Originally posted by OddCAF
It's got nothing to do with gameplay or healthy behavior.
What I was hoping to achieve with this post was to get some intelligent input from someone from HTC who might explain the cap, it's disruption of squads and their squad nights as well, and how we as customers benefit from the constant aggravation it continues to cause.
Why not an arena cap of 400 in each rather than the present ridiculous numbers? As well, I'll toss in that if there is a problem with the servers which requires these caps, then perhaps a two country system should be put in place.
Regards, Odd
While not "someone from HTC" I am lucky enough to be able to have the boards running while at work, and spend probably more time than I should reading them. Having said that, this is what I get from all the responses I've read from HTC.
Non healthy game play was the "hordes" that never seemed to bang into each other. 60 or so people attacking one base and vulching the 10 or so people trying to slow the advance of the horde. Frustration resulted and accounts were canceled due to NOT wanting to be part of the horde, or NOT wanting to be on the low end of 6 to 1 all the time. Game play suffered. So we get a split arena.
Split arenas were made to get the numbers back down per arena to make the hordes smaller and and a bit easier to defend against. To some it also had the added effect of cutting squad numbers. Some squads had gotten so big that they had become "hordes" themselves. 32 is the limit HTC put on squads, maybe there is a reason for this.
When they first split the arenas, they all had a cap of 350. A problem came up when one LW arena would reach cap, and the over flow was "forced" to fly in the second LW arena. One arena would be full, and the other would have low numbers.... kinda like how you see the EW arena these days. The complains where loud and many to HTC about not being able to play everyone else. HTC solution was the "dynamic cap" system.
Dynamic cap system is this, both LW arenas are tied together and start with a cap of 200. When the cap of "Blue reaches a certain percentage of "full" the cap raises on "orange". The same works from the orange side. So as the numbers raise in one arena, it creates more room in the other arena there by bring the cap, and populations of each arena more evenly. So instead of having 400 in one arena and 100 in the other, you'll have closer to 250 in each arena. This also work with the populations dropping after "prime time" This is why you see numbers like 310 in an arena with a cap of 250. It just means the numbers have dropped below the "percentage" number in the other arena.
Is this perfect? maybe not, but nothing ever is. Maybe its the best they can do with the limitation of the human condition. Now adays there are more "gamers" than there are "history buffs" playing this game. Do squads suffer? maybe the big ones, but do you really need to have 40 wingman to have fun? HTC has given everyone a number of options of game play in a number of arenas. I'm still having fun
