to be not worthwhile, I'll go back to WWIIOL.

« Last Edit: February 11, 2008, 09:49:32 AM by Ghastly »
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Offline Clifra Jones

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GV Graphic Adjustments to cheat!
« Reply #36 on: February 11, 2008, 10:49:32 AM »
Quote
Originally posted by moot
It's not that simple Clifra.  There's a difference between 60 and 120fps.  If it's not seen, it's felt.


Myth.

Offline moot

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GV Graphic Adjustments to cheat!
« Reply #37 on: February 11, 2008, 12:29:14 PM »
Nope.  I was playing old games that used to max out at around 60fps, and a year later running them at 300 fps was obvious and confirmed after I noticed it by turning on the fps counter.

Even 60fps is noticeably slower than 100fps, if you've played fast paced games where reflexes matter, like racing or CS, it's very obvious.  Either that or all those games' fps counter is inaccurate.
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Offline Stang

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GV Graphic Adjustments to cheat!
« Reply #38 on: February 11, 2008, 01:10:34 PM »
Quote
Originally posted by moot
Nope.  I was playing old games that used to max out at around 60fps, and a year later running them at 300 fps was obvious and confirmed after I noticed it by turning on the fps counter.

Even 60fps is noticeably slower than 100fps, if you've played fast paced games where reflexes matter, like racing or CS, it's very obvious.  Either that or all those games' fps counter is inaccurate.
Agreed.  Must have an inhuman eye because I can definately tell the difference.  It flows like water at 100+ fps.  At around 60 it just isn't that smooth to my eye.  Very nice, but nowhere near as nice as 100.

Offline BaldEagl

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GV Graphic Adjustments to cheat!
« Reply #39 on: February 11, 2008, 01:19:21 PM »
Quote
Originally posted by Clifra Jones
For the most part the issues many people experience in this game are not related to CPU/GPU/Network/Internet or HTCs servers. It the configuration of their computer.  If you get rid of all but the most necessary processes running on your PC you will not have problems.


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Frame rates normally in the 25-35 range although dropping to high teens on rare occasions.  I can't turn object detail up without frames dropping into low teens to single digets.

My configuration is as clean as it can possibly be, otherwise I wouldn't be able to get the FR's I do with this machine.  No further updates are possible due to the antiquated technology on the mobo.

I wish I had $500-1000 for a new rig (but I probably wouldn't buy it; I've actually been shopping parts, dreaming, and trying to figure out how I might afford a new machine... got a $1600 rig all picked out :) ).
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Offline Larry

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GV Graphic Adjustments to cheat!
« Reply #40 on: February 11, 2008, 01:37:41 PM »
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Offline angelsandair

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Re: GV Graphic Adjustments to cheat!
« Reply #41 on: February 11, 2008, 02:12:05 PM »
Quote
Originally posted by JB21
Can't see your enemy because he is hiding?  Well just turn down your graphics so you can see him behind that tree, bushes or hill HT put there for you to HIDE behind.  Took me a while to figure out how GVs where shooting through hills and trees, but they werent really, they simply turned them off and shot at you best they could now that they see you in your best hiding spot.  

Solution?  If you turn down your graphics, then turn off everything including buildings, GVs, planes at whatever range you adjust your settings to.  This way I can still HIDE!

Don't need air support, we can see the GVs comming 20 miles away from the tower, thanks to the graphic slider!  

Couldn't find anyone complaining about this!  Hope Im not alone!

Please comment HT/Sudz!


Yes this happens to me alot, or the 1 shot wonders, its happened to me alot and I have actually done it (srry JunkyII) i was in a sherman and i saw a tiger like 400 yards away from me, hit the front of it, it exploded........
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Offline Sommers

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GV Graphic Adjustments to cheat!
« Reply #42 on: February 15, 2008, 12:15:59 PM »
You CAN still hide, it just takes some experience to figure out how.  I got pummelled for 2 months in GV's before I learned the nuances of how to manuever, view, aim, and yes, hide from opponents.  Making the graphics requirements too stringent will not make you a good tanker.  You have to do this yourself.  There are many good GV'ers out there who do not turn down their graphics.  This is not a prerequisite for success.

Offline stroker71

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GV Graphic Adjustments to cheat!
« Reply #43 on: February 15, 2008, 12:29:04 PM »
I leave my graphx settings maxed out.  I have figured out ways to help even the playing ground.  Once you think like they do you can use the fact they can't see the tree/hill your behind against them.  Still don't like the fact they can just turn down thier settings and see for miles.
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Offline moot

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GV Graphic Adjustments to cheat!
« Reply #44 on: February 15, 2008, 02:17:57 PM »
GVs should remain invisible when behind cover, irregardless of graphics settings, unless their main gun has a line of sight to you.
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