Hi
Idea
Place your custom object/s to the correct tile position already in Blender.
How it works
1. Create a 5280ft * 5280ft 'Plane' mesh object(base tile) and give a name with '.til' extension. This will be a exported tile file name.
2. Give a tile properties & Surface Type with following Abbreviations to the Mesh name field (case sensitive):
- set tile properties : t,s,u,d,m as in picture
- set tile Surface Type: B(umpy), D(irt), P(aved), R(ough)

3. Finish your object and parent it to the 'Empty'. Name 'Empty' after .ac file and add <-mark beginning of the name.
4. Place grouped .ac object to anywhere within *.til name object borders.
5. Parent GROUPS to the base tile.
6. Start AH2BTiler_e, select the export folder and proceed. New tile file/s are created. Note! No overwrite prompt!
Script also support batch export process.
You can place object/s to anywhere and with any attitude within tile borders.
AH2Tiler
http://www.warezhouze.1g.fi/public_html/Here/Blender3d/AH_scripts/AH2Tiler_e.py