Originally posted by CAP1
hhmm....that'd explain why i have a bit of trouble in furballs with the 9.......that's the one i normally take rather than the 16......i seem to get out turned by the 8's and sometimes the 5's..and almost always by the hurri's if there's any.
funny hting you say about the hellcats in furballs......i've never viewed them as easy kills(i'm not good enough for ANYTHING to be easy kill....yet)...but i was flying an A6M5B last week, about 8 or 10k alt....came across one of the SK guys in a hellcat(i didn't know it was one of them till i got the kill).......in this instance, my thoughts were...if he doesn't run, i should be inside him in 1 or 2 turns.......well....we turned for 2 or 3 minutes, neither one of us gaining or losing anything......i did notice he was keeping slightly nose down....but i was still very surprised to see the cat turning THAT well....in the end, i think the only reason i got the kill was due to a countryman flying through our fight....this distracted him just for a second....and that was enough to let me get his 6........but it was fun either way.......
Not trying to poke you in the eye or nothing, but a Zeke vs F6F in a sustained turn fight ... well ... it shouldn't be sustained. The Zeke should clean it's clock if the HellCat decides to actually turn fight the Zeke.
Do you fly with "stall limiter" on ? ... I only ask, cause the Zeke should dispatch the F6F very quickly in a true turn fight.
As BaldEagl said, he and I mixed it up in a Spit V vs F6F. After short knife fights, I did have to extend ... 1-1.5K to reset ... because if I stuck around and continued the knife fight, the Spit V would have dominated ... same as with a Zeke.