Originally posted by heythere
these guys are probably children, at least I hope they are and this is a game for no gain so really it doesn't matter much but if I am investing discreationary time in an endeavor and playing with my squad while combining with other squads to win, doing so inspite of the odds being heavily favored against my team the least I can expect is for the regulatory agency to provide a level field.
Soda has already addressed your concerns about the carrier spawn points and the resupply mechanism. I'd like to respond to your other concerns if I may.
This is AvA,, and a sort of rolling plane set as well. You won't get a "level playing field" because that did not historically exist. This is probably not news. Nevertheless, Soda spent significant time trying to draw up aircraft lists, tied to the different periods of this war, which offered rough balance, depending on the planes picked by the commanders.
I follow both of the restricted forums. I see that, at one time or another, players for each side have perceived that they were outnumbered, or were flying inferior equipment, or were the victims of gamey tactics. I've personally flown both sides myself. While the A6M2 was a dominant aircraft during the first few days (i.e. before the Wildcat was added), I haven't seen an imbalance in aircraft types, except that the Allies have far superior bombers, which is just something you have to accept in any World War II reenactment. Again, this is not news.
the allied players have an overwhelming capability to drop bombs from both heavily armed fighter/bombers as well as level bombers.
we are denied the 110G2 which could counter to a degree.
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Someone should have told the Fuehrer about this in 1938 when these designs were being developed. The Axis will have the opportunity to select the 110G2 at a time when it became available to the real-world Axis. Should be something to look forward to.
I have yet to see where the panser is available that could mount a credible defense agaist the swarms of M8s and M3s that blanket base captures.
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And here you should be speaking to, and assisting, your commanders. This is a selection and placement issue. Sometimes people pick well, sometimes they don't. Part of the dynamic of a war game is living with both kinds of picks.
soda mentioned to me that our bases take longer to come back because the allied bases are resupplied and they have a dedicated cadre of resuppliers. I'm not going to question that but I will point out that when it is 16 v 6 (not an atypical occurance) and my team does not have the capability to effectively pork ord and Vbase troops in a 200 mile radius it becomes futile and moot.
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This is plainly something that works both ways. When the odds are 2v1 or 3v1 you will naturally not be able to fly resupply. The odds will turn your way later on, we've all seen it happen.
the allied players are gamey, the setup is skewed and if steps are not taken to correct it some of us will seek recreation elsewhere.
I probably can't think of any less constructive line to write in a thread like this. Fork and Soda have been busting their humps on this setup, as have the commanders for the two sides. If you have had history in this arena (and I believe that you have) you will recognize that the staff has generally spent more time in Axis planes over the years than in Allied craft. There is no Vast Anti-Axis Conspiracy, and I am offended that you suggest there is.
- oldman