This also goes to show a few other things. (as goober hinted...)
1- For every move (maneuver), there's at least one way to counter it. There is no move that will work every time. There are no "uber" moves.
2- You need to learn to understand "when" a move is likely to work to your best advantage, and when it actually aids your attacker.
3- A move needs to be done correctly, at the correct time for it to have any hope. If your opponent counters it, you need to STOP the move, and adjust. Even if he doesn't counter it, you'll probably want to shift into a different maneuver to give you the shot.
Flat scissors are NOT a good option when your attacker has a high rate of closure (is much faster than you). As you perform a flat scissors you'll end up slowing down quite a bit. A fast attacker will just go up (yo-yo, or other) and get into a position to drop back onto you for a shot. You'll be in a WORSE position than you started in. You'll be under the attacker, and slower than you started. You're actually helping your attacker kill you.
Against a fast attacker you need to dodge his shot while burning as little E as possible, while at the same time setting up an opportunity to equalize E states to a point you can get a shot yourself.
Look at the thread about overshoots for a description.
For a flat scissors to work correctly the attacker needs to have a LOW rate of closure (catching you, but fairly slowly). You also need to convince him to scissor with you. If he's not catching you, you don't need to scissor.
Even at a low rate of closure, if you start with a hard break turn you'll scrub a bunch of E and give him the option of going up like the first example. You're effectively slamming on the brakes. If he does follow you into the scissors, he'll probably zoom through and be to fast for you to catch him when he gets out front. He'll be to fast to stay with you in the scissors anyway. He can extend away, or go up and loop over onto you.
So don't start with a hard break, unless it's your only option. Start with a nice "medium" "no black-out" break to the right. As Slapshot mentioned, you need to be watching your opponent out of your high six view. If he follows, reverse your break the opposite direction as soon as he begins his turn. Still watching him, reverse again as soon as he tries to follow. If this is working, he WON'T be in your high six view anymore. He'll be in your up view, and then eventually in your up-forward view, and then in your gun sight. If not, he's following you and you need to sharpen your turns a tad, and start reversing earlier.
The object here is to cause him to overshoot WITHOUT slowing down much yourself. Think geometry, NOT brakes. You get him to overshoot by flying a longer path between point A and point B measured out in a straight line on the ground, while he flies the shorter, straighter path. If you time your reversals correctly you will fly a more "squashed" S shape (like if you put a weight on top of the S and smooshed it down 1/2 way. He's reacting to your reversals and has less time between reversals, so his S shape isn't squashed, it's "stretched" closer to straight. Like if you tied a thread to the top and bottom of the S and pulled up with one hand and down with the other to stretch it vertically. I generally have my gun sight drawing a figure 8 along the horizon while in scissors. I roll left, and let my nose come down a few degrees to KEEP my speed, before rolling back right, and up a bit before rolling all the way right and letting my nose drop a bit again for speed. Not a true "flat" path. This also helps avoid his shots as you cross in front of him on your reversals. If he drops his nose to take shots at you, he'll actually make it easier for you to get behind him (hopefully he misses)(shall I mention here that most folks miss 97% of the time?) because instead of a reversal I'll morph it into a larger barrel roll and drop right onto his six. He's nose down, I'm nose up, how can he follow?
The ideal result here is that he'll end up in front of you WITHOUT a huge speed advantage, putting you on his six with a nice shot opportunity. He won't have enough extra speed to zoom back up, and if he does you'll be able to follow him, cutting the corner a bit to catch and kill him. Often, as he realizes he's squirting out in front he'll try to tighten his turns, and slow down in the process right in front of you! What could be better?
IT IS CRITICAL that you watch your opponent! ALL THE TIME!! It's OK to lose sight of him briefly as he goes behind a wing, etc, but you need to know what he's doing, and what he's capable of ALL THE TIME.
If you don't, you'll miss when he decides to quite flying this maneuver he won't win, and changes his plan. If he does that, you need to STOP the scissors. NOT after 1-3 more reversals before you glance back and have no idea where he is. You'll miss opportunities to easily acquire his six as he decides to leave the scissors, or take advantage of him momentarily stalling, etc. At the very least, if he slows down too much pulling too hard on his turns, you'll actually have an E advantage. In this case you need to extend at the right time (when he's going the other way). If you're in front of him, and faster than him, trying to get him to overshoot doesn't make a lot of sense... Many think that a scissors is a race to slow down, so this scenario is not abnormal. I love it when my opponent purposely slows way down, hehe! The scissors IS NOT an elaborate way to slow down in a fight!
MtnMan