Author Topic: Collision model in real life  (Read 1247 times)

Offline trigger2

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Collision model in real life
« Reply #15 on: January 15, 2008, 12:14:58 PM »
Quote
Originally posted by Rollins
Yeah, if it were guncam footage I'd feel a lot better... do you think before you type? That's horrible, I don't care who it is. This post is terrible, what are you thinking?

So posting a video of people dying in planes is "terrible"?
I appreciate the post, we mourn the loss of the pilots who died, but you can't change it, hundreds, **** thousands of pilots died in WWII, and some, like these, were caught on tape.  Live in the present, not the past, use what's available, which, is this video, and don't try to change the past, it's done.

Don't mean to sound like I don't care that the pilots died, but I'm tired of people saying something like "this post sucks cause people died" when people are dying everywhere, it's done, it's overwith etc...
If you don't want to watch the video's that's your choice, just don't try and influence your opinion here.
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Offline Yeager

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Collision model in real life
« Reply #16 on: January 15, 2008, 12:21:01 PM »
I dont mind death films,  death happens.  It would be nice if the posters would at least warn people they are about to view death films, even if the deaths happened sixty years ago.

:confused:
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Offline BaldEagl

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Collision model in real life
« Reply #17 on: January 15, 2008, 12:28:22 PM »
I thought it was interesting and, if it were a Hollywood produced video, even cool.

It's one of those rare moments you really don't get a chance to see very often.

Thanks for posting it.

[EDIT]:

Quote
Originally posted by Charge
It is not cool to watch people die.

-C+


The video doesn't actually show people dying.  It shows planes colliding.  

I can't get the resolution high enough to make out the faces of the pilots, therefore, I have no personal nor human attachment to those piloting these planes.  If, in fact, they died in this collision, that's a sad thing for them and for their families and friends.  Again, I have no emotional attachment to them, therefore, to me it's a video of planes colliding.  Nothing more.
« Last Edit: January 15, 2008, 12:36:11 PM by BaldEagl »
I edit a lot of my posts.  Get used to it.

Offline Yeager

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Collision model in real life
« Reply #18 on: January 15, 2008, 01:16:55 PM »
those are remote controlled planes baldeagl.  No persons were killed making that film :rolleyes:
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Offline rodak

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Collision model in real life
« Reply #19 on: January 15, 2008, 01:31:05 PM »
what collision?   the flying saucers clearly shot them down....:)


http://www.youtube.com/watch?v=zq4p4gbuDwM
« Last Edit: January 15, 2008, 01:37:12 PM by rodak »

Offline rodak

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Collision model in real life
« Reply #20 on: January 15, 2008, 02:18:20 PM »
I think I read about that crash being a training accident somewhere in the states.

Offline RoGenT

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« Reply #21 on: January 15, 2008, 03:01:11 PM »
Quote
Originally posted by rodak
I think I read about that crash being a training accident somewhere in the states.


That is what I heard too. I believe it was barely pre-war or during. Know for fact it was training flights for sure
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Offline dedalos

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Collision model in real life
« Reply #22 on: January 15, 2008, 03:07:16 PM »
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Originally posted by SlapShot


Bah, you too old and everything seems to be in slow motion for you.  No wonder you don't see it :p
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline dedalos

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Collision model in real life
« Reply #23 on: January 15, 2008, 03:09:44 PM »
Quote
Originally posted by mipoikel
This happens everyday. You just have to live with it.


I know, but how are the two different.  Not to mention that you do collide when you clearly have avoided the other guy.  Just saying, just because someone says it does not happen or has not seen it, it does not make it true :confused:
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline rodak

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Collision model in real life
« Reply #24 on: January 15, 2008, 04:15:25 PM »
Quote
Originally posted by mipoikel
This happens everyday. You just have to live with it.



Your right mipoikel..   Just seen a report about ufo's over texas today.  


http://www.youtube.com/watch?v=zq4p4gbuDwM

Offline Ghastly

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Collision model in real life
« Reply #25 on: January 15, 2008, 04:26:32 PM »
Quote
Originally posted by dedalos
How do you like being shot by a plane that in your view is no where near having guns on you?

I know, but how are the two different.  Not to mention that you do collide when you clearly have avoided the other guy.  Just saying, just because someone says it does not happen or has not seen it, it does not make it true :confused:


Dedalos, why has killshooter been proven to be necessary in every instance it's ever been turned off in every sim I've ever flown, excluding short term invitation only events?

How much skill does it take to manage to get guns on  - versus - How much skill does it take to manage to fly a collision intercept with another aircraft?

You have 3 choices (until and unless you can rearrange the natural laws such as speed of light).

No collision unless both FE's register it.  Due to netlag, this basically turn's all collisions off.  Tell me, how do you model damage when the firing aircraft is INSIDE OF the target?  It would be HOTARD X 10 - why EVER avoid hitting a plane if you are almost never going to register a collision even if you fly right through your target?

Any collision on either FE kills both.  It would be HOTARD X 10 - why EVER avoid hitting a plane if you can take him down in a collision if you miss with your bullets? Might as well turn killshooter off too...

As it is now. Frankly, I'll take as it is now!  The ace pilot kills himself, I continue  on with my mission.   When I die, I know I - not someone else, but I - screwed up.

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Offline Rollins

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Collision model in real life
« Reply #26 on: January 16, 2008, 04:52:01 PM »
Trigger, you're right.  You bring the videos of the hajis sawing off people's heads and I'll bring the popcorn.  Butter?  Salt?
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Offline BiGBMAW

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« Reply #27 on: January 16, 2008, 07:39:32 PM »
yes..that video is nasty....

It really appears that the pilot who got rammed bailed out...to low for deployments..bit it really appears he separated from fuselage.


btw...that makes my belly turn....Maybe for people who have never actually flown light planes before don't feel the same way...but seeing death  accidents is no fun...

Offline dedalos

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Collision model in real life
« Reply #28 on: January 16, 2008, 07:52:49 PM »
Quote
Originally posted by Ghastly
Dedalos, why has killshooter been proven to be necessary in every instance it's ever been turned off in every sim I've ever flown, excluding short term invitation only events?

How much skill does it take to manage to get guns on  - versus - How much skill does it take to manage to fly a collision intercept with another aircraft?

You have 3 choices (until and unless you can rearrange the natural laws such as speed of light).

No collision unless both FE's register it.  Due to netlag, this basically turn's all collisions off.  Tell me, how do you model damage when the firing aircraft is INSIDE OF the target?  It would be HOTARD X 10 - why EVER avoid hitting a plane if you are almost never going to register a collision even if you fly right through your target?

Any collision on either FE kills both.  It would be HOTARD X 10 - why EVER avoid hitting a plane if you can take him down in a collision if you miss with your bullets? Might as well turn killshooter off too...

As it is now. Frankly, I'll take as it is now!  The ace pilot kills himself, I continue  on with my mission.   When I die, I know I - not someone else, but I - screwed up.



I am not sure what what I said has to do with what you are describing.  I said that sometimes you collide even when you clearly avoided the collision.  Skill plays no roll in that since you avoided it right?   Net lag does exist but it is not the cause of all evil.  It is however a very convenient evil since one can blame it for everything and people just accept it.  They accept it to the point were they think they are experts in it.  So, without changing the laws of physics or the speed of light, I can tell you that there is a lot more than net lag.  Net lag of 40ms or less is the list of the problem here.  Every one assumes the only lag is on the net and the servers are running at 0 time :lol  I am just saying that blame it the net is a very convenient way to get out of fixing anything.  I know I am not that good that 40ms or 100ms would make a difference.  I don't think I can move the stick that fast, lol.  When I DA someone, they clearly pass me, I look behind me and see him and then the pings start I know that was not 40ms net lag.  Now, what kill shooter and the rest have to do with any of this is beyond me.

I anycase, my problems with collisions are the bogus damage model and the fact that sometimes you collide even after you did avoid it.  Thats all.  I dont want it off. I want it fixed.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Bronk

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Collision model in real life
« Reply #29 on: January 16, 2008, 07:57:45 PM »
Quote
Originally posted by dedalos
I am not sure what what I said has to do with what you are describing.  I said that sometimes you collide even when you clearly avoided the collision.  


I anycase, my problems with collisions are the bogus damage model and the fact that sometimes you collide even after you did avoid it.  Thats all.  I dont want it off. I want it fixed.


Film?
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