Originally posted by BaDkaRmA158Th
This is all one big joke right?
Any F4u with +2 +3 flaps can eat a hellcat alive. (mm tastes like chicken!)
Hellcats, are...junk.
Crap roll under 200, poor acceleration, poor top end speed on deck, CANNOT take damage (from what my guncams have always show).
The only thing it has is climb and diving, and like most if not all american navy rides, a piss poor rear view. No thanks, its one of those "anything you can do.. my hellcat can do too..but you can do it way better, rides."
I would fly a spit before the hellcat, and you would have to choke me to death before ill ever fly ANY spit.
F6f's to ME are more of a target of opertunity than a p40b (no joke) pull in under and behind them, and they have no chance of even spoting you with or without the "check six" from a team mate.
*Throws two cents*
It's obvious that you haven't encountered a good Hellcat stick, or you would not be such a windbag. Most MA players use it as a bomb truck, and most are little more than helpless.
You haven't run into Wadke, Greebo, Mathman or God forbid, Drex.
So, I'll tell ya what, I'll take a Hellcat, you take your F4U and we'll test your bravado. Standard dueling rules. 5k ceiling, cold guns on initial merge. Fly out beyond 2k after the merge and you forfeit.
F6Fs roll quite well if you know how to fly it. F6Fs have flaps too, and they work quite well. At low speed, the Hellcat's superior vertical performance will be obvious. On the other hand, the F4U is a bit more stable at max AoA limit than the F6F... Knowing the F6F means it never becomes an issue. Forget about acceleration, it means nothing in a knife fight. E management means much more.
You can find me in the TA on most week nights. We can go to a quiet field and I'll introduce you to what the Hellcat can do. You may think this thread a joke, but you won't be laughing after the merge.
My regards,
Widewing