Author Topic: F4f-4  (Read 789 times)

Offline Larry

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« on: January 14, 2008, 03:48:29 PM »
I read somewhere its to counter the Zero, but one thing I have a problem with is this.


Time: July 1940[/b]


A6M2.....7-40
Bf 109E-4.....5-40
Bf 110C-4b.....8-40


P-40B.....1-41
Hurricane Mk I.....5-40
F4F-4.....5-42
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Offline Shifty

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« Reply #1 on: January 14, 2008, 04:21:24 PM »
You're correct it's the 42 model, AH doesn't have the F4F-3. I don't think this will be the only aircraft you see this with though. Usually the FW-190A-5 will get subbed for earlier model 190s.
Personally I thought the P-40B vs A6M2 was a decent matchup. The F4F should be easy prey for the Emil, and a fair match against the A6M2.

I'm flying both sides, and the F4F wasn't a problem for me in the Emil if I kept my energy up. Like the Hurricane they suck up an incredable amount of battle damage, so if you're out of 20mms you have your work cut out for you.

 One thing the F4F did add was some needed fire power for jabo runs. The 110Cs cannon is really effective against ground targets, the P-40B and Spit/Hurris Is were pretty lame in that department.

TK we've seen these RPS things before, the edge will sway one side then the other with historical matchups. I think theres going to be some woe with me's on the Allied side when the 109F and 190A5 come out. In the mean time it doesn't hurt for squads to switch sides and even things out.

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Offline waystin2

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« Reply #2 on: January 14, 2008, 05:47:24 PM »
Good point Larry.  I wonder what other planeset holes will be discovered as time goes by.  I was willing to make due with those .303's if I had to.

Oink
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Offline Larry

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« Reply #3 on: January 15, 2008, 12:19:25 AM »
Last night I went allied because it was 5 to 1. I dont know if it was just me but I was able to out turn a zero jsut fine in a hurri1. I would thing the spit and hurri would have no trouble agenst a zero in the right hands.
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Offline Slash27

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« Reply #4 on: January 15, 2008, 12:23:48 AM »
Quote
Originally posted by Larry
I dont know if it was just me but I was able to out turn a zero jsut fine in a hurri1. I would thing the spit and hurri would have no trouble agenst a zero in the right hands.


I racked up 6 kills in a single sortie in a Hurri Mk I vs A6M2s last year in a Burma set up. Much fun.:D  Never came anywhere close to that in a BoB set up.

Offline Slash27

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« Reply #5 on: January 15, 2008, 12:24:24 AM »
Quote
Originally posted by waystin2
Good point Larry.  I wonder what other planeset holes will be discovered as time goes by.  I was willing to make due with those .303's if I had to.

Oink


Plenty of holes in there.

Offline Oldman731

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« Reply #6 on: January 15, 2008, 09:04:18 AM »
Quote
Originally posted by Larry
Last night I went allied because it was 5 to 1. I dont know if it was just me but I was able to out turn a zero jsut fine in a hurri1. I would thing the spit and hurri would have no trouble agenst a zero in the right hands.

The Hurri I is very very close to the Zeke in turning ability, but the Zeke can out-climb the Hurri during the turn.  Hurri handles much better in a dive, and has virtually limitless ammunition compared to the Zeke.  All in all I'd rather have the Zeke, but it's a very close fight.  I'm surprised so many have taken to the Wildcat in preference to the Hurri I.

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Offline indy007

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« Reply #7 on: January 15, 2008, 09:19:10 AM »
imho a6m vs hurri1 is still a bad match. Cannons + Climb + Fuel Injection > 8 .303s & a carb.

As for turn rates, it seemed like every time I merge'd with Oldman, it'd come out roughly even. Once we go into flaps, he'd have his 1 notch down, and I'd be down 3, and starting to reel him in. Once I got into 4 or 5 notches, it's just a matter of time. Hurri1 just doesn't have the power to get away once its deep into the turn-fight it can't really win.

The only thing that keeps the relatively small turning difference from being the end-all-be-all of the AvA is the fact that people are likely to jump into the fight, and 1 vs 1 isn't very common (at least not when I'm on).

That left a6ms turning, covered by cannon armed and very capable 109s, and sometimes the heavy cannons of 110s against slower, less-turny, poor-climbing, under-gunned Allies.

Allies don't need something that can neccessarily turn or climb like a Zeke, but they definately need something with some cannons.

that's just my 2 pennies

Offline Chapel

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« Reply #8 on: January 15, 2008, 10:06:39 AM »
Seems like it's more to counter the 110 than the zeke to me.
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Offline Greebo

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« Reply #9 on: January 15, 2008, 10:22:51 AM »
The F4F-3 was a fair bit lighter than the 4, as it had two less guns and no folding wings. If anything, it would be more of a threat than the 4, albeit with a bit less firepower.

Offline Odee

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« Reply #10 on: January 15, 2008, 10:41:56 AM »
Quote
I'm surprised so many have taken to the Wildcat in preference to the Hurri I.

- oldman
[/b]
:lol  Sorry my brutha from anutha mutha...  I seem to recall finding your Zeke rather tasty in a BBQ sort of way last night.  hehe.  Well, except for that one AFK time I got you.  That still makes me feel bad. :(

Quote
Originally posted by Larry
Last night I went allied because it was 5 to 1. I dont know if it was just me but I was able to out turn a zero jsut fine in a hurri1. I would thing the spit and hurri would have no trouble agenst a zero in the right hands.
Aww heck Larry.  You just got tired of me shooting you down so you went Allied to find my secret. :rofl :rofl   Made me go pick on Oldman and tjwily when you swapped.

F4F holds it's own against the 109 and Zeke... it won't out run 'em, but then it won't get over run by them either when flown right.  

Now the 110C...?  I can see the F4F being used in lieu of the Spit5 for light cannon sake.  Rather have .50 cals anyway and they do chew 110's up really swell!

Would rahter have the Boston as a bomber though.  Semi-time keeping and all that.
« Last Edit: January 15, 2008, 10:45:22 AM by Odee »
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Offline Baumer

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« Reply #11 on: January 15, 2008, 11:11:00 AM »
It takes 4 allied fighters to find a proper balance with 2 axis fighters?
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Offline Odee

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« Reply #12 on: January 15, 2008, 01:21:56 PM »
Quote
Originally posted by Baumer
It takes 4 allied fighters to find a proper balance with 2 axis fighters?
Boy howdy I'd love to see the bona fides for that comment!  :rofl :rofl
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Offline Baumer

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« Reply #13 on: January 15, 2008, 03:31:10 PM »
It's just an observation, Odee. If were just talking about an even fighter set, it was stated that the F4F was added (left out by mistake in the beginning) to balance the A6m. Then the P-40, Hurricane I, and Spitfire I only balance the Bf109E.

I know the plane set is limited, but looking at it from the allied side, if your flying into a furball you know that 95% of what your about to engage will be Bf109Es and A6ms. Whereas, from the axis side your looking at F4Fs, P-40s, HurriIs, and Spit Is.

I'm not saying to change anything, just an observation.
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Offline Larry

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« Reply #14 on: January 15, 2008, 03:47:21 PM »
Quote
Originally posted by Baumer


I know the plane set is limited, but looking at it from the allied side, if your flying into a furball you know that 95% of what your about to engage will be Bf109Es and A6ms. Whereas, from the axis side your looking at F4Fs, P-40s, HurriIs, and Spit Is.


You have that wrong. Last night thee were big furballs over ther water. The axis had a few of everything out there , but the allied had about 90% F4Fs only saw a few spits, hurris and P40s maybe five or six at the most with the other 10-15 being F4Fs.
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner